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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/views/win/hwnd_message_handler.h" | 5 #include "ui/views/win/hwnd_message_handler.h" |
6 | 6 |
7 #include <dwmapi.h> | 7 #include <dwmapi.h> |
8 #include <oleacc.h> | 8 #include <oleacc.h> |
9 #include <shellapi.h> | 9 #include <shellapi.h> |
10 #include <wtsapi32.h> | 10 #include <wtsapi32.h> |
11 #pragma comment(lib, "wtsapi32.lib") | 11 #pragma comment(lib, "wtsapi32.lib") |
12 | 12 |
13 #include "base/bind.h" | 13 #include "base/bind.h" |
14 #include "base/debug/trace_event.h" | 14 #include "base/debug/trace_event.h" |
15 #include "base/win/win_util.h" | 15 #include "base/win/win_util.h" |
16 #include "base/win/windows_version.h" | 16 #include "base/win/windows_version.h" |
17 #include "ui/base/touch/touch_enabled.h" | 17 #include "ui/base/touch/touch_enabled.h" |
18 #include "ui/base/view_prop.h" | 18 #include "ui/base/view_prop.h" |
19 #include "ui/base/win/internal_constants.h" | 19 #include "ui/base/win/internal_constants.h" |
20 #include "ui/base/win/lock_state.h" | 20 #include "ui/base/win/lock_state.h" |
21 #include "ui/base/win/mouse_wheel_util.h" | 21 #include "ui/base/win/mouse_wheel_util.h" |
22 #include "ui/base/win/shell.h" | 22 #include "ui/base/win/shell.h" |
23 #include "ui/base/win/touch_input.h" | 23 #include "ui/base/win/touch_input.h" |
24 #include "ui/events/event.h" | 24 #include "ui/events/event.h" |
25 #include "ui/events/event_utils.h" | 25 #include "ui/events/event_utils.h" |
26 #include "ui/events/keycodes/keyboard_code_conversion_win.h" | 26 #include "ui/events/keycodes/keyboard_code_conversion_win.h" |
27 #include "ui/gfx/canvas.h" | 27 #include "ui/gfx/canvas.h" |
28 #include "ui/gfx/canvas_skia_paint.h" | 28 #include "ui/gfx/canvas_skia_paint.h" |
| 29 #include "ui/gfx/dpi.h" |
29 #include "ui/gfx/icon_util.h" | 30 #include "ui/gfx/icon_util.h" |
30 #include "ui/gfx/insets.h" | 31 #include "ui/gfx/insets.h" |
31 #include "ui/gfx/path.h" | 32 #include "ui/gfx/path.h" |
32 #include "ui/gfx/path_win.h" | 33 #include "ui/gfx/path_win.h" |
33 #include "ui/gfx/screen.h" | 34 #include "ui/gfx/screen.h" |
34 #include "ui/gfx/win/dpi.h" | |
35 #include "ui/gfx/win/hwnd_util.h" | 35 #include "ui/gfx/win/hwnd_util.h" |
36 #include "ui/native_theme/native_theme_win.h" | 36 #include "ui/native_theme/native_theme_win.h" |
37 #include "ui/views/views_delegate.h" | 37 #include "ui/views/views_delegate.h" |
38 #include "ui/views/widget/monitor_win.h" | 38 #include "ui/views/widget/monitor_win.h" |
39 #include "ui/views/widget/widget_hwnd_utils.h" | 39 #include "ui/views/widget/widget_hwnd_utils.h" |
40 #include "ui/views/win/fullscreen_handler.h" | 40 #include "ui/views/win/fullscreen_handler.h" |
41 #include "ui/views/win/hwnd_message_handler_delegate.h" | 41 #include "ui/views/win/hwnd_message_handler_delegate.h" |
42 #include "ui/views/win/scoped_fullscreen_visibility.h" | 42 #include "ui/views/win/scoped_fullscreen_visibility.h" |
43 | 43 |
44 namespace views { | 44 namespace views { |
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1212 } | 1212 } |
1213 } | 1213 } |
1214 | 1214 |
1215 void HWNDMessageHandler::RedrawLayeredWindowContents() { | 1215 void HWNDMessageHandler::RedrawLayeredWindowContents() { |
1216 waiting_for_redraw_layered_window_contents_ = false; | 1216 waiting_for_redraw_layered_window_contents_ = false; |
1217 if (invalid_rect_.IsEmpty()) | 1217 if (invalid_rect_.IsEmpty()) |
1218 return; | 1218 return; |
1219 | 1219 |
1220 // We need to clip to the dirty rect ourselves. | 1220 // We need to clip to the dirty rect ourselves. |
1221 layered_window_contents_->sk_canvas()->save(); | 1221 layered_window_contents_->sk_canvas()->save(); |
1222 double scale = gfx::win::GetDeviceScaleFactor(); | 1222 double scale = gfx::GetDeviceScaleFactor(); |
1223 layered_window_contents_->sk_canvas()->scale( | 1223 layered_window_contents_->sk_canvas()->scale( |
