Index: ui/gfx/dpi.cc |
diff --git a/ui/gfx/dpi.cc b/ui/gfx/dpi.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..fc5f72502815138b4c17b2b566e03b438c78d7dc |
--- /dev/null |
+++ b/ui/gfx/dpi.cc |
@@ -0,0 +1,110 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ui/gfx/dpi.h" |
+ |
+#include <algorithm> |
+ |
+#include "base/logging.h" |
+#include "ui/gfx/display.h" |
+#include "ui/gfx/point_conversions.h" |
+#include "ui/gfx/rect_conversions.h" |
+#include "ui/gfx/size_conversions.h" |
+ |
+namespace { |
+ |
+int kDefaultDPI = 96; |
+ |
+float g_device_scale_factor = 0.0f; |
+ |
+float GetUnforcedDeviceScaleFactor() { |
+ // If the global device scale factor is initialized use it. This is to ensure |
+ // we use the same scale factor across all callsites. We don't use the |
+ // GetDeviceScaleFactor function here because it fires a DCHECK if the |
+ // g_device_scale_factor global is 0. |
+ if (g_device_scale_factor) |
+ return g_device_scale_factor; |
+ return static_cast<float>(gfx::GetDPI().width()) / |
+ static_cast<float>(kDefaultDPI); |
+} |
+ |
+} // namespace |
+ |
+ |
+namespace gfx { |
+ |
+void InitDeviceScaleFactor(float scale) { |
+ DCHECK_NE(0.0f, scale); |
+ g_device_scale_factor = std::max(1.f, scale); |
+} |
+ |
+float GetDeviceScaleFactor() { |
+ DCHECK_NE(0.0f, g_device_scale_factor); |
+ return g_device_scale_factor; |
+} |
+ |
+bool IsDeviceScaleFactorSet() { |
+ return g_device_scale_factor != 0.0f; |
+} |
+ |
+void ForceHighDPISupportForTesting(float scale) { |
+ g_device_scale_factor = scale; |
+} |
+ |
+bool IsInHighDPIMode() { |
+ return GetDPIScale() > 1.0; |
+} |
+ |
+float GetDPIScale() { |
+ if (IsHighDPIEnabled()) { |
+ if (gfx::Display::HasForceDeviceScaleFactor()) |
+ return gfx::Display::GetForcedDeviceScaleFactor(); |
+ float dpi_scale = GetUnforcedDeviceScaleFactor(); |
+ if (dpi_scale <= 1.25) { |
+ // Force 125% and below to 100% scale. We do this to maintain previous |
+ // (non-DPI-aware) behavior where only the font size was boosted. |
+ dpi_scale = 1.0; |
+ } |
+ return dpi_scale; |
+ } |
+ return 1.0; |
+} |
+ |
+Point ScreenToDIPPoint(const Point& pixel_point) { |
+ return ToFlooredPoint(ScalePoint(pixel_point, |
+ 1.0f / GetDeviceScaleFactor())); |
+} |
+ |
+Point DIPToScreenPoint(const Point& dip_point) { |
+ return ToFlooredPoint(ScalePoint(dip_point, GetDeviceScaleFactor())); |
+} |
+ |
+Rect ScreenToDIPRect(const Rect& pixel_bounds) { |
+ // It's important we scale the origin and size separately. If we instead |
+ // calculated the size from the floored origin and ceiled right the size could |
+ // vary depending upon where the two points land. That would cause problems |
+ // for the places this code is used (in particular mapping from native window |
+ // bounds to DIPs). |
+ return Rect(ScreenToDIPPoint(pixel_bounds.origin()), |
+ ScreenToDIPSize(pixel_bounds.size())); |
+} |
+ |
+Rect DIPToScreenRect(const Rect& dip_bounds) { |
+ // See comment in ScreenToDIPRect for why we calculate size like this. |
+ return Rect(DIPToScreenPoint(dip_bounds.origin()), |
+ DIPToScreenSize(dip_bounds.size())); |
+} |
+ |
+Size ScreenToDIPSize(const Size& size_in_pixels) { |
+ // Always ceil sizes. Otherwise we may be leaving off part of the bounds. |
+ return ToCeiledSize( |
+ ScaleSize(size_in_pixels, 1.0f / GetDeviceScaleFactor())); |
+} |
+ |
+Size DIPToScreenSize(const Size& dip_size) { |
+ // Always ceil sizes. Otherwise we may be leaving off part of the bounds. |
+ return ToCeiledSize(ScaleSize(dip_size, GetDeviceScaleFactor())); |
+} |
+ |
+} // namespace gfx |