| Index: src/core/SkTileGrid.cpp
|
| diff --git a/src/core/SkTileGrid.cpp b/src/core/SkTileGrid.cpp
|
| index fd00253097ed87d578309d268254b4eccf50a7ef..10782c4d6d658e33541b960cdda27c97edb2499b 100644
|
| --- a/src/core/SkTileGrid.cpp
|
| +++ b/src/core/SkTileGrid.cpp
|
| @@ -84,10 +84,15 @@ void SkTileGrid::insert(unsigned opIndex, const SkRect& originalBounds, bool) {
|
| SkIRect grid;
|
| this->userToGrid(bounds, &grid);
|
|
|
| - for (int y = grid.fTop; y <= grid.fBottom; y++) {
|
| - for (int x = grid.fLeft; x <= grid.fRight; x++) {
|
| - fTiles[y * fXTiles + x].push(opIndex);
|
| + // This is just a loop over y then x. This compiles to a slightly faster and
|
| + // more compact loop than if we just did fTiles[y * fXTiles + x].push(opIndex).
|
| + SkTDArray<unsigned>* row = &fTiles[grid.fTop * fXTiles + grid.fLeft];
|
| + for (int y = 0; y <= grid.fBottom - grid.fTop; y++) {
|
| + SkTDArray<unsigned>* tile = row;
|
| + for (int x = 0; x <= grid.fRight - grid.fLeft; x++) {
|
| + (tile++)->push(opIndex);
|
| }
|
| + row += fXTiles;
|
| }
|
| }
|
|
|
|
|