1224 SkScalar(scale),SkScalar(scale)); | 1224 SkScalar(scale),SkScalar(scale)); |
1225 layered_window_contents_->ClipRect(invalid_rect_); | 1225 layered_window_contents_->ClipRect(invalid_rect_); |
1226 delegate_->PaintLayeredWindow(layered_window_contents_.get()); | 1226 delegate_->PaintLayeredWindow(layered_window_contents_.get()); |
1227 layered_window_contents_->sk_canvas()->scale( | 1227 layered_window_contents_->sk_canvas()->scale( |
1228 SkScalar(1.0/scale),SkScalar(1.0/scale)); | 1228 SkScalar(1.0/scale),SkScalar(1.0/scale)); |
1229 layered_window_contents_->sk_canvas()->restore(); | 1229 layered_window_contents_->sk_canvas()->restore(); |
1230 | 1230 |
1231 RECT wr; | 1231 RECT wr; |
1232 GetWindowRect(hwnd(), &wr); | 1232 GetWindowRect(hwnd(), &wr); |
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1411 // to add the scroll styles back to ensure that scrolling works in legacy | 1411 // to add the scroll styles back to ensure that scrolling works in legacy |
1412 // trackpoint drivers. | 1412 // trackpoint drivers. |
1413 if (in_size_loop_ && needs_scroll_styles_) | 1413 if (in_size_loop_ && needs_scroll_styles_) |
1414 AddScrollStylesToWindow(hwnd()); | 1414 AddScrollStylesToWindow(hwnd()); |
1415 } | 1415 } |
1416 | 1416 |
1417 void HWNDMessageHandler::OnGetMinMaxInfo(MINMAXINFO* minmax_info) { | 1417 void HWNDMessageHandler::OnGetMinMaxInfo(MINMAXINFO* minmax_info) { |
1418 gfx::Size min_window_size; | 1418 gfx::Size min_window_size; |
1419 gfx::Size max_window_size; | 1419 gfx::Size max_window_size; |
1420 delegate_->GetMinMaxSize(&min_window_size, &max_window_size); | 1420 delegate_->GetMinMaxSize(&min_window_size, &max_window_size); |
1421 min_window_size = gfx::win::DIPToScreenSize(min_window_size); | 1421 min_window_size = gfx::DIPToScreenSize(min_window_size); |
1422 max_window_size = gfx::win::DIPToScreenSize(max_window_size); | 1422 max_window_size = gfx::DIPToScreenSize(max_window_size); |
1423 | 1423 |
1424 | 1424 |
1425 // Add the native frame border size to the minimum and maximum size if the | 1425 // Add the native frame border size to the minimum and maximum size if the |
1426 // view reports its size as the client size. | 1426 // view reports its size as the client size. |
1427 if (delegate_->WidgetSizeIsClientSize()) { | 1427 if (delegate_->WidgetSizeIsClientSize()) { |
1428 RECT client_rect, window_rect; | 1428 RECT client_rect, window_rect; |
1429 GetClientRect(hwnd(), &client_rect); | 1429 GetClientRect(hwnd(), &client_rect); |
1430 GetWindowRect(hwnd(), &window_rect); | 1430 GetWindowRect(hwnd(), &window_rect); |
1431 CR_DEFLATE_RECT(&window_rect, &client_rect); | 1431 CR_DEFLATE_RECT(&window_rect, &client_rect); |
1432 min_window_size.Enlarge(window_rect.right - window_rect.left, | 1432 min_window_size.Enlarge(window_rect.right - window_rect.left, |
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2493 SetWindowPos(hwnd(), NULL, 0, 0, 0, 0, flags | SWP_HIDEWINDOW); | 2493 SetWindowPos(hwnd(), NULL, 0, 0, 0, 0, flags | SWP_HIDEWINDOW); |
2494 SetWindowPos(hwnd(), NULL, 0, 0, 0, 0, flags | SWP_SHOWWINDOW); | 2494 SetWindowPos(hwnd(), NULL, 0, 0, 0, 0, flags | SWP_SHOWWINDOW); |
2495 } | 2495 } |
2496 // WM_DWMCOMPOSITIONCHANGED is only sent to top level windows, however we want | 2496 // WM_DWMCOMPOSITIONCHANGED is only sent to top level windows, however we want |
2497 // to notify our children too, since we can have MDI child windows who need to | 2497 // to notify our children too, since we can have MDI child windows who need to |
2498 // update their appearance. | 2498 // update their appearance. |
2499 EnumChildWindows(hwnd(), &SendDwmCompositionChanged, NULL); | 2499 EnumChildWindows(hwnd(), &SendDwmCompositionChanged, NULL); |
2500 } | 2500 } |
2501 | 2501 |
2502 } // namespace views | 2502 } // namespace views |
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