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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_TRANSITIONS_H_ | 5 #ifndef V8_TRANSITIONS_H_ |
6 #define V8_TRANSITIONS_H_ | 6 #define V8_TRANSITIONS_H_ |
7 | 7 |
8 #include "src/checks.h" | 8 #include "src/checks.h" |
9 #include "src/elements-kind.h" | 9 #include "src/elements-kind.h" |
10 #include "src/heap/heap.h" | 10 #include "src/heap/heap.h" |
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41 int GetSortedKeyIndex(int transition_number) { return transition_number; } | 41 int GetSortedKeyIndex(int transition_number) { return transition_number; } |
42 | 42 |
43 Name* GetSortedKey(int transition_number) { | 43 Name* GetSortedKey(int transition_number) { |
44 return GetKey(transition_number); | 44 return GetKey(transition_number); |
45 } | 45 } |
46 | 46 |
47 inline Map* GetTarget(int transition_number); | 47 inline Map* GetTarget(int transition_number); |
48 inline void SetTarget(int transition_number, Map* target); | 48 inline void SetTarget(int transition_number, Map* target); |
49 | 49 |
50 inline PropertyDetails GetTargetDetails(int transition_number); | 50 inline PropertyDetails GetTargetDetails(int transition_number); |
| 51 inline Object* GetTargetValue(int transition_number); |
51 | 52 |
52 inline bool HasElementsTransition(); | 53 inline bool HasElementsTransition(); |
53 | 54 |
54 inline Object* back_pointer_storage(); | 55 inline Object* back_pointer_storage(); |
55 inline void set_back_pointer_storage( | 56 inline void set_back_pointer_storage( |
56 Object* back_pointer, | 57 Object* back_pointer, |
57 WriteBarrierMode mode = UPDATE_WRITE_BARRIER); | 58 WriteBarrierMode mode = UPDATE_WRITE_BARRIER); |
58 | 59 |
59 inline FixedArray* GetPrototypeTransitions(); | 60 inline FixedArray* GetPrototypeTransitions(); |
60 inline void SetPrototypeTransitions( | 61 inline void SetPrototypeTransitions( |
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133 static const int kPrototypeTransitionsOffset = kBackPointerStorageOffset + | 134 static const int kPrototypeTransitionsOffset = kBackPointerStorageOffset + |
134 kPointerSize; | 135 kPointerSize; |
135 | 136 |
136 // Layout of map transition entries in full transition arrays. | 137 // Layout of map transition entries in full transition arrays. |
137 static const int kTransitionKey = 0; | 138 static const int kTransitionKey = 0; |
138 static const int kTransitionTarget = 1; | 139 static const int kTransitionTarget = 1; |
139 static const int kTransitionSize = 2; | 140 static const int kTransitionSize = 2; |
140 | 141 |
141 #ifdef OBJECT_PRINT | 142 #ifdef OBJECT_PRINT |
142 // Print all the transitions. | 143 // Print all the transitions. |
143 void PrintTransitions(std::ostream& os); // NOLINT | 144 void PrintTransitions(std::ostream& os, bool print_header = true); // NOLINT |
144 #endif | 145 #endif |
145 | 146 |
146 #ifdef DEBUG | 147 #ifdef DEBUG |
147 bool IsSortedNoDuplicates(int valid_entries = -1); | 148 bool IsSortedNoDuplicates(int valid_entries = -1); |
148 bool IsConsistentWithBackPointers(Map* current_map); | 149 bool IsConsistentWithBackPointers(Map* current_map); |
149 bool IsEqualTo(TransitionArray* other); | 150 bool IsEqualTo(TransitionArray* other); |
150 #endif | 151 #endif |
151 | 152 |
152 // The maximum number of transitions we want in a transition array (should | 153 // The maximum number of transitions we want in a transition array (should |
153 // fit in a page). | 154 // fit in a page). |
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185 int origin_transition, | 186 int origin_transition, |
186 int target_transition); | 187 int target_transition); |
187 | 188 |
188 DISALLOW_IMPLICIT_CONSTRUCTORS(TransitionArray); | 189 DISALLOW_IMPLICIT_CONSTRUCTORS(TransitionArray); |
189 }; | 190 }; |
190 | 191 |
191 | 192 |
192 } } // namespace v8::internal | 193 } } // namespace v8::internal |
193 | 194 |
194 #endif // V8_TRANSITIONS_H_ | 195 #endif // V8_TRANSITIONS_H_ |
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