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Unified Diff: content/renderer/scheduler/renderer_scheduler_selector_unittest.cc

Issue 657953004: content: Add RendererTaskQueueSelector. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Address review comments. Created 6 years, 2 months ago
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Index: content/renderer/scheduler/renderer_scheduler_selector_unittest.cc
diff --git a/content/renderer/scheduler/renderer_scheduler_selector_unittest.cc b/content/renderer/scheduler/renderer_scheduler_selector_unittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..a8cfea07cfa434e5bb3ff0577aceb7ccd9a0ceb1
--- /dev/null
+++ b/content/renderer/scheduler/renderer_scheduler_selector_unittest.cc
@@ -0,0 +1,189 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/renderer/scheduler/renderer_scheduler_selector.h"
+
+#include "base/bind.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/pending_task.h"
+#include "testing/gmock/include/gmock/gmock.h"
+#include "testing/gtest/include/gtest/gtest.h"
+
+namespace content {
+
+class RendererSchedulerSelectorTest : public testing::Test {
+ public:
+ RendererSchedulerSelectorTest()
+ : test_closure_(base::Bind(&RendererSchedulerSelectorTest::TestFunction)),
+ selector_(),
no sievers 2014/10/28 01:21:01 nit: default constructor invocations for selector_
rmcilroy 2014/10/28 12:37:42 Done.
+ task_queues_() {}
+ virtual ~RendererSchedulerSelectorTest() {}
no sievers 2014/10/28 01:21:01 nit: ~RendererSchedulerSelectorTest() override {}
rmcilroy 2014/10/28 12:37:42 Done.
+
+ std::vector<base::PendingTask> GetTasks(int count) {
+ std::vector<base::PendingTask> tasks;
+ for (int i = 0; i < count; i++) {
+ base::PendingTask task = base::PendingTask(FROM_HERE, test_closure_);
+ task.sequence_num = i;
+ tasks.push_back(task);
+ }
+ return tasks;
+ }
+
+ void PushTasks(const std::vector<base::PendingTask>& tasks,
+ const std::vector<size_t>& queue_indices) {
+ EXPECT_EQ(tasks.size(), queue_indices.size());
+ for (size_t i = 0; i < tasks.size(); i++) {
+ task_queues_[queue_indices[i]]->push(tasks[i]);
+ }
+ }
+
+ std::vector<size_t> SelectedQueueOrder() {
no sievers 2014/10/28 01:21:01 nit: maybe rename this to PopTasks()? Then it woul
rmcilroy 2014/10/28 12:37:42 Good point, Done.
+ std::vector<size_t> order;
+ size_t chosen_queue_index;
+ while (selector_.SelectWorkQueueToService(&chosen_queue_index)) {
+ order.push_back(chosen_queue_index);
+ task_queues_[chosen_queue_index]->pop();
+ }
+ return order;
+ }
+
+ static void TestFunction() {}
+
+ protected:
+ virtual void SetUp() {
no sievers 2014/10/28 01:21:01 nit: void SetUp() override (or final)
rmcilroy 2014/10/28 12:37:42 Done.
+ std::vector<const base::TaskQueue*> const_task_queues_;
no sievers 2014/10/28 01:21:01 nit: no trailing '_' i.e. 'const_task_queues'
rmcilroy 2014/10/28 12:37:42 Done.
+ for (size_t i = 0; i < kTaskQueueCount; i++) {
+ scoped_ptr<base::TaskQueue> task_queue =
+ make_scoped_ptr(new base::TaskQueue());
no sievers 2014/10/28 01:21:01 nit: scoped_ptr<base::TaskQueue> task_queue(new ba
rmcilroy 2014/10/28 12:37:42 Done.
+ const_task_queues_.push_back(task_queue.get());
+ task_queues_.push_back(task_queue.Pass());
+ }
+ selector_.RegisterWorkQueues(const_task_queues_);
+ }
+
+ size_t kTaskQueueCount = 5;
no sievers 2014/10/28 01:21:01 nit: const
rmcilroy 2014/10/28 12:37:42 Done.
