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| 1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 | 27 |
| 28 #ifndef V8_IA32_VIRTUAL_FRAME_IA32_H_ | 28 #ifndef V8_IA32_VIRTUAL_FRAME_IA32_H_ |
| 29 #define V8_IA32_VIRTUAL_FRAME_IA32_H_ | 29 #define V8_IA32_VIRTUAL_FRAME_IA32_H_ |
| 30 | 30 |
| 31 #include "number-info.h" |
| 31 #include "register-allocator.h" | 32 #include "register-allocator.h" |
| 32 #include "scopes.h" | 33 #include "scopes.h" |
| 33 | 34 |
| 34 namespace v8 { | 35 namespace v8 { |
| 35 namespace internal { | 36 namespace internal { |
| 36 | 37 |
| 37 // ------------------------------------------------------------------------- | 38 // ------------------------------------------------------------------------- |
| 38 // Virtual frames | 39 // Virtual frames |
| 39 // | 40 // |
| 40 // The virtual frame is an abstraction of the physical stack frame. It | 41 // The virtual frame is an abstraction of the physical stack frame. It |
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| 75 VirtualFrame(); | 76 VirtualFrame(); |
| 76 | 77 |
| 77 // Construct a virtual frame as a clone of an existing one. | 78 // Construct a virtual frame as a clone of an existing one. |
| 78 explicit VirtualFrame(VirtualFrame* original); | 79 explicit VirtualFrame(VirtualFrame* original); |
| 79 | 80 |
| 80 CodeGenerator* cgen() { return CodeGeneratorScope::Current(); } | 81 CodeGenerator* cgen() { return CodeGeneratorScope::Current(); } |
| 81 | 82 |
| 82 MacroAssembler* masm() { return cgen()->masm(); } | 83 MacroAssembler* masm() { return cgen()->masm(); } |
| 83 | 84 |
| 84 // Create a duplicate of an existing valid frame element. | 85 // Create a duplicate of an existing valid frame element. |
| 85 FrameElement CopyElementAt(int index); | 86 FrameElement CopyElementAt(int index, |
| 87 NumberInfo::Type info = NumberInfo::kUninitialized); |
| 86 | 88 |
| 87 // The number of elements on the virtual frame. | 89 // The number of elements on the virtual frame. |
| 88 int element_count() { return elements_.length(); } | 90 int element_count() { return elements_.length(); } |
| 89 | 91 |
| 90 // The height of the virtual expression stack. | 92 // The height of the virtual expression stack. |
| 91 int height() { return element_count() - expression_base_index(); } | 93 int height() { return element_count() - expression_base_index(); } |
| 92 | 94 |
| 93 int register_location(int num) { | 95 int register_location(int num) { |
| 94 ASSERT(num >= 0 && num < RegisterAllocator::kNumRegisters); | 96 ASSERT(num >= 0 && num < RegisterAllocator::kNumRegisters); |
| 95 return register_locations_[num]; | 97 return register_locations_[num]; |
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| 317 // eax (arg1). The arguments are given as results which do not have | 319 // eax (arg1). The arguments are given as results which do not have |
| 318 // to be in the proper registers or even in registers. The | 320 // to be in the proper registers or even in registers. The |
| 319 // arguments are consumed by the call. | 321 // arguments are consumed by the call. |
| 320 Result CallStub(CodeStub* stub, Result* arg0, Result* arg1); | 322 Result CallStub(CodeStub* stub, Result* arg0, Result* arg1); |
| 321 | 323 |
| 322 // Call runtime given the number of arguments expected on (and | 324 // Call runtime given the number of arguments expected on (and |
| 323 // removed from) the stack. | 325 // removed from) the stack. |
| 324 Result CallRuntime(Runtime::Function* f, int arg_count); | 326 Result CallRuntime(Runtime::Function* f, int arg_count); |
| 325 Result CallRuntime(Runtime::FunctionId id, int arg_count); | 327 Result CallRuntime(Runtime::FunctionId id, int arg_count); |
| 326 | 328 |
| 329 #ifdef ENABLE_DEBUGGER_SUPPORT |
| 330 void DebugBreak(); |
| 331 #endif |
| 332 |
| 327 // Invoke builtin given the number of arguments it expects on (and | 333 // Invoke builtin given the number of arguments it expects on (and |
| 328 // removes from) the stack. | 334 // removes from) the stack. |
| 329 Result InvokeBuiltin(Builtins::JavaScript id, InvokeFlag flag, int arg_count); | 335 Result InvokeBuiltin(Builtins::JavaScript id, InvokeFlag flag, int arg_count); |
| 330 | 336 |
| 331 // Call load IC. Name and receiver are found on top of the frame. | 337 // Call load IC. Name and receiver are found on top of the frame. |
| 332 // Receiver is not dropped. | 338 // Both are dropped. |
| 333 Result CallLoadIC(RelocInfo::Mode mode); | 339 Result CallLoadIC(RelocInfo::Mode mode); |
| 334 | 340 |
| 335 // Call keyed load IC. Key and receiver are found on top of the | 341 // Call keyed load IC. Key and receiver are found on top of the |
| 336 // frame. They are not dropped. | 342 // frame. Both are dropped. |
| 337 Result CallKeyedLoadIC(RelocInfo::Mode mode); | 343 Result CallKeyedLoadIC(RelocInfo::Mode mode); |
| 338 | 344 |
| 339 // Call store IC. Name, value, and receiver are found on top of the | 345 // Call store IC. If the load is contextual, value is found on top of the |
| 340 // frame. Receiver is not dropped. | 346 // frame. If not, value and receiver are on the frame. Both are dropped. |
| 341 Result CallStoreIC(); | 347 Result CallStoreIC(Handle<String> name, bool is_contextual); |
| 342 | 348 |
