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Issue 6592098: Merge revision 7018 from bleeding_edge to 3.0 branch to fix... (Closed) Base URL: http://v8.googlecode.com/svn/branches/3.0/
Patch Set: Created 9 years, 9 months ago
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1 // Copyright 2009 the V8 project authors. All rights reserved. 1 // Copyright 2009 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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1322 } 1322 }
1323 if (slot->type() == Slot::PARAMETER) { 1323 if (slot->type() == Slot::PARAMETER) {
1324 PushParameterAt(slot->index()); 1324 PushParameterAt(slot->index());
1325 return; 1325 return;
1326 } 1326 }
1327 } 1327 }
1328 UNREACHABLE(); 1328 UNREACHABLE();
1329 } 1329 }
1330 1330
1331 1331
1332 void VirtualFrame::Push(Handle<Object> value) {
1333 if (ConstantPoolOverflowed()) {
1334 Result temp = cgen()->allocator()->Allocate();
1335 ASSERT(temp.is_valid());
1336 __ Set(temp.reg(), Immediate(value));
1337 Push(&temp);
1338 } else {
1339 FrameElement element =
1340 FrameElement::ConstantElement(value, FrameElement::NOT_SYNCED);
1341 elements_.Add(element);
1342 }
1343 }
1344
1345
1332 #undef __ 1346 #undef __
1333 1347
1334 } } // namespace v8::internal 1348 } } // namespace v8::internal
1335 1349
1336 #endif // V8_TARGET_ARCH_IA32 1350 #endif // V8_TARGET_ARCH_IA32
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