+ base::Closure test_closure_;
+ RendererSchedulerSelector selector_;
+ std::vector<scoped_ptr<base::TaskQueue>> task_queues_;
+};
+
+TEST_F(RendererSchedulerSelectorTest, TestDefaultPriority) {
+ std::vector<base::PendingTask> tasks = GetTasks(5);
+ PushTasks(tasks, std::vector<size_t>{4, 3, 2, 1, 0});
+ EXPECT_THAT(SelectedQueueOrder(), testing::ElementsAre(4, 3, 2, 1, 0));
+}
+
+TEST_F(RendererSchedulerSelectorTest, TestHighPriority) {
+ std::vector<base::PendingTask> tasks = GetTasks(5);
+ PushTasks(tasks, std::vector<size_t>{0, 1, 2, 3, 4});
+ selector_.SetQueuePriority(2, RendererSchedulerSelector::kHighPriority);
+ EXPECT_THAT(SelectedQueueOrder(), testing::ElementsAre(2, 0, 1, 3, 4));
+}
+
+TEST_F(RendererSchedulerSelectorTest, TestBestEffortPriority) {
+ std::vector<base::PendingTask> tasks = GetTasks(5);
+ PushTasks(tasks, std::vector<size_t>{0, 1, 2, 3, 4});
+ selector_.SetQueuePriority(0, RendererSchedulerSelector::kBestEffortPriority);
+ selector_.SetQueuePriority(2, RendererSchedulerSelector::kHighPriority);
+ EXPECT_THAT(SelectedQueueOrder(), testing::ElementsAre(2, 1, 3, 4, 0));
+}
+
+TEST_F(RendererSchedulerSelectorTest, TestControlPriority) {
+ std::vector<base::PendingTask> tasks = GetTasks(5);
+ PushTasks(tasks, std::vector<size_t>{0, 1, 2, 3, 4});
+ selector_.SetQueuePriority(4, RendererSchedulerSelector::kControlPriority);
+ selector_.SetQueuePriority(2, RendererSchedulerSelector::kHighPriority);
+ EXPECT_THAT(SelectedQueueOrder(), testing::ElementsAre(4, 2, 0, 1, 3));
+}
+
+TEST_F(RendererSchedulerSelectorTest, TestDisableEnable) {
+ std::vector<base::PendingTask> tasks = GetTasks(5);
+ PushTasks(tasks, std::vector<size_t>{0, 1, 2, 3, 4});
+ selector_.DisableQueue(2);
+ selector_.DisableQueue(4);
+ EXPECT_THAT(SelectedQueueOrder(), testing::ElementsAre(0, 1, 3));
+ selector_.EnableQueue(2, RendererSchedulerSelector::kBestEffortPriority);
+ EXPECT_THAT(SelectedQueueOrder(), testing::ElementsAre(2));
+ selector_.EnableQueue(4, RendererSchedulerSelector::kNormalPriority);
+ EXPECT_THAT(SelectedQueueOrder(), testing::ElementsAre(4));
+}
+
+TEST_F(RendererSchedulerSelectorTest, TestEmptyQueues) {
+ size_t chosen_queue_index = 0;
+ EXPECT_FALSE(selector_.SelectWorkQueueToService(&chosen_queue_index));
+
+ // Test only disabled queues.
