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Side by Side Diff: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp

Issue 659443007: Support GLSL es 3.00 (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: nvpr fix Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLFragmentShaderBuilder.h" 8 #include "GrGLFragmentShaderBuilder.h"
9 #include "GrGLShaderStringBuilder.h" 9 #include "GrGLShaderStringBuilder.h"
10 #include "GrGLProgramBuilder.h" 10 #include "GrGLProgramBuilder.h"
(...skipping 24 matching lines...) Expand all
35 break; 35 break;
36 case GrGLShaderVar::kDefault_Precision: 36 case GrGLShaderVar::kDefault_Precision:
37 SkFAIL("Default precision now allowed."); 37 SkFAIL("Default precision now allowed.");
38 default: 38 default:
39 SkFAIL("Unknown precision value."); 39 SkFAIL("Unknown precision value.");
40 } 40 }
41 } 41 }
42 } 42 }
43 43
44 GrGLFragmentShaderBuilder::DstReadKey 44 GrGLFragmentShaderBuilder::DstReadKey
45 GrGLFragmentShaderBuilder::KeyForDstRead(const GrTexture* dstCopy, 45 GrGLFragmentShaderBuilder::KeyForDstRead(const GrTexture* dstCopy, const GrGLCap s& caps) {
46 const GrGLCaps& caps) {
47 uint32_t key = kYesDstRead_DstReadKeyBit; 46 uint32_t key = kYesDstRead_DstReadKeyBit;
48 if (caps.fbFetchSupport()) { 47 if (caps.fbFetchSupport()) {
49 return key; 48 return key;
50 } 49 }
51 SkASSERT(dstCopy); 50 SkASSERT(dstCopy);
52 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->confi g())) { 51 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->confi g())) {
53 // The fact that the config is alpha-only must be considered when genera ting code. 52 // The fact that the config is alpha-only must be considered when genera ting code.
54 key |= kUseAlphaConfig_DstReadKeyBit; 53 key |= kUseAlphaConfig_DstReadKeyBit;
55 } 54 }
56 if (kTopLeft_GrSurfaceOrigin == dstCopy->origin()) { 55 if (kTopLeft_GrSurfaceOrigin == dstCopy->origin()) {
57 key |= kTopLeftOrigin_DstReadKeyBit; 56 key |= kTopLeftOrigin_DstReadKeyBit;
58 } 57 }
59 SkASSERT(static_cast<DstReadKey>(key) == key); 58 SkASSERT(static_cast<DstReadKey>(key) == key);
60 return static_cast<DstReadKey>(key); 59 return static_cast<DstReadKey>(key);
61 } 60 }
62 61
63 GrGLFragmentShaderBuilder::FragPosKey 62 GrGLFragmentShaderBuilder::FragPosKey
64 GrGLFragmentShaderBuilder::KeyForFragmentPosition(const GrRenderTarget* dst, 63 GrGLFragmentShaderBuilder::KeyForFragmentPosition(const GrRenderTarget* dst, con st GrGLCaps&) {
65 const GrGLCaps&) {
66 if (kTopLeft_GrSurfaceOrigin == dst->origin()) { 64 if (kTopLeft_GrSurfaceOrigin == dst->origin()) {
67 return kTopLeftFragPosRead_FragPosKey; 65 return kTopLeftFragPosRead_FragPosKey;
68 } else { 66 } else {
69 return kBottomLeftFragPosRead_FragPosKey; 67 return kBottomLeftFragPosRead_FragPosKey;
70 } 68 }
71 } 69 }
72 70
73 GrGLFragmentShaderBuilder::GrGLFragmentShaderBuilder(GrGLProgramBuilder* program , 71 GrGLFragmentShaderBuilder::GrGLFragmentShaderBuilder(GrGLProgramBuilder* program ,
74 const GrGLProgramDesc& desc ) 72 const GrGLProgramDesc& desc )
75 : INHERITED(program) 73 : INHERITED(program)
76 , fHasCustomColorOutput(false) 74 , fHasCustomColorOutput(false)
77 , fHasSecondaryOutput(false) 75 , fHasSecondaryOutput(false)
