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Unified Diff: gpu/command_buffer/service/valuebuffer_manager.h

Issue 659903002: Add subscribeUniform extension pipeline (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: V3 API Created 6 years, 1 month ago
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Index: gpu/command_buffer/service/valuebuffer_manager.h
diff --git a/gpu/command_buffer/service/valuebuffer_manager.h b/gpu/command_buffer/service/valuebuffer_manager.h
new file mode 100644
index 0000000000000000000000000000000000000000..c339c160d787b7879bd16704ff5e71bdcb6399fe
--- /dev/null
+++ b/gpu/command_buffer/service/valuebuffer_manager.h
@@ -0,0 +1,162 @@
+// Copyright (c) 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_VALUEBUFFER_MANAGER_H_
+#define GPU_COMMAND_BUFFER_SERVICE_VALUEBUFFER_MANAGER_H_
+
+#include <set>
+
+#include "base/basictypes.h"
+#include "base/containers/hash_tables.h"
+#include "base/memory/ref_counted.h"
+#include "base/memory/scoped_ptr.h"
+#include "gpu/command_buffer/service/gl_utils.h"
+#include "gpu/gpu_export.h"
+
+namespace gpu {
+namespace gles2 {
+
+class ValuebufferManager;
+
+class ValueState : public base::RefCounted<ValueState> {
+ public:
+ ValueState(GLenum target);
+
+ GLenum target() const { return target_; }
+
+ protected:
+ virtual ~ValueState() = 0;
+
+ private:
+ friend class base::RefCounted<ValueState>;
+
+ GLenum target_;
piman 2014/11/04 02:38:22 You only use target_ for ValuebufferManager::Updat
orglofch 2014/11/04 19:53:28 Done.
+};
+
+class IntValueState : public ValueState {
orglofch 2014/11/04 01:30:06 It would be nice to simply store a void* data memb
piman 2014/11/04 02:38:22 My suggestion: given that the number of elements i
orglofch 2014/11/04 19:53:29 Nice, I didn't know about unions! Done.
+ public:
+ IntValueState(GLenum target, GLint* data);
+
+ const GLint* data() const { return data_.get(); }
+
+ private:
+ ~IntValueState();
+
+ scoped_ptr<GLint[]> data_;
+};
+
+class FloatValueState : public ValueState {
+ public:
+ FloatValueState(GLenum target, GLfloat* data);
+
+ const GLfloat* data() const { return data_.get(); }
+
+ private:
+ ~FloatValueState();
+
+ scoped_ptr<GLfloat[]> data_;
+};
+
+class GPU_EXPORT Valuebuffer : public base::RefCounted<Valuebuffer> {
+ public:
+ typedef base::hash_map<GLenum, scoped_refptr<ValueState>> StateMap;
+
+ Valuebuffer(ValuebufferManager* manager, GLuint client_id);
+
+ GLuint client_id() const { return client_id_; }
+
+ bool IsDeleted() const { return client_id_ == 0; }
+
+ void MarkAsValid() { has_been_bound_ = true; }
+
+ bool IsValid() const { return has_been_bound_ && !IsDeleted(); }
+
+ void AddSubscription(GLenum subscription);
+ void RemoveSubscription(GLenum subscription);
+
+ // Returns true if this Valuebuffer is subscribed to subscription
+ bool IsSubscribed(GLenum subscription);
+
+ // Returns the active state for a given target in this Valuebuffer
+ // returns NULL if target state doesn't exist
+ const ValueState* GetState(GLenum target) const;
+
+ private:
+ friend class ValuebufferManager;
+ friend class base::RefCounted<Valuebuffer>;
+
+ typedef std::set<GLenum> SubscriptionSet;
piman 2014/11/04 02:38:22 nit: make this a hash_set, since you don't care ab
orglofch 2014/11/04 19:53:29 Done. I'll leave it as a hash_set to it's more ext
+
+ ~Valuebuffer();
+
+ void UpdateState(const StateMap& pending_state);
+
+ void MarkAsDeleted() { client_id_ = 0; }
+
+ // ValuebufferManager that owns this Valuebuffer.
+ ValuebufferManager* manager_;
+
+ // Client side Valuebuffer id.
+ GLuint client_id_;
+
+ // Whether this Valuebuffer has ever been bound.
+ bool has_been_bound_;
+
+ SubscriptionSet subscriptions_;
+
+ StateMap active_state_map_;
+};
+
+class GPU_EXPORT ValuebufferManager {
+ public:
+ ValuebufferManager();
+ ~ValuebufferManager();
+
+ // Must call before destruction.
+ void Destroy(bool have_context);
+
+ // Creates a Valuebuffer for the given Valuebuffer ids.
+ void CreateValuebuffer(GLuint client_id);
+
+ // Gets the Valuebuffer for the given Valuebuffer id.
+ Valuebuffer* GetValuebuffer(GLuint client_id);
+
+ // Removes a Valuebuffer for the given Valuebuffer id.
+ void RemoveValuebuffer(GLuint client_id);
+
+ // Updates the value state for the given Valuebuffer
+ void UpdateValuebufferState(GLuint client_id);
+
+ // Gets the state for the given subscription target
+ void UpdateValueState(ValueState* state);
+
+ static uint32 ApiTypeForSubscriptionTarget(GLenum target);
+
+ private:
+ friend class Valuebuffer;
+
+ typedef base::hash_map<GLuint, scoped_refptr<Valuebuffer>> ValuebufferMap;
+
+ void StartTracking(Valuebuffer* valuebuffer);
+ void StopTracking(Valuebuffer* valuebuffer);
+
+ // Counts the number of Valuebuffer allocated with 'this' as its manager.
+ // Allows to check no Valuebuffer will outlive this.
+ unsigned valuebuffer_count_;
+
+ bool have_context_;
+
+ // Info for each Valuebuffer in the system.
+ ValuebufferMap valuebuffer_map_;
+
+ // Current value state in the system
+ Valuebuffer::StateMap pending_state_map_;
+
+ DISALLOW_COPY_AND_ASSIGN(ValuebufferManager);
+};
+
+} // namespace gles2
+} // namespace gpu
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_VALUEBUFFER_MANAGER_H_

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