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Unified Diff: include/gpu/GrFragmentProcessor.h

Issue 660573002: Split GrFragmentProcessor into its own header (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: add file to git Created 6 years, 2 months ago
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Index: include/gpu/GrFragmentProcessor.h
diff --git a/include/gpu/GrFragmentProcessor.h b/include/gpu/GrFragmentProcessor.h
new file mode 100644
index 0000000000000000000000000000000000000000..28778fd10acb714a8617c66e2ac1f72db3ea3074
--- /dev/null
+++ b/include/gpu/GrFragmentProcessor.h
@@ -0,0 +1,108 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrFragmentProcessor_DEFINED
+#define GrFragmentProcessor_DEFINED
+
+#include "GrProcessor.h"
+
+class GrCoordTransform;
+
+/** Provides custom fragment shader code. Fragment processors receive an input color (vec4f) and
+ produce an output color. They may reference textures and uniforms. They may use
+ GrCoordTransforms to receive a transformation of the local coordinates that map from local space
+ to the fragment being processed.
+ */
+class GrFragmentProcessor : public GrProcessor {
+public:
+ GrFragmentProcessor()
+ : INHERITED()
+ , fWillReadDstColor(false)
+ , fWillUseInputColor(true) {}
+
+ virtual const GrBackendFragmentProcessorFactory& getFactory() const = 0;
+
+ int numTransforms() const { return fCoordTransforms.count(); }
+
+ /** Returns the coordinate transformation at index. index must be valid according to
+ numTransforms(). */
+ const GrCoordTransform& coordTransform(int index) const { return *fCoordTransforms[index]; }
+
+ /** Will this prceossor read the destination pixel value? */
+ bool willReadDstColor() const { return fWillReadDstColor; }
+
+ /** Will this prceossor read the source color value? */
+ bool willUseInputColor() const { return fWillUseInputColor; }
+
+ /** Returns true if this and other prceossor conservatively draw identically. It can only return
+ true when the two prceossor are of the same subclass (i.e. they return the same object from
+ from getFactory()).
+
+ A return value of true from isEqual() should not be used to test whether the prceossor would
+ generate the same shader code. To test for identical code generation use the prceossor' keys
+ computed by the GrBackendProcessorFactory. */
+ bool isEqual(const GrFragmentProcessor& other) const {
+ if (&this->getFactory() != &other.getFactory()) {
+ return false;
+ }
+ bool result = this->onIsEqual(other);
+#ifdef SK_DEBUG
+ if (result) {
+ this->assertTexturesEqual(other);
+ }
+#endif
+ return result;
+ }
+
+protected:
+ /**
+ * Fragment Processor subclasses call this from their constructor to register coordinate
+ * transformations. The processor subclass manages the lifetime of the transformations (this
+ * function only stores a pointer). The GrCoordTransform is typically a member field of the
+ * GrProcessor subclass. When the matrix has perspective, the transformed coordinates will have
+ * 3 components. Otherwise they'll have 2. This must only be called from the constructor because
+ * GrProcessors are immutable.
+ */
+ void addCoordTransform(const GrCoordTransform*);
+
+ /**
+ * If the prceossor subclass will read the destination pixel value then it must call this function
+ * from its constructor. Otherwise, when its generated backend-specific prceossor class attempts
+ * to generate code that reads the destination pixel it will fail.
+ */
+ void setWillReadDstColor() { fWillReadDstColor = true; }
+
+ /**
+ * If the prceossor will generate a result that does not depend on the input color value then it
+ * must call this function from its constructor. Otherwise, when its generated backend-specific
+ * code might fail during variable binding due to unused variables.
+ */
+ void setWillNotUseInputColor() { fWillUseInputColor = false; }
+
+private:
+ /** Subclass implements this to support isEqual(). It will only be called if it is known that
+ the two prceossor are of the same subclass (i.e. they return the same object from
+ getFactory()).*/
+ virtual bool onIsEqual(const GrFragmentProcessor& other) const = 0;
+
+ SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms;
+ bool fWillReadDstColor;
+ bool fWillUseInputColor;
+
+ typedef GrProcessor INHERITED;
+};
+
+/**
+ * This creates an effect outside of the effect memory pool. The effect's destructor will be called
+ * at global destruction time. NAME will be the name of the created GrProcessor.
+ */
+#define GR_CREATE_STATIC_FRAGMENT_PROCESSOR(NAME, FP_CLASS, ARGS) \
+static SkAlignedSStorage<sizeof(FP_CLASS)> g_##NAME##_Storage; \
+static GrFragmentProcessor* NAME SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), FP_CLASS, ARGS); \
+static SkAutoTDestroy<GrFragmentProcessor> NAME##_ad(NAME);
+
+#endif
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