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1 Name | |
2 | |
3 CHROMIUM_subscribe_uniform | |
4 | |
5 Name Strings | |
6 | |
7 CHROMIUM_subscribe_uniform | |
8 | |
9 Version | |
10 | |
11 Last Modifed Date: October 15, 2014 | |
12 | |
13 Dependencies | |
14 | |
15 OpenGL ES 2.0 is required. | |
16 | |
17 Overview | |
18 | |
19 Allows clients to subscribe to a set of input uniforms which will be | |
20 automatically populated in their Shaders by the GPU Service. | |
piman
2014/10/16 02:39:18
automatically populated when?
orglofch
2014/10/21 04:19:38
Updated to reflect new API.
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21 Decreases percieved latency for operations performed against these | |
22 uniforms. | |
23 | |
24 New Tokens | |
25 | |
26 Accepted by the <target> parameter of SubscribeUniformChromium: | |
27 | |
28 MOUSE_POSITION 0x924B | |
29 MOUSE_DELTA 0x924C | |
30 | |
31 New Procedures and Functions | |
32 | |
33 The command | |
34 | |
35 void glSubscribeUniformCHROMIUM (GLenum target, const GLchar* name) | |
36 | |
37 Associates an internal uniform with a supplied name. The name will be | |
38 the name given to the uniform and used to populate it internally. | |
39 <target> Is the uniform the client wants to have populated. | |
40 <name> Is the name the client wants to use for the uniform. | |
piman
2014/10/16 02:39:17
Uniform of which shader/program? The current one?
orglofch
2014/10/21 04:19:38
Updated to reflect new API.
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41 | |
42 Errors | |
43 | |
44 None. | |
45 | |
46 New State | |
47 | |
48 None. | |
49 | |
50 Revision History | |
51 | |
52 10/15/2014 Documented the extension | |
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