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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GL_GL_IMAGE_H_ | 5 #ifndef UI_GL_GL_IMAGE_H_ |
| 6 #define UI_GL_GL_IMAGE_H_ | 6 #define UI_GL_GL_IMAGE_H_ |
| 7 | 7 |
| 8 #include "base/memory/ref_counted.h" | 8 #include "base/memory/ref_counted.h" |
| 9 #include "ui/gfx/gpu_memory_buffer.h" | 9 #include "ui/gfx/gpu_memory_buffer.h" |
| 10 #include "ui/gfx/native_widget_types.h" | 10 #include "ui/gfx/native_widget_types.h" |
| (...skipping 19 matching lines...) Expand all Loading... | |
| 30 // Bind image to texture currently bound to GL_TEXTURE_2D target. | 30 // Bind image to texture currently bound to GL_TEXTURE_2D target. |
| 31 virtual bool BindTexImage(); | 31 virtual bool BindTexImage(); |
| 32 | 32 |
| 33 // Release image from texture currently bound to GL_TEXTURE_2D target. | 33 // Release image from texture currently bound to GL_TEXTURE_2D target. |
| 34 virtual void ReleaseTexImage(); | 34 virtual void ReleaseTexImage(); |
| 35 | 35 |
| 36 // Called before the texture is used for drawing. | 36 // Called before the texture is used for drawing. |
| 37 virtual void WillUseTexImage(); | 37 virtual void WillUseTexImage(); |
| 38 | 38 |
| 39 // Called after the texture has been used for drawing. | 39 // Called after the texture has been used for drawing. |
| 40 virtual void DidUseTexImage(); | 40 // If |release_tex_image| is false, then skip releasing image from texture |
| 41 // currently bound to GL_TEXTURE_2D. | |
| 42 virtual void DidUseTexImage(bool release_tex_image); | |
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reveman
2013/11/12 16:39:42
Bind/release as part of Will/DidUseTexImage is an
boliu
2013/11/12 16:47:47
Ahh, that's why this felt so weird. Yes, SetUnbind
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| 41 | 43 |
| 42 // Create a GL image for a window. | 44 // Create a GL image for a window. |
| 43 static scoped_refptr<GLImage> CreateGLImage(gfx::PluginWindowHandle window); | 45 static scoped_refptr<GLImage> CreateGLImage(gfx::PluginWindowHandle window); |
| 44 | 46 |
| 45 // Create a GL image for a GPU Memory buffer. | 47 // Create a GL image for a GPU Memory buffer. |
| 46 static scoped_refptr<GLImage> CreateGLImageForGpuMemoryBuffer( | 48 static scoped_refptr<GLImage> CreateGLImageForGpuMemoryBuffer( |
| 47 gfx::GpuMemoryBufferHandle buffer, | 49 gfx::GpuMemoryBufferHandle buffer, |
| 48 gfx::Size size, | 50 gfx::Size size, |
| 49 unsigned internalformat); | 51 unsigned internalformat); |
| 50 | 52 |
| 51 protected: | 53 protected: |
| 52 virtual ~GLImage(); | 54 virtual ~GLImage(); |
| 53 | 55 |
| 54 private: | 56 private: |
| 55 friend class base::RefCounted<GLImage>; | 57 friend class base::RefCounted<GLImage>; |
| 56 | 58 |
| 57 DISALLOW_COPY_AND_ASSIGN(GLImage); | 59 DISALLOW_COPY_AND_ASSIGN(GLImage); |
| 58 }; | 60 }; |
| 59 | 61 |
| 60 } // namespace gfx | 62 } // namespace gfx |
| 61 | 63 |
| 62 #endif // UI_GL_GL_IMAGE_H_ | 64 #endif // UI_GL_GL_IMAGE_H_ |
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