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Unified Diff: content/renderer/scheduler/renderer_scheduler_selector.cc

Issue 657953004: content: Add RendererTaskQueueSelector. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Address review comments. Created 6 years, 2 months ago
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Index: content/renderer/scheduler/renderer_scheduler_selector.cc
diff --git a/content/renderer/scheduler/renderer_scheduler_selector.cc b/content/renderer/scheduler/renderer_scheduler_selector.cc
new file mode 100644
index 0000000000000000000000000000000000000000..4741b705c7f6f6d1114ec68ebfcec4738d236ba0
--- /dev/null
+++ b/content/renderer/scheduler/renderer_scheduler_selector.cc
@@ -0,0 +1,122 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/renderer/scheduler/renderer_scheduler_selector.h"
+
+#include "base/logging.h"
+#include "base/pending_task.h"
+
+namespace content {
+
+RendererSchedulerSelector::RendererSchedulerSelector() : starvation_count_(0) {
+}
+
+RendererSchedulerSelector::~RendererSchedulerSelector() {
+}
+
+void RendererSchedulerSelector::RegisterWorkQueues(
+ const std::vector<const base::TaskQueue*>& work_queues) {
+ main_thread_checker_.CalledOnValidThread();
+ work_queues_ = work_queues;
+ for (QueuePriority priority = kFirstQueuePriority;
+ priority < kQueuePriorityCount;
+ priority = NextPriority(priority)) {
+ queue_priorities_[priority].clear();
+ }
+ // By default, all work queues are set to normal priority.
+ for (size_t i = 0; i < work_queues.size(); i++) {
+ queue_priorities_[kNormalPriority].insert(i);
+ }
+}
+
+void RendererSchedulerSelector::SetQueuePriority(size_t queue_index,
+ QueuePriority priority) {
+ main_thread_checker_.CalledOnValidThread();
+ DCHECK_LT(queue_index, work_queues_.size());
+ DCHECK_LT(priority, kQueuePriorityCount);
+ DisableQueue(queue_index);
+ queue_priorities_[priority].insert(queue_index);
+}
+
+void RendererSchedulerSelector::EnableQueue(size_t queue_index,
+ QueuePriority priority) {
+ SetQueuePriority(queue_index, priority);
+}
+
+void RendererSchedulerSelector::DisableQueue(size_t queue_index) {
+ main_thread_checker_.CalledOnValidThread();
+ DCHECK_LT(queue_index, work_queues_.size());
+ for (QueuePriority priority = kFirstQueuePriority;
+ priority < kQueuePriorityCount;
+ priority = NextPriority(priority)) {
+ queue_priorities_[priority].erase(queue_index);
+ }
+}
+
+bool RendererSchedulerSelector::IsOlder(const base::TaskQueue* queueA,
+ const base::TaskQueue* queueB) {
+ // Note: the comparison is correct due to the fact that the PendingTask
+ // operator inverts its comparison operation in order to work well in a heap
+ // based priority queue.
+ return queueB->front() < queueA->front();
+}
+
+RendererSchedulerSelector::QueuePriority
+RendererSchedulerSelector::NextPriority(QueuePriority priority) {
+ DCHECK(priority < kQueuePriorityCount);
+ return static_cast<QueuePriority>(static_cast<int>(priority) + 1);
+}
+
+bool RendererSchedulerSelector::ChooseOldestWithPriority(
+ QueuePriority priority,
+ size_t* out_queue_index) const {
+ bool found_non_empty_queue = false;
+ size_t chosen_queue = 0;
+ for (int queue_index : queue_priorities_[priority]) {
no sievers 2014/10/28 01:21:00 Regarding the implementation, isn't it simpler to
rmcilroy 2014/10/28 12:37:41 This wouldn't quite work as we want. We want to h
+ if (work_queues_[queue_index]->empty()) {
+ continue;
+ }
+ if (!found_non_empty_queue ||
+ IsOlder(work_queues_[queue_index], work_queues_[chosen_queue])) {
+ found_non_empty_queue = true;
+ chosen_queue = queue_index;
+ }
+ }
+
+ if (found_non_empty_queue) {
+ *out_queue_index = chosen_queue;
+ }
+ return found_non_empty_queue;
+}
+
+bool RendererSchedulerSelector::SelectWorkQueueToService(
+ size_t* out_queue_index) {
+ main_thread_checker_.CalledOnValidThread();
+ DCHECK(work_queues_.size());
+ // Always service the control queue if it has any work.
+ if (ChooseOldestWithPriority(kControlPriority, out_queue_index)) {
+ return true;
+ }
+ // Select from the normal priority queue if we are starving it.
+ if (starvation_count_ >= kMaxStarvationTasks &&
+ ChooseOldestWithPriority(kNormalPriority, out_queue_index)) {
+ starvation_count_ = 0;
+ return true;
+ }
+ // Otherwise choose in priority order.
+ for (QueuePriority priority = kHighPriority; priority < kQueuePriorityCount;
+ priority = NextPriority(priority)) {
+ if (ChooseOldestWithPriority(priority, out_queue_index)) {
+ if (priority == kHighPriority) {
+ starvation_count_++;
+ } else {
+ starvation_count_ = 0;
+ }
+ return true;
+ }
+ }
+ return false;
+}
+
+} // namespace content

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