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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 | 5 |
6 #include "ui/gl/gl_bindings_skia_in_process.h" | 6 #include "ui/gl/gl_bindings_skia_in_process.h" |
7 | 7 |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "third_party/skia/include/gpu/gl/GrGLInterface.h" | 9 #include "third_party/skia/include/gpu/gl/GrGLInterface.h" |
10 #include "ui/gl/gl_bindings.h" | 10 #include "ui/gl/gl_bindings.h" |
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460 } | 460 } |
461 | 461 |
462 GLvoid StubGLTexSubImage2D(GLenum target, GLint level, GLint xoffset, | 462 GLvoid StubGLTexSubImage2D(GLenum target, GLint level, GLint xoffset, |
463 GLint yoffset, GLsizei width, GLsizei height, | 463 GLint yoffset, GLsizei width, GLsizei height, |
464 GLenum format, GLenum type, const void* pixels) { | 464 GLenum format, GLenum type, const void* pixels) { |
465 glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, | 465 glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, |
466 pixels); | 466 pixels); |
467 } | 467 } |
468 | 468 |
469 GLvoid StubGLUniform1f(GLint location, GLfloat v) { | 469 GLvoid StubGLUniform1f(GLint location, GLfloat v) { |
470 glUniform1i(location, v); | 470 glUniform1f(location, v); |
471 } | 471 } |
472 | 472 |
473 GLvoid StubGLUniform1i(GLint location, GLint v) { | 473 GLvoid StubGLUniform1i(GLint location, GLint v) { |
474 glUniform1i(location, v); | 474 glUniform1i(location, v); |
475 } | 475 } |
476 | 476 |
477 GLvoid StubGLUniform1fv(GLint location, GLsizei count, const GLfloat* v) { | 477 GLvoid StubGLUniform1fv(GLint location, GLsizei count, const GLfloat* v) { |
478 glUniform1fv(location, count, v); | 478 glUniform1fv(location, count, v); |
479 } | 479 } |
480 | 480 |
481 GLvoid StubGLUniform1iv(GLint location, GLsizei count, const GLint* v) { | 481 GLvoid StubGLUniform1iv(GLint location, GLsizei count, const GLint* v) { |
482 glUniform1iv(location, count, v); | 482 glUniform1iv(location, count, v); |
483 } | 483 } |
484 | 484 |
485 GLvoid StubGLUniform2f(GLint location, GLfloat v0, GLfloat v1) { | 485 GLvoid StubGLUniform2f(GLint location, GLfloat v0, GLfloat v1) { |
486 glUniform2i(location, v0, v1); | 486 glUniform2f(location, v0, v1); |
487 } | 487 } |
488 | 488 |
489 GLvoid StubGLUniform2i(GLint location, GLint v0, GLint v1) { | 489 GLvoid StubGLUniform2i(GLint location, GLint v0, GLint v1) { |
490 glUniform2i(location, v0, v1); | 490 glUniform2i(location, v0, v1); |
491 } | 491 } |
492 | 492 |
493 GLvoid StubGLUniform2fv(GLint location, GLsizei count, const GLfloat* v) { | 493 GLvoid StubGLUniform2fv(GLint location, GLsizei count, const GLfloat* v) { |
494 glUniform2fv(location, count, v); | 494 glUniform2fv(location, count, v); |
495 } | 495 } |
496 | 496 |
497 GLvoid StubGLUniform2iv(GLint location, GLsizei count, const GLint* v) { | 497 GLvoid StubGLUniform2iv(GLint location, GLsizei count, const GLint* v) { |
498 glUniform2iv(location, count, v); | 498 glUniform2iv(location, count, v); |
499 } | 499 } |
500 | 500 |
501 GLvoid StubGLUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { | 501 GLvoid StubGLUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { |
502 glUniform3i(location, v0, v1, v2); | 502 glUniform3f(location, v0, v1, v2); |
503 } | 503 } |
504 | 504 |
505 GLvoid StubGLUniform3i(GLint location, GLint v0, GLint v1, GLint v2) { | 505 GLvoid StubGLUniform3i(GLint location, GLint v0, GLint v1, GLint v2) { |
506 glUniform3i(location, v0, v1, v2); | 506 glUniform3i(location, v0, v1, v2); |
507 } | 507 } |
508 | 508 |
509 GLvoid StubGLUniform3fv(GLint location, GLsizei count, const GLfloat* v) { | 509 GLvoid StubGLUniform3fv(GLint location, GLsizei count, const GLfloat* v) { |
510 glUniform3fv(location, count, v); | 510 glUniform3fv(location, count, v); |
511 } | 511 } |
512 | 512 |
513 GLvoid StubGLUniform3iv(GLint location, GLsizei count, const GLint* v) { | 513 GLvoid StubGLUniform3iv(GLint location, GLsizei count, const GLint* v) { |
514 glUniform3iv(location, count, v); | 514 glUniform3iv(location, count, v); |
515 } | 515 } |
516 | 516 |
517 GLvoid StubGLUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, | 517 GLvoid StubGLUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, |
518 GLfloat v3) { | 518 GLfloat v3) { |
519 glUniform4i(location, v0, v1, v2, v3); | 519 glUniform4f(location, v0, v1, v2, v3); |
520 } | 520 } |
521 | 521 |
522 GLvoid StubGLUniform4i(GLint location, GLint v0, GLint v1, GLint v2, | 522 GLvoid StubGLUniform4i(GLint location, GLint v0, GLint v1, GLint v2, |
523 GLint v3) { | 523 GLint v3) { |
524 glUniform4i(location, v0, v1, v2, v3); | 524 glUniform4i(location, v0, v1, v2, v3); |
525 } | 525 } |
526 | 526 |
527 GLvoid StubGLUniform4fv(GLint location, GLsizei count, const GLfloat* v) { | 527 GLvoid StubGLUniform4fv(GLint location, GLsizei count, const GLfloat* v) { |
528 glUniform4fv(location, count, v); | 528 glUniform4fv(location, count, v); |
529 } | 529 } |
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731 functions->fBlitFramebuffer = StubGLBlitFramebuffer; | 731 functions->fBlitFramebuffer = StubGLBlitFramebuffer; |
732 functions->fMapBuffer = StubGLMapBuffer; | 732 functions->fMapBuffer = StubGLMapBuffer; |
733 functions->fUnmapBuffer = StubGLUnmapBuffer; | 733 functions->fUnmapBuffer = StubGLUnmapBuffer; |
734 functions->fBindFragDataLocationIndexed = | 734 functions->fBindFragDataLocationIndexed = |
735 StubGLBindFragDataLocationIndexed; | 735 StubGLBindFragDataLocationIndexed; |
736 | 736 |
737 return interface; | 737 return interface; |
738 } | 738 } |
739 | 739 |
740 } // namespace gfx | 740 } // namespace gfx |
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