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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_validation_autogen.h

Issue 659903002: Add subscribeUniform extension pipeline (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fixed unitialized variable Created 6 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
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49 ValueValidator<GLenum> render_buffer_parameter; 49 ValueValidator<GLenum> render_buffer_parameter;
50 ValueValidator<GLenum> render_buffer_target; 50 ValueValidator<GLenum> render_buffer_target;
51 ValueValidator<GLenum> reset_status; 51 ValueValidator<GLenum> reset_status;
52 ValueValidator<GLenum> shader_binary_format; 52 ValueValidator<GLenum> shader_binary_format;
53 ValueValidator<GLenum> shader_parameter; 53 ValueValidator<GLenum> shader_parameter;
54 ValueValidator<GLenum> shader_precision; 54 ValueValidator<GLenum> shader_precision;
55 ValueValidator<GLenum> shader_type; 55 ValueValidator<GLenum> shader_type;
56 ValueValidator<GLenum> src_blend_factor; 56 ValueValidator<GLenum> src_blend_factor;
57 ValueValidator<GLenum> stencil_op; 57 ValueValidator<GLenum> stencil_op;
58 ValueValidator<GLenum> string_type; 58 ValueValidator<GLenum> string_type;
59 ValueValidator<GLenum> subscription_target;
59 ValueValidator<GLenum> texture_bind_target; 60 ValueValidator<GLenum> texture_bind_target;
60 ValueValidator<GLenum> texture_format; 61 ValueValidator<GLenum> texture_format;
61 ValueValidator<GLenum> texture_internal_format; 62 ValueValidator<GLenum> texture_internal_format;
62 ValueValidator<GLenum> texture_internal_format_storage; 63 ValueValidator<GLenum> texture_internal_format_storage;
63 ValueValidator<GLenum> texture_mag_filter_mode; 64 ValueValidator<GLenum> texture_mag_filter_mode;
64 ValueValidator<GLenum> texture_min_filter_mode; 65 ValueValidator<GLenum> texture_min_filter_mode;
65 ValueValidator<GLenum> texture_parameter; 66 ValueValidator<GLenum> texture_parameter;
66 ValueValidator<GLenum> texture_pool; 67 ValueValidator<GLenum> texture_pool;
67 ValueValidator<GLenum> texture_target; 68 ValueValidator<GLenum> texture_target;
68 ValueValidator<GLenum> texture_usage; 69 ValueValidator<GLenum> texture_usage;
69 ValueValidator<GLenum> texture_wrap_mode; 70 ValueValidator<GLenum> texture_wrap_mode;
71 ValueValidator<GLenum> value_buffer_target;
70 ValueValidator<GLint> vertex_attrib_size; 72 ValueValidator<GLint> vertex_attrib_size;
71 ValueValidator<GLenum> vertex_attrib_type; 73 ValueValidator<GLenum> vertex_attrib_type;
72 ValueValidator<GLenum> vertex_attribute; 74 ValueValidator<GLenum> vertex_attribute;
73 ValueValidator<GLenum> vertex_pointer; 75 ValueValidator<GLenum> vertex_pointer;
74 76
75 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ 77 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
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