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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/resources/texture_uploader.h" | 5 #include "cc/resources/texture_uploader.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/debug/trace_event.h" | 10 #include "base/debug/trace_event.h" |
11 #include "base/metrics/histogram.h" | 11 #include "base/metrics/histogram.h" |
12 #include "cc/base/util.h" | 12 #include "cc/base/util.h" |
13 #include "cc/resources/prioritized_resource.h" | |
14 #include "cc/resources/resource.h" | 13 #include "cc/resources/resource.h" |
15 #include "gpu/GLES2/gl2extchromium.h" | 14 #include "gpu/GLES2/gl2extchromium.h" |
16 #include "gpu/command_buffer/client/gles2_interface.h" | 15 #include "gpu/command_buffer/client/gles2_interface.h" |
17 #include "third_party/khronos/GLES2/gl2.h" | 16 #include "third_party/khronos/GLES2/gl2.h" |
18 #include "third_party/khronos/GLES2/gl2ext.h" | 17 #include "third_party/khronos/GLES2/gl2ext.h" |
19 #include "ui/gfx/rect.h" | 18 #include "ui/gfx/geometry/rect.h" |
20 #include "ui/gfx/vector2d.h" | 19 #include "ui/gfx/geometry/vector2d.h" |
21 | 20 |
22 using gpu::gles2::GLES2Interface; | 21 using gpu::gles2::GLES2Interface; |
23 | 22 |
24 namespace { | 23 namespace { |
25 | 24 |
26 // How many previous uploads to use when predicting future throughput. | 25 // How many previous uploads to use when predicting future throughput. |
27 static const size_t kUploadHistorySizeMax = 1000; | 26 static const size_t kUploadHistorySizeMax = 1000; |
28 static const size_t kUploadHistorySizeInitial = 100; | 27 static const size_t kUploadHistorySizeInitial = 100; |
29 | 28 |
30 // Global estimated number of textures per second to maintain estimates across | 29 // Global estimated number of textures per second to maintain estimates across |
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330 textures_per_second_history_.erase(textures_per_second_history_.begin()); | 329 textures_per_second_history_.erase(textures_per_second_history_.begin()); |
331 textures_per_second_history_.erase(--textures_per_second_history_.end()); | 330 textures_per_second_history_.erase(--textures_per_second_history_.end()); |
332 } | 331 } |
333 textures_per_second_history_.insert(textures_per_second); | 332 textures_per_second_history_.insert(textures_per_second); |
334 | 333 |
335 available_queries_.push_back(pending_queries_.take_front()); | 334 available_queries_.push_back(pending_queries_.take_front()); |
336 } | 335 } |
337 } | 336 } |
338 | 337 |
339 } // namespace cc | 338 } // namespace cc |
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