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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrBackendProcessorFactory_DEFINED | 8 #ifndef GrBackendProcessorFactory_DEFINED |
| 9 #define GrBackendProcessorFactory_DEFINED | 9 #define GrBackendProcessorFactory_DEFINED |
| 10 | 10 |
| 11 #include "GrTypes.h" | 11 #include "GrTypes.h" |
| 12 #include "SkTemplates.h" | 12 #include "SkTemplates.h" |
| 13 #include "SkThread.h" | 13 #include "SkThread.h" |
| 14 #include "SkTypes.h" | 14 #include "SkTypes.h" |
| 15 #include "SkTArray.h" | 15 #include "SkTArray.h" |
| 16 | 16 |
| 17 class GrGLProcessor; | 17 class GrGLProcessor; |
| 18 class GrGLCaps; | 18 class GrGLCaps; |
| 19 class GrProcessor; | 19 class GrProcessor; |
| 20 | 20 |
| 21 /** | 21 /** |
| 22 * Used by effects to build their keys. It incorporates each per-processor key i
nto a larger shader | 22 * Used by processors to build their keys. It incorporates each per-processor ke
y into a larger shader |
| 23 * key. | 23 * key. |
| 24 */ | 24 */ |
| 25 class GrProcessorKeyBuilder { | 25 class GrProcessorKeyBuilder { |
| 26 public: | 26 public: |
| 27 GrProcessorKeyBuilder(SkTArray<unsigned char, true>* data) : fData(data), fC
ount(0) { | 27 GrProcessorKeyBuilder(SkTArray<unsigned char, true>* data) : fData(data), fC
ount(0) { |
| 28 SkASSERT(0 == fData->count() % sizeof(uint32_t)); | 28 SkASSERT(0 == fData->count() % sizeof(uint32_t)); |
| 29 } | 29 } |
| 30 | 30 |
| 31 void add32(uint32_t v) { | 31 void add32(uint32_t v) { |
| 32 ++fCount; | 32 ++fCount; |
| 33 fData->push_back_n(4, reinterpret_cast<uint8_t*>(&v)); | 33 fData->push_back_n(4, reinterpret_cast<uint8_t*>(&v)); |
| 34 } | 34 } |
| 35 | 35 |
| 36 /** Inserts count uint32_ts into the key. The returned pointer is only valid
until the next | 36 /** Inserts count uint32_ts into the key. The returned pointer is only valid
until the next |
| 37 add*() call. */ | 37 add*() call. */ |
| 38 uint32_t* SK_WARN_UNUSED_RESULT add32n(int count) { | 38 uint32_t* SK_WARN_UNUSED_RESULT add32n(int count) { |
| 39 SkASSERT(count > 0); | 39 SkASSERT(count > 0); |
| 40 fCount += count; | 40 fCount += count; |
| 41 return reinterpret_cast<uint32_t*>(fData->push_back_n(4 * count)); | 41 return reinterpret_cast<uint32_t*>(fData->push_back_n(4 * count)); |
| 42 } | 42 } |
| 43 | 43 |
| 44 size_t size() const { return sizeof(uint32_t) * fCount; } | 44 size_t size() const { return sizeof(uint32_t) * fCount; } |
| 45 | 45 |
| 46 private: | 46 private: |
| 47 SkTArray<uint8_t, true>* fData; // unowned ptr to the larger key. | 47 SkTArray<uint8_t, true>* fData; // unowned ptr to the larger key. |
| 48 int fCount; // number of uint32_ts added to fData by the
effect. | 48 int fCount; // number of uint32_ts added to fData by the
processor. |
| 49 }; | 49 }; |
| 50 | 50 |
| 51 /** | 51 /** |
| 52 * This class is used to pass the key that was created for a GrGLProcessor back
to it | 52 * This class is used to pass the key that was created for a GrGLProcessor back
to it |
| 53 * when it emits code. It may allow the emit step to skip calculations that were | 53 * when it emits code. It may allow the emit step to skip calculations that were |
| 54 * performed when computing the key. | 54 * performed when computing the key. |
| 55 */ | 55 */ |
| 56 class GrProcessorKey { | 56 class GrProcessorKey { |
| 57 public: | 57 public: |
