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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 import "mojo/services/public/interfaces/geometry/geometry.mojom" | 5 import "mojo/services/public/interfaces/geometry/geometry.mojom" |
6 import "mojo/services/public/interfaces/surfaces/surface_id.mojom" | 6 import "mojo/services/public/interfaces/surfaces/surface_id.mojom" |
7 | 7 |
8 module mojo { | 8 module mojo { |
9 | 9 |
10 struct Color { | 10 struct Color { |
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21 struct RenderPassId { | 21 struct RenderPassId { |
22 int32 layer_id; | 22 int32 layer_id; |
23 int32 index; | 23 int32 index; |
24 }; | 24 }; |
25 | 25 |
26 struct RenderPassQuadState { | 26 struct RenderPassQuadState { |
27 RenderPassId render_pass_id; | 27 RenderPassId render_pass_id; |
28 | 28 |
29 // If nonzero, resource id of mask to use when drawing this pass. | 29 // If nonzero, resource id of mask to use when drawing this pass. |
30 uint32 mask_resource_id; | 30 uint32 mask_resource_id; |
31 RectF mask_uv_rect; | 31 PointF mask_uv_scale; |
| 32 Size mask_texture_size; |
32 | 33 |
33 // Post-processing filters, applied to the pixels in the render pass' texture. | 34 // Post-processing filters, applied to the pixels in the render pass' texture. |
34 // TODO(jamesr): Support | 35 // TODO(jamesr): Support |
35 // FilterOperations filters; | 36 // FilterOperations filters; |
36 | 37 |
37 // The scale from layer space of the root layer of the render pass to | 38 // The scale from layer space of the root layer of the render pass to |
38 // the render pass physical pixels. This scale is applied to the filter | 39 // the render pass physical pixels. This scale is applied to the filter |
39 // parameters for pixel-moving filters. This scale should include | 40 // parameters for pixel-moving filters. This scale should include |
40 // content-to-target-space scale, and device pixel ratio. | 41 // content-to-target-space scale, and device pixel ratio. |
41 PointF filters_scale; | 42 PointF filters_scale; |
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201 int32 id; | 202 int32 id; |
202 Rect output_rect; | 203 Rect output_rect; |
203 Rect damage_rect; | 204 Rect damage_rect; |
204 Transform transform_to_root_target; | 205 Transform transform_to_root_target; |
205 bool has_transparent_background; | 206 bool has_transparent_background; |
206 array<Quad> quads; | 207 array<Quad> quads; |
207 array<SharedQuadState> shared_quad_states; | 208 array<SharedQuadState> shared_quad_states; |
208 }; | 209 }; |
209 | 210 |
210 } | 211 } |
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