78 , fSetupFragPosition(false) 76 , fSetupFragPosition(false)
79 , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == desc.getHeader().fFr agPosKey) 77 , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == desc.getHeader().fFr agPosKey)
80 , fHasReadDstColor(false) 78 , fHasReadDstColor(false)
81 , fHasReadFragmentPosition(false) { 79 , fHasReadFragmentPosition(false) {
82 } 80 }
83 81
84 bool GrGLFragmentShaderBuilder::enableFeature(GLSLFeature feature) { 82 bool GrGLFragmentShaderBuilder::enableFeature(GLSLFeature feature) {
85 switch (feature) { 83 switch (feature) {
86 case kStandardDerivatives_GLSLFeature: { 84 case kStandardDerivatives_GLSLFeature: {
87 GrGpuGL* gpu = fProgramBuilder->gpu(); 85 GrGpuGL* gpu = fProgramBuilder->gpu();
88 if (!gpu->glCaps().shaderDerivativeSupport()) { 86 if (!gpu->glCaps().shaderDerivativeSupport()) {
89 return false; 87 return false;
90 } 88 }
91 if (kGLES_GrGLStandard == gpu->glStandard()) { 89 if (kGLES_GrGLStandard == gpu->glStandard() &&
90 k110_GrGLSLGeneration == gpu->glslGeneration()) {
92 this->addFeature(1 << kStandardDerivatives_GLSLFeature, 91 this->addFeature(1 << kStandardDerivatives_GLSLFeature,
93 "GL_OES_standard_derivatives"); 92 "GL_OES_standard_derivatives");
94 } 93 }
95 return true; 94 return true;
96 } 95 }
97 default: 96 default:
98 SkFAIL("Unexpected GLSLFeature requested."); 97 SkFAIL("Unexpected GLSLFeature requested.");
99 return false; 98 return false;
100 } 99 }
101 } 100 }
(...skipping 217 matching lines...) Expand 10 before | Expand all | Expand 10 after
319 if (!fragShaderId) { 318 if (!fragShaderId) {
320 return false; 319 return false;
321 } 320 }
322 321
323 *shaderIds->append() = fragShaderId; 322 *shaderIds->append() = fragShaderId;
324 323
325 return true; 324 return true;
326 } 325 }
327 326
328 void GrGLFragmentShaderBuilder::bindFragmentShaderLocations(GrGLuint programID) { 327 void GrGLFragmentShaderBuilder::bindFragmentShaderLocations(GrGLuint programID) {
329 if (fHasCustomColorOutput) { 328 // ES 3.00 requires custom color output but doesn't support bindFragDataLoca tion
329 if (fHasCustomColorOutput &&
330 kGLES_GrGLStandard != fProgramBuilder->gpu()->ctxInfo().standard()) {
330 GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name()) ); 331 GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name()) );
331 } 332 }
332 if (fHasSecondaryOutput) { 333 if (fHasSecondaryOutput) {
333 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_ name())); 334 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_ name()));
334 } 335 }
335 } 336 }
336 337
337 void GrGLFragmentShaderBuilder::addVarying(GrSLType type, 338 void GrGLFragmentShaderBuilder::addVarying(GrSLType type,
338 const char* name, 339 const char* name,
339 const char** fsInName, 340 const char** fsInName,
340 GrGLShaderVar::Precision fsPrecision) { 341 GrGLShaderVar::Precision fsPrecision) {
341 fInputs.push_back().set(type, GrGLShaderVar::kVaryingIn_TypeModifier, name, fsPrecision); 342 fInputs.push_back().set(type, GrGLShaderVar::kVaryingIn_TypeModifier, name, fsPrecision);
342 if (fsInName) { 343 if (fsInName) {
343 *fsInName = name; 344 *fsInName = name;
344 } 345 }
345 } 346 }
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