| 58 GrProcessorKey(const uint32_t* key, int count) : fKey(key), fCount(count) { | 58 GrProcessorKey(const uint32_t* key, int count) : fKey(key), fCount(count) { |
| 59 SkASSERT(0 == reinterpret_cast<intptr_t>(key) % sizeof(uint32_t)); | 59 SkASSERT(0 == reinterpret_cast<intptr_t>(key) % sizeof(uint32_t)); |
| 60 } | 60 } |
| 61 | 61 |
| 62 /** Gets the uint32_t values that the effect inserted into the key. */ | 62 /** Gets the uint32_t values that the processor inserted into the key. */ |
| 63 uint32_t get32(int index) const { | 63 uint32_t get32(int index) const { |
| 64 SkASSERT(index >=0 && index < fCount); | 64 SkASSERT(index >=0 && index < fCount); |
| 65 return fKey[index]; | 65 return fKey[index]; |
| 66 } | 66 } |
| 67 | 67 |
| 68 /** Gets the number of uint32_t values that the effect inserted into the key
. */ | 68 /** Gets the number of uint32_t values that the processor inserted into the
key. */ |
| 69 int count32() const { return fCount; } | 69 int count32() const { return fCount; } |
| 70 | 70 |
| 71 private: | 71 private: |
| 72 const uint32_t* fKey; // unowned ptr into the larger key. | 72 const uint32_t* fKey; // unowned ptr into the larger key. |
| 73 int fCount; // number of uint32_ts inserted by the effec
t into its key. | 73 int fCount; // number of uint32_ts inserted by the proce
ssor into its key. |
| 74 }; | 74 }; |
| 75 | 75 |
| 76 /** | 76 /** |
| 77 * Given a GrProcessor of a particular type, creates the corresponding graphics-
backend-specific | 77 * Given a GrProcessor of a particular type, creates the corresponding graphics-
backend-specific |
| 78 * effect object. It also tracks equivalence of shaders generated via a key. The
factory for an | 78 * processor object. It also tracks equivalence of shaders generated via a key.
The factory for an |
| 79 * effect is accessed via GrProcessor::getFactory(). Each factory instance is as
signed an ID at | 79 * processor is accessed via GrProcessor::getFactory(). Each factory instance is
assigned an ID at |
| 80 * construction. The ID of GrProcessor::getFactory() is used as a type identifie
r. Thus, a | 80 * construction. The ID of GrProcessor::getFactory() is used as a type identifie
r. Thus, a |
| 81 * GrProcessor subclass must always return the same object from getFactory() and
that factory object | 81 * GrProcessor subclass must always return the same object from getFactory() and
that factory object |
| 82 * must be unique to the GrProcessor subclass (and unique from any further deriv
ed subclasses). | 82 * must be unique to the GrProcessor subclass (and unique from any further deriv
ed subclasses). |
| 83 * | 83 * |
| 84 * Rather than subclassing this class themselves, it is recommended that GrProce
ssor authors use | 84 * Rather than subclassing this class themselves, it is recommended that GrProce
ssor authors use |
| 85 * the templated subclass GrTBackendEffectFactory by writing their getFactory()
method as: | 85 * the templated subclass GrTBackendProcessorFactory by writing their getFactory
() method as: |
| 86 * | 86 * |
| 87 * const GrBackendEffectFactory& MyEffect::getFactory() const { | 87 * const GrBackendProcessorFactory& MyProcessor::getFactory() const { |
| 88 * return GrTBackendEffectFactory<MyEffect>::getInstance(); | 88 * return GrTBackendProcessorFactory<MyProcessor>::getInstance(); |
| 89 * } | 89 * } |
| 90 * | 90 * |
| 91 * Using GrTBackendEffectFactory places a few constraints on the effect. See tha
