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Side by Side Diff: ui/gl/gl_bindings_skia_in_process.cc

Issue 660173002: Type conversion fixes, ui/ edition. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 6 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 5
6 #include "ui/gl/gl_bindings_skia_in_process.h" 6 #include "ui/gl/gl_bindings_skia_in_process.h"
7 7
8 #include "base/logging.h" 8 #include "base/logging.h"
9 #include "third_party/skia/include/gpu/gl/GrGLInterface.h" 9 #include "third_party/skia/include/gpu/gl/GrGLInterface.h"
10 #include "ui/gl/gl_bindings.h" 10 #include "ui/gl/gl_bindings.h"
(...skipping 449 matching lines...) Expand 10 before | Expand all | Expand 10 after
460 } 460 }
461 461
462 GLvoid StubGLTexSubImage2D(GLenum target, GLint level, GLint xoffset, 462 GLvoid StubGLTexSubImage2D(GLenum target, GLint level, GLint xoffset,
463 GLint yoffset, GLsizei width, GLsizei height, 463 GLint yoffset, GLsizei width, GLsizei height,
464 GLenum format, GLenum type, const void* pixels) { 464 GLenum format, GLenum type, const void* pixels) {
465 glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, 465 glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type,
466 pixels); 466 pixels);
467 } 467 }
468 468
469 GLvoid StubGLUniform1f(GLint location, GLfloat v) { 469 GLvoid StubGLUniform1f(GLint location, GLfloat v) {
470 glUniform1i(location, v); 470 glUniform1f(location, v);
471 } 471 }
472 472
473 GLvoid StubGLUniform1i(GLint location, GLint v) { 473 GLvoid StubGLUniform1i(GLint location, GLint v) {
474 glUniform1i(location, v); 474 glUniform1i(location, v);
475 } 475 }
476 476
477 GLvoid StubGLUniform1fv(GLint location, GLsizei count, const GLfloat* v) { 477 GLvoid StubGLUniform1fv(GLint location, GLsizei count, const GLfloat* v) {
478 glUniform1fv(location, count, v); 478 glUniform1fv(location, count, v);
479 } 479 }
480 480
481 GLvoid StubGLUniform1iv(GLint location, GLsizei count, const GLint* v) { 481 GLvoid StubGLUniform1iv(GLint location, GLsizei count, const GLint* v) {
482 glUniform1iv(location, count, v); 482 glUniform1iv(location, count, v);
483 } 483 }
484 484
485 GLvoid StubGLUniform2f(GLint location, GLfloat v0, GLfloat v1) { 485 GLvoid StubGLUniform2f(GLint location, GLfloat v0, GLfloat v1) {
486 glUniform2i(location, v0, v1); 486 glUniform2f(location, v0, v1);
487 } 487 }
488 488
489 GLvoid StubGLUniform2i(GLint location, GLint v0, GLint v1) { 489 GLvoid StubGLUniform2i(GLint location, GLint v0, GLint v1) {
490 glUniform2i(location, v0, v1); 490 glUniform2i(location, v0, v1);
491 } 491 }
492 492
493 GLvoid StubGLUniform2fv(GLint location, GLsizei count, const GLfloat* v) { 493 GLvoid StubGLUniform2fv(GLint location, GLsizei count, const GLfloat* v) {
494 glUniform2fv(location, count, v); 494 glUniform2fv(location, count, v);
495 } 495 }
496 496
497 GLvoid StubGLUniform2iv(GLint location, GLsizei count, const GLint* v) { 497 GLvoid StubGLUniform2iv(GLint location, GLsizei count, const GLint* v) {
498 glUniform2iv(location, count, v); 498 glUniform2iv(location, count, v);
499 } 499 }
500 500
501 GLvoid StubGLUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { 501 GLvoid StubGLUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
502 glUniform3i(location, v0, v1, v2); 502 glUniform3f(location, v0, v1, v2);
503 } 503 }
504 504
505 GLvoid StubGLUniform3i(GLint location, GLint v0, GLint v1, GLint v2) { 505 GLvoid StubGLUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {
506 glUniform3i(location, v0, v1, v2); 506 glUniform3i(location, v0, v1, v2);
507 } 507 }
508 508
509 GLvoid StubGLUniform3fv(GLint location, GLsizei count, const GLfloat* v) { 509 GLvoid StubGLUniform3fv(GLint location, GLsizei count, const GLfloat* v) {
510 glUniform3fv(location, count, v); 510 glUniform3fv(location, count, v);
511 } 511 }
512 512
513 GLvoid StubGLUniform3iv(GLint location, GLsizei count, const GLint* v) { 513 GLvoid StubGLUniform3iv(GLint location, GLsizei count, const GLint* v) {
514 glUniform3iv(location, count, v); 514 glUniform3iv(location, count, v);
515 } 515 }
516 516
517 GLvoid StubGLUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, 517 GLvoid StubGLUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
518 GLfloat v3) { 518 GLfloat v3) {
519 glUniform4i(location, v0, v1, v2, v3); 519 glUniform4f(location, v0, v1, v2, v3);
520 } 520 }
521 521
522 GLvoid StubGLUniform4i(GLint location, GLint v0, GLint v1, GLint v2, 522 GLvoid StubGLUniform4i(GLint location, GLint v0, GLint v1, GLint v2,
523 GLint v3) { 523 GLint v3) {
524 glUniform4i(location, v0, v1, v2, v3); 524 glUniform4i(location, v0, v1, v2, v3);
525 } 525 }
526 526
527 GLvoid StubGLUniform4fv(GLint location, GLsizei count, const GLfloat* v) { 527 GLvoid StubGLUniform4fv(GLint location, GLsizei count, const GLfloat* v) {
528 glUniform4fv(location, count, v); 528 glUniform4fv(location, count, v);
529 } 529 }
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731 functions->fBlitFramebuffer = StubGLBlitFramebuffer; 731 functions->fBlitFramebuffer = StubGLBlitFramebuffer;
732 functions->fMapBuffer = StubGLMapBuffer; 732 functions->fMapBuffer = StubGLMapBuffer;
733 functions->fUnmapBuffer = StubGLUnmapBuffer; 733 functions->fUnmapBuffer = StubGLUnmapBuffer;
734 functions->fBindFragDataLocationIndexed = 734 functions->fBindFragDataLocationIndexed =
735 StubGLBindFragDataLocationIndexed; 735 StubGLBindFragDataLocationIndexed;
736 736
737 return interface; 737 return interface;
738 } 738 }
739 739
740 } // namespace gfx 740 } // namespace gfx
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