Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLSL.h" | 8 #include "GrGLSL.h" |
| 9 #include "GrGLShaderVar.h" | 9 #include "GrGLShaderVar.h" |
| 10 #include "SkString.h" | 10 #include "SkString.h" |
| (...skipping 11 matching lines...) Expand all Loading... | |
| 22 *generation = k150_GrGLSLGeneration; | 22 *generation = k150_GrGLSLGeneration; |
| 23 } else if (ver >= GR_GLSL_VER(1,40)) { | 23 } else if (ver >= GR_GLSL_VER(1,40)) { |
| 24 *generation = k140_GrGLSLGeneration; | 24 *generation = k140_GrGLSLGeneration; |
| 25 } else if (ver >= GR_GLSL_VER(1,30)) { | 25 } else if (ver >= GR_GLSL_VER(1,30)) { |
| 26 *generation = k130_GrGLSLGeneration; | 26 *generation = k130_GrGLSLGeneration; |
| 27 } else { | 27 } else { |
| 28 *generation = k110_GrGLSLGeneration; | 28 *generation = k110_GrGLSLGeneration; |
| 29 } | 29 } |
| 30 return true; | 30 return true; |
| 31 case kGLES_GrGLStandard: | 31 case kGLES_GrGLStandard: |
| 32 // version 1.00 of ES GLSL based on ver 1.20 of desktop GLSL | 32 // version 1.00 of ES GLSL based on ver 1.20 of desktop GLSL |
|
bsalomon
2014/10/16 01:41:35
This comment should probably go
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| 33 SkASSERT(ver >= GR_GL_VER(1,00)); | 33 SkASSERT(ver >= GR_GL_VER(1,00)); |
| 34 *generation = k110_GrGLSLGeneration; | 34 if (ver >= GR_GLSL_VER(3,1)) { |
| 35 *generation = k310_GrGLSLGeneration; | |
| 36 } | |
| 37 else if (ver >= GR_GLSL_VER(3,0)) { | |
| 38 *generation = k300_GrGLSLGeneration; | |
| 39 } else { | |
| 40 *generation = k110_GrGLSLGeneration; | |
| 41 } | |
| 35 return true; | 42 return true; |
| 36 default: | 43 default: |
| 37 SkFAIL("Unknown GL Standard"); | 44 SkFAIL("Unknown GL Standard"); |
| 38 return false; | 45 return false; |
| 39 } | 46 } |
| 40 } | 47 } |
| 41 | 48 |
| 42 const char* GrGetGLSLVersionDecl(const GrGLContextInfo& info) { | 49 const char* GrGetGLSLVersionDecl(const GrGLContextInfo& info) { |
| 43 switch (info.glslGeneration()) { | 50 switch (info.glslGeneration()) { |
| 44 case k110_GrGLSLGeneration: | 51 case k110_GrGLSLGeneration: |
| (...skipping 11 matching lines...) Expand all Loading... | |
| 56 case k140_GrGLSLGeneration: | 63 case k140_GrGLSLGeneration: |
| 57 SkASSERT(kGL_GrGLStandard == info.standard()); | 64 SkASSERT(kGL_GrGLStandard == info.standard()); |
| 58 return "#version 140\n"; | 65 return "#version 140\n"; |
| 59 case k150_GrGLSLGeneration: | 66 case k150_GrGLSLGeneration: |
| 60 SkASSERT(kGL_GrGLStandard == info.standard()); | 67 SkASSERT(kGL_GrGLStandard == info.standard()); |
| 61 if (info.caps()->isCoreProfile()) { | 68 if (info.caps()->isCoreProfile()) { |
| 62 return "#version 150\n"; | 69 return "#version 150\n"; |
| 63 } else { | 70 } else { |
| 64 return "#version 150 compatibility\n"; | 71 return "#version 150 compatibility\n"; |
| 65 } | 72 } |
| 73 case k300_GrGLSLGeneration: | |
|
bsalomon
2014/10/16 01:41:35
I think we should make this work with desktop as w
| |
| 74 SkASSERT(kGLES_GrGLStandard == info.standard()); | |
| 75 return "#version 300 es\n"; | |
| 76 case k310_GrGLSLGeneration: | |
| 77 SkASSERT(kGLES_GrGLStandard == info.standard()); | |
| 78 return "#version 310 es\n"; | |
| 66 default: | 79 default: |
| 67 SkFAIL("Unknown GL version."); | 80 SkFAIL("Unknown GL version."); |
| 68 return ""; // suppress warning | 81 return ""; // suppress warning |
| 69 } | 82 } |
| 70 } | 83 } |
| 71 | 84 |
| 72 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL Expr4& mulFactor) { | 85 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL Expr4& mulFactor) { |
| 73 if (mulFactor.isOnes()) { | 86 if (mulFactor.isOnes()) { |
| 74 *outAppend = SkString(); | 87 *outAppend = SkString(); |
| 75 } | 88 } |
| 76 | 89 |
| 77 if (mulFactor.isZeros()) { | 90 if (mulFactor.isZeros()) { |
| 78 outAppend->appendf("%s = vec4(0);", vec4VarName); | 91 outAppend->appendf("%s = vec4(0);", vec4VarName); |
| 79 } else { | 92 } else { |
| 80 outAppend->appendf("%s *= %s;", vec4VarName, mulFactor.c_str()); | 93 outAppend->appendf("%s *= %s;", vec4VarName, mulFactor.c_str()); |
| 81 } | 94 } |
| 82 } | 95 } |
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