| OLD | NEW |
| 1 <!DOCTYPE html> | 1 <!DOCTYPE html> |
| 2 <html> | 2 <html> |
| 3 <head> | 3 <head> |
| 4 <script src="../../../resources/js-test.js"></script> | 4 <script src="../../../resources/js-test.js"></script> |
| 5 <script src="resources/webgl-test.js"></script> | 5 <script src="resources/webgl-test.js"></script> |
| 6 <script src="resources/webgl-test-utils.js"></script> | 6 <script src="resources/webgl-test-utils.js"></script> |
| 7 <script> | 7 <script> |
| 8 window.jsTestIsAsync = true; | |
| 9 | |
| 10 if (window.internals) | 8 if (window.internals) |
| 11 window.internals.settings.setWebGLErrorsToConsoleEnabled(false); | 9 window.internals.settings.setWebGLErrorsToConsoleEnabled(false); |
| 12 | 10 |
| 13 var wtu = WebGLTestUtils; | 11 var wtu = WebGLTestUtils; |
| 14 var canvas; | 12 var canvas; |
| 15 var gl; | 13 var gl; |
| 16 var shouldGenerateGLError; | 14 var shouldGenerateGLError; |
| 17 var extension; | 15 var extension; |
| 18 var bufferObjects; | 16 var bufferObjects; |
| 19 var program; | 17 var program; |
| (...skipping 68 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 88 finishTest(); | 86 finishTest(); |
| 89 | 87 |
| 90 debug(""); | 88 debug(""); |
| 91 debug("Test losing and restoring a context."); | 89 debug("Test losing and restoring a context."); |
| 92 | 90 |
| 93 canvas.addEventListener("webglcontextlost", function(e) { | 91 canvas.addEventListener("webglcontextlost", function(e) { |
| 94 testLostContext(e); | 92 testLostContext(e); |
| 95 // restore the context after this event has exited. | 93 // restore the context after this event has exited. |
| 96 setTimeout(function() { | 94 setTimeout(function() { |
| 97 shouldGenerateGLError(gl, gl.NO_ERROR, "extension.restoreContext()"); | 95 shouldGenerateGLError(gl, gl.NO_ERROR, "extension.restoreContext()"); |
| 98 // The context should still be lost. It will not get restored until the | 96 // The context should still be lost. It will not get restored until the |
| 99 // webglrestorecontext event is fired. | 97 // webglrestorecontext event is fired. |
| 100 shouldBeTrue("gl.isContextLost()"); | 98 shouldBeTrue("gl.isContextLost()"); |
| 101 shouldBe("gl.getError()", "gl.NO_ERROR"); | 99 shouldBe("gl.getError()", "gl.NO_ERROR"); |
| 102 // gl methods should still be no-ops | 100 // gl methods should still be no-ops |
| 103 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.blendFunc(gl.TEXTURE_2D, gl.T
EXTURE_CUBE_MAP)"); | 101 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.blendFunc(gl.TEXTURE_2D, gl.T
EXTURE_CUBE_MAP)"); |
| 104 }, 0); | 102 }, 0); |
| 105 }); | 103 }); |
| 106 canvas.addEventListener("webglcontextrestored", function() { | 104 canvas.addEventListener("webglcontextrestored", function() { |
| 107 testRestoredContext(); | 105 testRestoredContext(); |
| 108 finishTest(); | 106 finishTest(); |
| (...skipping 91 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 200 } | 198 } |
| 201 | 199 |
| 202 | 200 |
| 203 </script> | 201 </script> |
| 204 </head> | 202 </head> |
| 205 <body onload="init()"> | 203 <body onload="init()"> |
| 206 <div id="description"></div> | 204 <div id="description"></div> |
| 207 <div id="console"></div> | 205 <div id="console"></div> |
| 208 </body> | 206 </body> |
| 209 </html> | 207 </html> |
| OLD | NEW |