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Issue 660095: Merge revision 3813 to 3930 from bleeding_edge to partial snapshots branch. (Closed) Base URL: http://v8.googlecode.com/svn/branches/experimental/partial_snapshots/
Patch Set: '' Created 10 years, 10 months ago
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1 // Copyright 2009 the V8 project authors. All rights reserved. 1 // Copyright 2009 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 27
28 #ifndef V8_X64_VIRTUAL_FRAME_X64_H_ 28 #ifndef V8_X64_VIRTUAL_FRAME_X64_H_
29 #define V8_X64_VIRTUAL_FRAME_X64_H_ 29 #define V8_X64_VIRTUAL_FRAME_X64_H_
30 30
31 #include "number-info.h"
31 #include "register-allocator.h" 32 #include "register-allocator.h"
32 #include "scopes.h" 33 #include "scopes.h"
33 34
34 namespace v8 { 35 namespace v8 {
35 namespace internal { 36 namespace internal {
36 37
37 // ------------------------------------------------------------------------- 38 // -------------------------------------------------------------------------
38 // Virtual frames 39 // Virtual frames
39 // 40 //
40 // The virtual frame is an abstraction of the physical stack frame. It 41 // The virtual frame is an abstraction of the physical stack frame. It
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74 // Construct an initial virtual frame on entry to a JS function. 75 // Construct an initial virtual frame on entry to a JS function.
75 VirtualFrame(); 76 VirtualFrame();
76 77
77 // Construct a virtual frame as a clone of an existing one. 78 // Construct a virtual frame as a clone of an existing one.
78 explicit VirtualFrame(VirtualFrame* original); 79 explicit VirtualFrame(VirtualFrame* original);
79 80
80 CodeGenerator* cgen() { return CodeGeneratorScope::Current(); } 81 CodeGenerator* cgen() { return CodeGeneratorScope::Current(); }
81 MacroAssembler* masm() { return cgen()->masm(); } 82 MacroAssembler* masm() { return cgen()->masm(); }
82 83
83 // Create a duplicate of an existing valid frame element. 84 // Create a duplicate of an existing valid frame element.
84 FrameElement CopyElementAt(int index); 85 FrameElement CopyElementAt(int index,
86 NumberInfo::Type info = NumberInfo::kUninitialized);
85 87
86 // The number of elements on the virtual frame. 88 // The number of elements on the virtual frame.
87 int element_count() { return elements_.length(); } 89 int element_count() { return elements_.length(); }
88 90
89 // The height of the virtual expression stack. 91 // The height of the virtual expression stack.
90 int height() { 92 int height() {
91 return element_count() - expression_base_index(); 93 return element_count() - expression_base_index();
92 } 94 }
93 95
94 int register_location(int num) { 96 int register_location(int num) {
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314 // eax (arg1, rax). The arguments are given as results which do not have 316 // eax (arg1, rax). The arguments are given as results which do not have
315 // to be in the proper registers or even in registers. The 317 // to be in the proper registers or even in registers. The
316 // arguments are consumed by the call. 318 // arguments are consumed by the call.
317 Result CallStub(CodeStub* stub, Result* arg0, Result* arg1); 319 Result CallStub(CodeStub* stub, Result* arg0, Result* arg1);
318 320
319 // Call runtime given the number of arguments expected on (and 321 // Call runtime given the number of arguments expected on (and
320 // removed from) the stack. 322 // removed from) the stack.
321 Result CallRuntime(Runtime::Function* f, int arg_count); 323 Result CallRuntime(Runtime::Function* f, int arg_count);
322 Result CallRuntime(Runtime::FunctionId id, int arg_count); 324 Result CallRuntime(Runtime::FunctionId id, int arg_count);
323 325
326 #ifdef ENABLE_DEBUGGER_SUPPORT
327 void DebugBreak();
328 #endif
329
324 // Invoke builtin given the number of arguments it expects on (and 330 // Invoke builtin given the number of arguments it expects on (and
325 // removes from) the stack. 331 // removes from) the stack.
326 Result InvokeBuiltin(Builtins::JavaScript id, 332 Result InvokeBuiltin(Builtins::JavaScript id,
327 InvokeFlag flag, 333 InvokeFlag flag,
328 int arg_count); 334 int arg_count);
329 335
330 // Call load IC. Name and receiver are found on top of the frame. 336 // Call load IC. Name and receiver are found on top of the frame.
331 // Receiver is not dropped. 337 // Receiver is not dropped.
332 Result CallLoadIC(RelocInfo::Mode mode); 338 Result CallLoadIC(RelocInfo::Mode mode);
333 339
334 // Call keyed load IC. Key and receiver are found on top of the 340 // Call keyed load IC. Key and receiver are found on top of the
335 // frame. They are not dropped. 341 // frame. They are not dropped.
336 Result CallKeyedLoadIC(RelocInfo::Mode mode); 342 Result CallKeyedLoadIC(RelocInfo::Mode mode);
337 343
338 // Call store IC. Name, value, and receiver are found on top of the 344 // Call store IC. Name, value, and receiver are found on top of the
339 // frame. Receiver is not dropped. 345 // frame. Receiver is not dropped.