t class's comments. | 91 * Using GrTBackendProcessorFactory places a few constraints on the processor. S
ee that class's |
| 92 * comments. |
| 92 */ | 93 */ |
| 93 class GrBackendProcessorFactory : SkNoncopyable { | 94 class GrBackendProcessorFactory : SkNoncopyable { |
| 94 public: | 95 public: |
| 95 /** | 96 /** |
| 96 * Generates an effect's key. The key is based on the aspects of the GrProce
ssor object's | 97 * Generates an processor's key. The key is based on the aspects of the GrPr
ocessor object's |
| 97 * configuration that affect GLSL code generation. Two GrProcessor instances
that would cause | 98 * configuration that affect GLSL code generation. Two GrProcessor instances
that would cause |
| 98 * this->createGLInstance()->emitCode() to produce different code must produ
ce different keys. | 99 * this->createGLInstance()->emitCode() to produce different code must produ
ce different keys. |
| 99 */ | 100 */ |
| 100 virtual void getGLProcessorKey(const GrProcessor&, const GrGLCaps&, | 101 virtual void getGLProcessorKey(const GrProcessor&, const GrGLCaps&, |
| 101 GrProcessorKeyBuilder*) const = 0; | 102 GrProcessorKeyBuilder*) const = 0; |
| 102 | 103 |
| 103 /** | 104 /** |
| 104 * Produces a human-reable name for the effect. | 105 * Produces a human-reable name for the v. |
| 105 */ | 106 */ |
| 106 virtual const char* name() const = 0; | 107 virtual const char* name() const = 0; |
| 107 | 108 |
| 108 /** | 109 /** |
| 109 * A unique value for every instance of this factory. It is automatically in
corporated into the | 110 * A unique value for every instance of this factory. It is automatically in
corporated into the |
| 110 * effect's key. This allows keys generated by getGLProcessorKey() to only b
e unique within a | 111 * processor's key. This allows keys generated by getGLProcessorKey() to onl
y be unique within a |
| 111 * GrProcessor subclass and not necessarily across subclasses. | 112 * GrProcessor subclass and not necessarily across subclasses. |
| 112 */ | 113 */ |
| 113 uint32_t effectClassID() const { return fEffectClassID; } | 114 uint32_t effectClassID() const { return fEffectClassID; } |
| 114 | 115 |
| 115 protected: | 116 protected: |
| 116 GrBackendProcessorFactory() : fEffectClassID(GenID()) {} | 117 GrBackendProcessorFactory() : fEffectClassID(GenID()) {} |
| 117 virtual ~GrBackendProcessorFactory() {} | 118 virtual ~GrBackendProcessorFactory() {} |
| 118 | 119 |
| 119 private: | 120 private: |
| 120 enum { | 121 enum { |
| (...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 159 class GrBackendGeometryProcessorFactory : public GrBackendProcessorFactory { | 160 class GrBackendGeometryProcessorFactory : public GrBackendProcessorFactory { |
| 160 public: | 161 public: |
| 161 /** | 162 /** |
| 162 * Creates a GrGLProcessor instance that is used both to generate code for t
he GrProcessor in a | 163 * Creates a GrGLProcessor instance that is used both to generate code for t
he GrProcessor in a |
| 163 * GLSL program and to manage updating uniforms for the program when it is u
sed. | 164 * GLSL program and to manage updating uniforms for the program when it is u
sed. |
| 164 */ | 165 */ |
| 165 virtual GrGLGeometryProcessor* createGLInstance(const GrGeometryProcessor&)
const = 0; | 166 virtual GrGLGeometryProcessor* createGLInstance(const GrGeometryProcessor&)
const = 0; |
| 166 }; | 167 }; |
| 167 | 168 |
| 168 #endif | 169 #endif |
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