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| 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 | 27 |
| 28 #include "v8.h" | 28 #include "v8.h" |
| 29 | 29 |
| 30 #include "api.h" | 30 #include "api.h" |
| 31 #include "arguments.h" | 31 #include "arguments.h" |
| 32 #include "bootstrapper.h" | 32 #include "bootstrapper.h" |
| 33 #include "code-stubs.h" | 33 #include "code-stubs.h" |
| 34 #include "codegen.h" |
| 34 #include "compilation-cache.h" | 35 #include "compilation-cache.h" |
| 35 #include "compiler.h" | 36 #include "compiler.h" |
| 36 #include "debug.h" | 37 #include "debug.h" |
| 37 #include "execution.h" | 38 #include "execution.h" |
| 38 #include "global-handles.h" | 39 #include "global-handles.h" |
| 39 #include "ic.h" | 40 #include "ic.h" |
| 40 #include "ic-inl.h" | 41 #include "ic-inl.h" |
| 41 #include "natives.h" | 42 #include "natives.h" |
| 42 #include "stub-cache.h" | 43 #include "stub-cache.h" |
| 43 #include "log.h" | 44 #include "log.h" |
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| 446 // fast case. We need to patch back the keyed store because no | 447 // fast case. We need to patch back the keyed store because no |
| 447 // patching happens when running normally. For keyed loads, the | 448 // patching happens when running normally. For keyed loads, the |
| 448 // map check will get patched back when running normally after ICs | 449 // map check will get patched back when running normally after ICs |
| 449 // have been cleared at GC. | 450 // have been cleared at GC. |
| 450 if (code->is_keyed_store_stub()) KeyedStoreIC::RestoreInlinedVersion(pc()); | 451 if (code->is_keyed_store_stub()) KeyedStoreIC::RestoreInlinedVersion(pc()); |
| 451 } | 452 } |
| 452 } | 453 } |
| 453 | 454 |
| 454 | 455 |
| 455 bool BreakLocationIterator::IsDebuggerStatement() { | 456 bool BreakLocationIterator::IsDebuggerStatement() { |
| 456 if (RelocInfo::IsCodeTarget(rmode())) { | 457 return RelocInfo::DEBUG_BREAK == rmode(); |
| 457 Address target = original_rinfo()->target_address(); | |
| 458 Code* code = Code::GetCodeFromTargetAddress(target); | |
| 459 if (code->kind() == Code::STUB) { | |
| 460 CodeStub::Major major_key = code->major_key(); | |
| 461 return (major_key == CodeStub::DebuggerStatement); | |
| 462 } | |
| 463 } | |
| 464 return false; | |
| 465 } | 458 } |
| 466 | 459 |
| 467 | 460 |
| 468 Object* BreakLocationIterator::BreakPointObjects() { | 461 Object* BreakLocationIterator::BreakPointObjects() { |
| 469 return debug_info_->GetBreakPointObjects(code_position()); | 462 return debug_info_->GetBreakPointObjects(code_position()); |
| 470 } | 463 } |
| 471 | 464 |
| 472 | 465 |
| 473 // Clear out all the debug break code. This is ONLY supposed to be used when | 466 // Clear out all the debug break code. This is ONLY supposed to be used when |
| 474 // shutting down the debugger as it will leave the break point information in | 467 // shutting down the debugger as it will leave the break point information in |
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| 689 // Compile the script. | 682 // Compile the script. |
| 690 bool allow_natives_syntax = FLAG_allow_natives_syntax; | 683 bool allow_natives_syntax = FLAG_allow_natives_syntax; |
| 691 FLAG_allow_natives_syntax = true; | 684 FLAG_allow_natives_syntax = true; |
| 692 Handle<JSFunction> boilerplate; | 685 Handle<JSFunction> boilerplate; |
| 693 boilerplate = Compiler::Compile(source_code, | 686 boilerplate = Compiler::Compile(source_code, |
| 694 script_name, | 687 script_name, |
| 695 0, | 688 0, |
| 696 0, | 689 0, |
| 697 NULL, | 690 NULL, |
| 698 NULL, | 691 NULL, |
| 692 Handle<String>::null(), |
| 699 NATIVES_CODE); | 693 NATIVES_CODE); |
| 700 FLAG_allow_natives_syntax = allow_natives_syntax; | 694 FLAG_allow_natives_syntax = allow_natives_syntax; |
| 701 | 695 |
| 702 // Silently ignore stack overflows during compilation. | 696 // Silently ignore stack overflows during compilation. |
| 703 if (boilerplate.is_null()) { | 697 if (boilerplate.is_null()) { |
| 704 ASSERT(Top::has_pending_exception()); | 698 ASSERT(Top::has_pending_exception()); |
| 705 Top::clear_pending_exception(); | 699 Top::clear_pending_exception(); |
| 706 return false; | 700 return false; |
| 707 } | 701 } |
| 708 | 702 |
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| 2799 { | 2793 { |
| 2800 Locker locker; | 2794 Locker locker; |
| 2801 Debugger::CallMessageDispatchHandler(); | 2795 Debugger::CallMessageDispatchHandler(); |
| 2802 } | 2796 } |
| 2803 } | 2797 } |
| 2804 } | 2798 } |
| 2805 | 2799 |
| 2806 #endif // ENABLE_DEBUGGER_SUPPORT | 2800 #endif // ENABLE_DEBUGGER_SUPPORT |
| 2807 | 2801 |
| 2808 } } // namespace v8::internal | 2802 } } // namespace v8::internal |
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