+ std::vector<base::PendingTask> tasks = GetTasks(1);
+ PushTasks(tasks, std::vector<size_t>{0});
+ selector_.DisableQueue(0);
+ EXPECT_FALSE(selector_.SelectWorkQueueToService(&chosen_queue_index));
+}
+
+TEST_F(RendererSchedulerSelectorTest, TestDelay) {
+ std::vector<base::PendingTask> tasks = GetTasks(5);
+ tasks[0].delayed_run_time =
+ base::TimeTicks() + base::TimeDelta::FromMilliseconds(200);
+ tasks[3].delayed_run_time =
+ base::TimeTicks() + base::TimeDelta::FromMilliseconds(100);
+ PushTasks(tasks, std::vector<size_t>{0, 1, 2, 3, 4});
+ EXPECT_THAT(SelectedQueueOrder(), testing::ElementsAre(1, 2, 4, 3, 0));
+}
+
+TEST_F(RendererSchedulerSelectorTest, TestControlStarvesOthers) {
+ std::vector<base::PendingTask> tasks = GetTasks(4);
+ PushTasks(tasks, std::vector<size_t>{0, 1, 2, 3});
+ selector_.SetQueuePriority(3, RendererSchedulerSelector::kControlPriority);
+ selector_.SetQueuePriority(2, RendererSchedulerSelector::kHighPriority);
+ selector_.SetQueuePriority(1, RendererSchedulerSelector::kBestEffortPriority);
+ for (int i = 0; i < 100; i++) {
+ size_t chosen_queue_index = 0;
+ EXPECT_TRUE(selector_.SelectWorkQueueToService(&chosen_queue_index));
+ EXPECT_EQ(3ul, chosen_queue_index);
+ // Don't remove task from queue to simulate all queues still being full.
+ }
+}
+
+TEST_F(RendererSchedulerSelectorTest, TestHighPriorityDoesNotStarveNormal) {
+ std::vector<base::PendingTask> tasks = GetTasks(3);
+ PushTasks(tasks, std::vector<size_t>{0, 1, 2});
+ selector_.SetQueuePriority(2, RendererSchedulerSelector::kHighPriority);
+ selector_.SetQueuePriority(1, RendererSchedulerSelector::kBestEffortPriority);
+ std::vector<size_t> counts = {0, 0, 0};
+ for (int i = 0; i < 100; i++) {
+ size_t chosen_queue_index = 0;
+ EXPECT_TRUE(selector_.SelectWorkQueueToService(&chosen_queue_index));
+ counts[chosen_queue_index]++;
+ // Don't remove task from queue to simulate all queues still being full.
+ }
+ EXPECT_GT(counts[0], 0ul); // Check high doesn't starve normal.
+ EXPECT_GT(counts[2], counts[0]); // Check high get's more chance to run.
+ EXPECT_EQ(0ul, counts[1]); // Check best effort is starved.
+}
+
+TEST_F(RendererSchedulerSelectorTest, TestBestEffortGetsStarved) {
+ std::vector<base::PendingTask> tasks = GetTasks(2);
+ PushTasks(tasks, std::vector<size_t>{0, 1});
+ selector_.SetQueuePriority(0, RendererSchedulerSelector::kBestEffortPriority);
+ selector_.SetQueuePriority(1, RendererSchedulerSelector::kNormalPriority);
+ size_t chosen_queue_index = 0;
+ for (int i = 0; i < 100; i++) {
+ EXPECT_TRUE(selector_.SelectWorkQueueToService(&chosen_queue_index));
+ EXPECT_EQ(1ul, chosen_queue_index);
+ // Don't remove task from queue to simulate all queues still being full.
+ }
+ selector_.SetQueuePriority(1, RendererSchedulerSelector::kHighPriority);
+ for (int i = 0; i < 100; i++) {
+ EXPECT_TRUE(selector_.SelectWorkQueueToService(&chosen_queue_index));
+ EXPECT_EQ(1ul, chosen_queue_index);
+ // Don't remove task from queue to simulate all queues still being full.
+ }
+ selector_.SetQueuePriority(1, RendererSchedulerSelector::kControlPriority);
+ for (int i = 0; i < 100; i++) {
+ EXPECT_TRUE(selector_.SelectWorkQueueToService(&chosen_queue_index));
+ EXPECT_EQ(1ul, chosen_queue_index);
+ // Don't remove task from queue to simulate all queues still being full.
+ }
+}
+
+} // namespace content

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