OLD | NEW |
1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/base/tiling_data.h" | 5 #include "cc/base/tiling_data.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "ui/gfx/rect.h" | 9 #include "ui/gfx/geometry/rect.h" |
10 #include "ui/gfx/vector2d.h" | 10 #include "ui/gfx/geometry/vector2d.h" |
11 | 11 |
12 namespace cc { | 12 namespace cc { |
13 | 13 |
14 static int ComputeNumTiles(int max_texture_size, | 14 static int ComputeNumTiles(int max_texture_size, |
15 int total_size, | 15 int total_size, |
16 int border_texels) { | 16 int border_texels) { |
17 if (max_texture_size - 2 * border_texels <= 0) | 17 if (max_texture_size - 2 * border_texels <= 0) |
18 return total_size > 0 && max_texture_size >= total_size ? 1 : 0; | 18 return total_size > 0 && max_texture_size >= total_size ? 1 : 0; |
19 | 19 |
20 int num_tiles = std::max(1, | 20 int num_tiles = std::max(1, |
(...skipping 900 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
921 | 921 |
922 // We should always end up in an around rect at some point. | 922 // We should always end up in an around rect at some point. |
923 // Since the direction is now vertical, we have to ensure that we will | 923 // Since the direction is now vertical, we have to ensure that we will |
924 // advance. | 924 // advance. |
925 DCHECK_GE(horizontal_step_count_, 1); | 925 DCHECK_GE(horizontal_step_count_, 1); |
926 DCHECK_GE(vertical_step_count_, 1); | 926 DCHECK_GE(vertical_step_count_, 1); |
927 } | 927 } |
928 } | 928 } |
929 | 929 |
930 } // namespace cc | 930 } // namespace cc |
OLD | NEW |