| Index: Source/core/svg/SVGAnimateMotionElement.cpp
|
| diff --git a/Source/core/svg/SVGAnimateMotionElement.cpp b/Source/core/svg/SVGAnimateMotionElement.cpp
|
| index 3e2c25038ff6c8041a018fff7ad53732daea9657..f91e428678f3f7faff3ad459e93c9388a460b708 100644
|
| --- a/Source/core/svg/SVGAnimateMotionElement.cpp
|
| +++ b/Source/core/svg/SVGAnimateMotionElement.cpp
|
| @@ -172,7 +172,7 @@ void SVGAnimateMotionElement::resetAnimatedType()
|
| SVGElement* targetElement = this->targetElement();
|
| if (!targetElement)
|
| return;
|
| - if (AffineTransform* transform = targetElement->supplementalTransform())
|
| + if (AffineTransform* transform = targetElement->animateMotionTransform())
|
| transform->makeIdentity();
|
| }
|
|
|
| @@ -181,7 +181,7 @@ void SVGAnimateMotionElement::clearAnimatedType(SVGElement* targetElement)
|
| if (!targetElement)
|
| return;
|
|
|
| - AffineTransform* transform = targetElement->supplementalTransform();
|
| + AffineTransform* transform = targetElement->animateMotionTransform();
|
| if (!transform)
|
| return;
|
|
|
| @@ -225,7 +225,7 @@ void SVGAnimateMotionElement::calculateAnimatedValue(float percentage, unsigned
|
| SVGElement* targetElement = this->targetElement();
|
| if (!targetElement)
|
| return;
|
| - AffineTransform* transform = targetElement->supplementalTransform();
|
| + AffineTransform* transform = targetElement->animateMotionTransform();
|
| if (!transform)
|
| return;
|
|
|
| @@ -285,7 +285,7 @@ void SVGAnimateMotionElement::applyResultsToTarget()
|
| if (RenderObject* renderer = targetElement->renderer())
|
| RenderSVGResource::markForLayoutAndParentResourceInvalidation(renderer);
|
|
|
| - AffineTransform* t = targetElement->supplementalTransform();
|
| + AffineTransform* t = targetElement->animateMotionTransform();
|
| if (!t)
|
| return;
|
|
|
| @@ -295,7 +295,7 @@ void SVGAnimateMotionElement::applyResultsToTarget()
|
| for (WillBeHeapHashSet<RawPtrWillBeWeakMember<SVGElement> >::const_iterator it = instances.begin(); it != end; ++it) {
|
| SVGElement* shadowTreeElement = *it;
|
| ASSERT(shadowTreeElement);
|
| - AffineTransform* transform = shadowTreeElement->supplementalTransform();
|
| + AffineTransform* transform = shadowTreeElement->animateMotionTransform();
|
| if (!transform)
|
| continue;
|
| transform->setMatrix(t->a(), t->b(), t->c(), t->d(), t->e(), t->f());
|
|
|