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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <GLES2/gl2.h> | 5 #include <GLES2/gl2.h> |
6 | 6 |
7 #include "gpu/command_buffer/service/shader_translator.h" | 7 #include "gpu/command_buffer/service/shader_translator.h" |
8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
9 | 9 |
10 namespace gpu { | 10 namespace gpu { |
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62 &info_log, | 62 &info_log, |
63 &translated_source, | 63 &translated_source, |
64 &attrib_map, | 64 &attrib_map, |
65 &uniform_map, | 65 &uniform_map, |
66 &varying_map, | 66 &varying_map, |
67 &name_map)); | 67 &name_map)); |
68 // Info log must be NULL. | 68 // Info log must be NULL. |
69 EXPECT_TRUE(info_log.empty()); | 69 EXPECT_TRUE(info_log.empty()); |
70 // Translated shader must be valid and non-empty. | 70 // Translated shader must be valid and non-empty. |
71 ASSERT_FALSE(translated_source.empty()); | 71 ASSERT_FALSE(translated_source.empty()); |
72 // There should be no attributes, uniforms, varyings. | 72 // There should be no attributes, uniforms, and only one built-in |
| 73 // varying: gl_Position. |
73 EXPECT_TRUE(attrib_map.empty()); | 74 EXPECT_TRUE(attrib_map.empty()); |
74 EXPECT_TRUE(uniform_map.empty()); | 75 EXPECT_TRUE(uniform_map.empty()); |
75 EXPECT_TRUE(varying_map.empty()); | 76 EXPECT_EQ(1u, varying_map.size()); |
76 // There should be no name mapping. | 77 // There should be no name mapping. |
77 EXPECT_TRUE(name_map.empty()); | 78 EXPECT_TRUE(name_map.empty()); |
78 } | 79 } |
79 | 80 |
80 TEST_F(ShaderTranslatorTest, InvalidVertexShader) { | 81 TEST_F(ShaderTranslatorTest, InvalidVertexShader) { |
81 const char* bad_shader = "foo-bar"; | 82 const char* bad_shader = "foo-bar"; |
82 const char* good_shader = | 83 const char* good_shader = |
83 "void main() {\n" | 84 "void main() {\n" |
84 " gl_Position = vec4(1.0);\n" | 85 " gl_Position = vec4(1.0);\n" |
85 "}"; | 86 "}"; |
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333 | 334 |
334 EXPECT_EQ(options_1, options_2); | 335 EXPECT_EQ(options_1, options_2); |
335 EXPECT_NE(options_1, options_3); | 336 EXPECT_NE(options_1, options_3); |
336 EXPECT_NE(options_1, options_4); | 337 EXPECT_NE(options_1, options_4); |
337 EXPECT_NE(options_3, options_4); | 338 EXPECT_NE(options_3, options_4); |
338 } | 339 } |
339 | 340 |
340 } // namespace gles2 | 341 } // namespace gles2 |
341 } // namespace gpu | 342 } // namespace gpu |
342 | 343 |
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