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Unified Diff: test/mjsunit/equals.js

Issue 661369: Builtin function EQULAS partially rewritten in C++. Control branches that cal... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 10 years, 10 months ago
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Index: test/mjsunit/equals.js
===================================================================
--- test/mjsunit/equals.js (revision 0)
+++ test/mjsunit/equals.js (revision 0)
@@ -0,0 +1,114 @@
+// Copyright 2008 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+// Flags: --allow-natives-syntax
+
+function IS_STRING(arg) { return (typeof(arg) === 'string'); }
+function IS_NUMBER(arg) { return (typeof(arg) === 'number'); }
+function IS_BOOLEAN(arg) { return (typeof(arg) === 'boolean'); }
+function IS_OBJECT(arg) { return %_IsObject(arg); }
+function IS_FUNCTION(arg) { return %_IsFunction(arg); }
+const NO_HINT = 0;
+
+// ECMA-262, section 11.9.1, page 55.
+function EQUALS(x, y) {
+ if (IS_STRING(x) && IS_STRING(y)) return %StringEquals(x, y);
+
+ // NOTE: We use iteration instead of recursion, because it is
+ // difficult to call EQUALS with the correct setting of 'this' in
+ // an efficient way.
+ while (true) {
+ if (IS_NUMBER(x)) {
+ if (y == null) return 1; // not equal
+ return %NumberEquals(x, %ToNumber(y));
+ } else if (IS_STRING(x)) {
+ if (IS_STRING(y)) return %StringEquals(x, y);
+ if (IS_NUMBER(y)) return %NumberEquals(%ToNumber(x), y);
+ if (IS_BOOLEAN(y)) return %NumberEquals(%ToNumber(x), %ToNumber(y));
+ if (y == null) return 1; // not equal
+ y = %ToPrimitive(y, NO_HINT);
+ } else if (IS_BOOLEAN(x)) {
+ if (IS_BOOLEAN(y)) {
+ return %_ObjectEquals(x, y) ? 0 : 1;
+ }
+ if (y == null) return 1; // not equal
+ return %NumberEquals(%ToNumber(x), %ToNumber(y));
+ } else if (x == null) {
+ // NOTE: This checks for both null and undefined.
+ return (y == null) ? 0 : 1;
+ } else {
+ // x is not a number, boolean, null or undefined.
+ if (y == null) return 1; // not equal
+ if (IS_OBJECT(y)) {
+ return %_ObjectEquals(x, y) ? 0 : 1;
+ }
+ if (IS_FUNCTION(y)) {
+ return %_ObjectEquals(x, y) ? 0 : 1;
+ }
+
+ x = %ToPrimitive(x, NO_HINT);
+ }
+ }
+}
+
+var values = [
+ 0,
+ 1,
+ -1,
+ NaN,
+ function() {return 0;},
+ function() {return 1;},
+ {},
+ 'a',
+ 'b',
+ 'c',
+ {toString: function(){return 'a'}},
+ {valueOf: function(){return 1;}},
+ {valueOf: function(){return 'b'}},
+ [1, 2, 3],
+ ['1', '2', '3'],
+ {a: 'b'},
+ 1.126,
+ void 0,
+ null,
+ undefined,
+ 100000000000000000,
+ '1.126'
+];
+
+for (var i = 0; i < values.length; i++) {
+ for (var j = 0; j < values.length; j++) {
+ var x = values[i];
+ var y = values[j];
+
+ var r1 = EQUALS(x, y); // Reference implementation.
+ var r2 = (x == y) ? 0 : 1;
+
+ assertEquals(r1, r2, 'Compared ' + x + ' vs ' + y);
+ }
+}
+
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