Index: Source/core/svg/SVGAnimateMotionElement.cpp |
diff --git a/Source/core/svg/SVGAnimateMotionElement.cpp b/Source/core/svg/SVGAnimateMotionElement.cpp |
index 3e2c25038ff6c8041a018fff7ad53732daea9657..f91e428678f3f7faff3ad459e93c9388a460b708 100644 |
--- a/Source/core/svg/SVGAnimateMotionElement.cpp |
+++ b/Source/core/svg/SVGAnimateMotionElement.cpp |
@@ -172,7 +172,7 @@ void SVGAnimateMotionElement::resetAnimatedType() |
SVGElement* targetElement = this->targetElement(); |
if (!targetElement) |
return; |
- if (AffineTransform* transform = targetElement->supplementalTransform()) |
+ if (AffineTransform* transform = targetElement->animateMotionTransform()) |
transform->makeIdentity(); |
} |
@@ -181,7 +181,7 @@ void SVGAnimateMotionElement::clearAnimatedType(SVGElement* targetElement) |
if (!targetElement) |
return; |
- AffineTransform* transform = targetElement->supplementalTransform(); |
+ AffineTransform* transform = targetElement->animateMotionTransform(); |
if (!transform) |
return; |
@@ -225,7 +225,7 @@ void SVGAnimateMotionElement::calculateAnimatedValue(float percentage, unsigned |
SVGElement* targetElement = this->targetElement(); |
if (!targetElement) |
return; |
- AffineTransform* transform = targetElement->supplementalTransform(); |
+ AffineTransform* transform = targetElement->animateMotionTransform(); |
if (!transform) |
return; |
@@ -285,7 +285,7 @@ void SVGAnimateMotionElement::applyResultsToTarget() |
if (RenderObject* renderer = targetElement->renderer()) |
RenderSVGResource::markForLayoutAndParentResourceInvalidation(renderer); |
- AffineTransform* t = targetElement->supplementalTransform(); |
+ AffineTransform* t = targetElement->animateMotionTransform(); |
if (!t) |
return; |
@@ -295,7 +295,7 @@ void SVGAnimateMotionElement::applyResultsToTarget() |
for (WillBeHeapHashSet<RawPtrWillBeWeakMember<SVGElement> >::const_iterator it = instances.begin(); it != end; ++it) { |
SVGElement* shadowTreeElement = *it; |
ASSERT(shadowTreeElement); |
- AffineTransform* transform = shadowTreeElement->supplementalTransform(); |
+ AffineTransform* transform = shadowTreeElement->animateMotionTransform(); |
if (!transform) |
continue; |
transform->setMatrix(t->a(), t->b(), t->c(), t->d(), t->e(), t->f()); |