340 Result CallStoreIC(); 346 Result CallStoreIC();
341 347
342 // Call keyed store IC. Value, key, and receiver are found on top 348 // Call keyed store IC. Value, key, and receiver are found on top
343 // of the frame. Key and receiver are not dropped. 349 // of the frame. Key and receiver are not dropped.
344 Result CallKeyedStoreIC(); 350 Result CallKeyedStoreIC();
345 351
346 // Call call IC. Arguments, receiver, and function name are found 352 // Call call IC. Function name, arguments, and receiver are found on top
347 // on top of the frame. Function name slot is not dropped. The 353 // of the frame and dropped by the call.
348 // argument count does not include the receiver. 354 // The argument count does not include the receiver.
349 Result CallCallIC(RelocInfo::Mode mode, int arg_count, int loop_nesting); 355 Result CallCallIC(RelocInfo::Mode mode, int arg_count, int loop_nesting);
350 356
351 // Allocate and call JS function as constructor. Arguments, 357 // Allocate and call JS function as constructor. Arguments,
352 // receiver (global object), and function are found on top of the 358 // receiver (global object), and function are found on top of the
353 // frame. Function is not dropped. The argument count does not 359 // frame. Function is not dropped. The argument count does not
354 // include the receiver. 360 // include the receiver.
355 Result CallConstructor(int arg_count); 361 Result CallConstructor(int arg_count);
356 362
357 // Drop a number of elements from the top of the expression stack. May 363 // Drop a number of elements from the top of the expression stack. May
358 // emit code to affect the physical frame. Does not clobber any registers 364 // emit code to affect the physical frame. Does not clobber any registers
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369 // Result, which may be a constant or a register. 375 // Result, which may be a constant or a register.
370 Result Pop(); 376 Result Pop();
371 377
372 // Pop and save an element from the top of the expression stack and 378 // Pop and save an element from the top of the expression stack and
373 // emit a corresponding pop instruction. 379 // emit a corresponding pop instruction.
374 void EmitPop(Register reg); 380 void EmitPop(Register reg);
375 void EmitPop(const Operand& operand); 381 void EmitPop(const Operand& operand);
376 382
377 // Push an element on top of the expression stack and emit a 383 // Push an element on top of the expression stack and emit a
378 // corresponding push instruction. 384 // corresponding push instruction.
379 void EmitPush(Register reg); 385 void EmitPush(Register reg,
380 void EmitPush(const Operand& operand); 386 NumberInfo::Type info = NumberInfo::kUnknown);
381 void EmitPush(Heap::RootListIndex index); 387 void EmitPush(const Operand& operand,
382 void EmitPush(Immediate immediate); 388 NumberInfo::Type info = NumberInfo::kUnknown);
389 void EmitPush(Heap::RootListIndex index,
390 NumberInfo::Type info = NumberInfo::kUnknown);
391 void EmitPush(Immediate immediate,
392 NumberInfo::Type info = NumberInfo::kUnknown);
383 void EmitPush(Smi* value); 393 void EmitPush(Smi* value);
384 // Uses kScratchRegister, emits appropriate relocation info. 394 // Uses kScratchRegister, emits appropriate relocation info.
385 void EmitPush(Handle<Object> value); 395 void EmitPush(Handle<Object> value);
386 396
387 // Push an element on the virtual frame. 397 // Push an element on the virtual frame.
388 void Push(Register reg); 398 void Push(Register reg, NumberInfo::Type info = NumberInfo::kUnknown);
389 void Push(Handle<Object> value); 399 void Push(Handle<Object> value);
390 void Push(Smi* value) { Push(Handle<Object>(value)); } 400 void Push(Smi* value) { Push(Handle<Object>(value)); }
391 401
392 // Pushing a result invalidates it (its contents become owned by the 402 // Pushing a result invalidates it (its contents become owned by the
393 // frame). 403 // frame).
394 void Push(Result* result) { 404 void Push(Result* result) {
395 if (result->is_register()) { 405 if (result->is_register()) {
396 Push(result->reg()); 406 Push(result->reg(), result->number_info());
397 } else { 407 } else {
398 ASSERT(result->is_constant()); 408 ASSERT(result->is_constant());
399 Push(result->handle()); 409 Push(result->handle());
400 } 410 }
401 result->Unuse(); 411 result->Unuse();
402 } 412 }
403 413
404 // Nip removes zero or more elements from immediately below the top 414 // Nip removes zero or more elements from immediately below the top
405 // of the frame, leaving the previous top-of-frame value on top of 415 // of the frame, leaving the previous top-of-frame value on top of
406 // the frame. Nip(k) is equivalent to x = Pop(), Drop(k), Push(x). 416 // the frame. Nip(k) is equivalent to x = Pop(), Drop(k), Push(x).
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551 561
552 // Classes that need raw access to the elements_ array. 562 // Classes that need raw access to the elements_ array.
553 friend class DeferredCode; 563 friend class DeferredCode;
554 friend class JumpTarget; 564 friend class JumpTarget;
555 }; 565 };
556 566
557 567
558 } } // namespace v8::internal 568 } } // namespace v8::internal
559 569
560 #endif // V8_X64_VIRTUAL_FRAME_X64_H_ 570 #endif // V8_X64_VIRTUAL_FRAME_X64_H_
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