| 343 // Call keyed store IC. Value, key, and receiver are found on top | 349 // Call keyed store IC. Value, key, and receiver are found on top |
| 344 // of the frame. Key and receiver are not dropped. | 350 // of the frame. Key and receiver are not dropped. |
| 345 Result CallKeyedStoreIC(); | 351 Result CallKeyedStoreIC(); |
| 346 | 352 |
| 347 // Call call IC. Function name, arguments, and receiver are found on top | 353 // Call call IC. Function name, arguments, and receiver are found on top |
| 348 // of the frame and dropped by the call. The argument count does not | 354 // of the frame and dropped by the call. The argument count does not |
| 349 // include the receiver. | 355 // include the receiver. |
| 350 Result CallCallIC(RelocInfo::Mode mode, int arg_count, int loop_nesting); | 356 Result CallCallIC(RelocInfo::Mode mode, int arg_count, int loop_nesting); |
| 351 | 357 |
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| 374 // Result, which may be a constant or a register. | 380 // Result, which may be a constant or a register. |
| 375 Result Pop(); | 381 Result Pop(); |
| 376 | 382 |
| 377 // Pop and save an element from the top of the expression stack and | 383 // Pop and save an element from the top of the expression stack and |
| 378 // emit a corresponding pop instruction. | 384 // emit a corresponding pop instruction. |
| 379 void EmitPop(Register reg); | 385 void EmitPop(Register reg); |
| 380 void EmitPop(Operand operand); | 386 void EmitPop(Operand operand); |
| 381 | 387 |
| 382 // Push an element on top of the expression stack and emit a | 388 // Push an element on top of the expression stack and emit a |
| 383 // corresponding push instruction. | 389 // corresponding push instruction. |
| 384 void EmitPush(Register reg); | 390 void EmitPush(Register reg, |
| 385 void EmitPush(Operand operand); | 391 NumberInfo::Type info = NumberInfo::kUnknown); |
| 386 void EmitPush(Immediate immediate); | 392 void EmitPush(Operand operand, |
| 393 NumberInfo::Type info = NumberInfo::kUnknown); |
| 394 void EmitPush(Immediate immediate, |
| 395 NumberInfo::Type info = NumberInfo::kUnknown); |
| 387 | 396 |
| 388 // Push an element on the virtual frame. | 397 // Push an element on the virtual frame. |
| 389 void Push(Register reg); | 398 void Push(Register reg, NumberInfo::Type info = NumberInfo::kUnknown); |
| 390 void Push(Handle<Object> value); | 399 void Push(Handle<Object> value); |
| 391 void Push(Smi* value) { | 400 void Push(Smi* value) { |
| 392 Push(Handle<Object> (value)); | 401 Push(Handle<Object> (value)); |
| 393 } | 402 } |
| 394 | 403 |
| 395 // Pushing a result invalidates it (its contents become owned by the | 404 // Pushing a result invalidates it (its contents become owned by the |
| 396 // frame). | 405 // frame). |
| 397 void Push(Result* result) { | 406 void Push(Result* result) { |
| 398 // This assert will trigger if you try to push the same value twice. | 407 // This assert will trigger if you try to push the same value twice. |
| 399 ASSERT(result->is_valid()); | 408 ASSERT(result->is_valid()); |
| 400 if (result->is_register()) { | 409 if (result->is_register()) { |
| 401 Push(result->reg()); | 410 Push(result->reg(), result->number_info()); |
| 402 } else { | 411 } else { |
| 403 ASSERT(result->is_constant()); | 412 ASSERT(result->is_constant()); |
| 404 Push(result->handle()); | 413 Push(result->handle()); |
| 405 } | 414 } |
| 406 result->Unuse(); | 415 result->Unuse(); |
| 407 } | 416 } |
| 408 | 417 |
| 418 // Pushing an expression expects that the expression is trivial (according |
| 419 // to Expression::IsTrivial). |
| 420 void Push(Expression* expr); |
| 421 |
| 409 // Nip removes zero or more elements from immediately below the top | 422 // Nip removes zero or more elements from immediately below the top |
| 410 // of the frame, leaving the previous top-of-frame value on top of | 423 // of the frame, leaving the previous top-of-frame value on top of |
| 411 // the frame. Nip(k) is equivalent to x = Pop(), Drop(k), Push(x). | 424 // the frame. Nip(k) is equivalent to x = Pop(), Drop(k), Push(x). |
| 412 void Nip(int num_dropped); | 425 void Nip(int num_dropped); |
| 413 | 426 |
| 414 private: | 427 private: |
| 415 static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset; | 428 static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset; |
| 416 static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset; | 429 static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset; |
| 417 static const int kContextOffset = StandardFrameConstants::kContextOffset; | 430 static const int kContextOffset = StandardFrameConstants::kContextOffset; |
| 418 | 431 |
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| 571 bool Equals(VirtualFrame* other); | 584 bool Equals(VirtualFrame* other); |
| 572 | 585 |
| 573 // Classes that need raw access to the elements_ array. | 586 // Classes that need raw access to the elements_ array. |
| 574 friend class DeferredCode; | 587 friend class DeferredCode; |
| 575 friend class JumpTarget; | 588 friend class JumpTarget; |
| 576 }; | 589 }; |
| 577 | 590 |
| 578 } } // namespace v8::internal | 591 } } // namespace v8::internal |
| 579 | 592 |
| 580 #endif // V8_IA32_VIRTUAL_FRAME_IA32_H_ | 593 #endif // V8_IA32_VIRTUAL_FRAME_IA32_H_ |
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