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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrProcessor_DEFINED | 8 #ifndef GrProcessor_DEFINED |
| 9 #define GrProcessor_DEFINED | 9 #define GrProcessor_DEFINED |
| 10 | 10 |
| 11 #include "GrBackendProcessorFactory.h" | 11 #include "GrBackendProcessorFactory.h" |
| 12 #include "GrColor.h" | 12 #include "GrColor.h" |
| 13 #include "GrProcessorUnitTest.h" | 13 #include "GrProcessorUnitTest.h" |
| 14 #include "GrProgramElement.h" | 14 #include "GrProgramElement.h" |
| 15 #include "GrShaderVar.h" | |
| 16 #include "GrTextureAccess.h" | 15 #include "GrTextureAccess.h" |
| 17 #include "GrTypesPriv.h" | |
| 18 #include "SkString.h" | |
| 19 | 16 |
| 20 class GrBackendProcessorFactory; | |
| 21 class GrContext; | 17 class GrContext; |
| 22 class GrCoordTransform; | 18 class GrCoordTransform; |
| 23 | 19 |
| 24 /** Provides custom vertex shader, fragment shader, uniform data for a particula
r stage of the | 20 /** Provides custom vertex shader, fragment shader, uniform data for a particula
r stage of the |
| 25 Ganesh shading pipeline. | 21 Ganesh shading pipeline. |
| 26 Subclasses must have a function that produces a human-readable name: | 22 Subclasses must have a function that produces a human-readable name: |
| 27 static const char* Name(); | 23 static const char* Name(); |
| 28 GrProcessor objects *must* be immutable: after being constructed, their fiel
ds may not change. | 24 GrProcessor objects *must* be immutable: after being constructed, their fiel
ds may not change. |
| 29 | 25 |
| 30 Dynamically allocated GrProcessors are managed by a per-thread memory pool.
The ref count of an | 26 Dynamically allocated GrProcessors are managed by a per-thread memory pool.
The ref count of an |
| (...skipping 202 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 233 * Subclass implements this to support getConstantColorComponents(...). | 229 * Subclass implements this to support getConstantColorComponents(...). |
| 234 */ | 230 */ |
| 235 virtual void onComputeInvariantOutput(InvariantOutput* inout) const = 0; | 231 virtual void onComputeInvariantOutput(InvariantOutput* inout) const = 0; |
| 236 | 232 |
| 237 SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses; | 233 SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses; |
| 238 bool fWillReadFragmentPosition; | 234 bool fWillReadFragmentPosition; |
| 239 | 235 |
| 240 typedef GrProgramElement INHERITED; | 236 typedef GrProgramElement INHERITED; |
| 241 }; | 237 }; |
| 242 | 238 |
| 243 class GrFragmentProcessor : public GrProcessor { | |
| 244 public: | |
| 245 GrFragmentProcessor() | |
| 246 : INHERITED() | |
| 247 , fWillReadDstColor(false) | |
| 248 , fWillUseInputColor(true) {} | |
| 249 | |
| 250 virtual const GrBackendFragmentProcessorFactory& getFactory() const = 0; | |
| 251 | |
| 252 int numTransforms() const { return fCoordTransforms.count(); } | |
| 253 | |
| 254 /** Returns the coordinate transformation at index. index must be valid acco
rding to | |
| 255 numTransforms(). */ | |
| 256 const GrCoordTransform& coordTransform(int index) const { return *fCoordTran
sforms[index]; } | |
| 257 | |
| 258 /** Will this effect read the destination pixel value? */ | |
| 259 bool willReadDstColor() const { return fWillReadDstColor; } | |
| 260 | |
| 261 /** Will this effect read the source color value? */ | |
| 262 bool willUseInputColor() const { return fWillUseInputColor; } | |
| 263 | |
| 264 /** Returns true if this and other effect conservatively draw identically. I
t can only return | |
| 265 true when the two effects are of the same subclass (i.e. they return the
same object from | |
| 266 from getFactory()). | |
| 267 | |
| 268 A return value of true from isEqual() should not be used to test whether
the effects would | |
| 269 generate the same shader code. To test for identical code generation use
the effects' keys | |
| 270 computed by the GrBackendEffectFactory. */ | |
| 271 bool isEqual(const GrFragmentProcessor& other) const { | |
| 272 if (&this->getFactory() != &other.getFactory()) { | |
| 273 return false; | |
| 274 } | |
| 275 bool result = this->onIsEqual(other); | |
| 276 #ifdef SK_DEBUG | |
| 277 if (result) { | |
| 278 this->assertTexturesEqual(other); | |
| 279 } | |
| 280 #endif | 239 #endif |
| 281 return result; | |
| 282 } | |
| 283 | |
| 284 protected: | |
| 285 /** | |
| 286 * Fragment Processor subclasses call this from their constructor to registe
r coordinate | |
| 287 * transformations. The processor subclass manages the lifetime of the trans
formations (this | |
| 288 * function only stores a pointer). The GrCoordTransform is typically a memb
er field of the | |
| 289 * GrProcessor subclass. When the matrix has perspective, the transformed co
ordinates will have | |
| 290 * 3 components. Otherwise they'll have 2. This must only be called from the
constructor because | |
| 291 * GrProcessors are immutable. | |
| 292 */ | |
| 293 void addCoordTransform(const GrCoordTransform*); | |
| 294 | |
| 295 /** | |
| 296 * If the effect subclass will read the destination pixel value then it must
call this function | |
| 297 * from its constructor. Otherwise, when its generated backend-specific effe
ct class attempts | |
| 298 * to generate code that reads the destination pixel it will fail. | |
| 299 */ | |
| 300 void setWillReadDstColor() { fWillReadDstColor = true; } | |
| 301 | |
| 302 /** | |
| 303 * If the effect will generate a result that does not depend on the input co
lor value then it | |
| 304 * must call this function from its constructor. Otherwise, when its generat
ed backend-specific | |
| 305 * code might fail during variable binding due to unused variables. | |
| 306 */ | |
| 307 void setWillNotUseInputColor() { fWillUseInputColor = false; } | |
| 308 | |
| 309 private: | |
| 310 /** Subclass implements this to support isEqual(). It will only be called if
it is known that | |
| 311 the two effects are of the same subclass (i.e. they return the same obje
ct from | |
| 312 getFactory()).*/ | |
| 313 virtual bool onIsEqual(const GrFragmentProcessor& other) const = 0; | |
| 314 | |
| 315 SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms; | |
| 316 bool fWillReadDstColor; | |
| 317 bool fWillUseInputColor; | |
| 318 | |
| 319 typedef GrProcessor INHERITED; | |
| 320 }; | |
| 321 | |
| 322 /** | |
| 323 * This creates an effect outside of the effect memory pool. The effect's destru
ctor will be called | |
| 324 * at global destruction time. NAME will be the name of the created GrProcessor. | |
| 325 */ | |
| 326 #define GR_CREATE_STATIC_FRAGMENT_PROCESSOR(NAME, EFFECT_CLASS, ARGS)
\ | |
| 327 static SkAlignedSStorage<sizeof(EFFECT_CLASS)> g_##NAME##_Storage;
\ | |
| 328 static GrFragmentProcessor*
\ | |
| 329 NAME SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), EFFECT_CLASS, ARGS);
\ | |
| 330 static SkAutoTDestroy<GrFragmentProcessor> NAME##_ad(NAME); | |
| 331 | |
| 332 #endif | |
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