Index: content/renderer/scheduler/renderer_task_queue_selector_unittest.cc |
diff --git a/content/renderer/scheduler/renderer_task_queue_selector_unittest.cc b/content/renderer/scheduler/renderer_task_queue_selector_unittest.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..dc7974da01ebf1fa1d707ee00da2cfdb4163f7e3 |
--- /dev/null |
+++ b/content/renderer/scheduler/renderer_task_queue_selector_unittest.cc |
@@ -0,0 +1,191 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "content/renderer/scheduler/renderer_task_queue_selector.h" |
+ |
+#include "base/bind.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "base/pending_task.h" |
+#include "testing/gmock/include/gmock/gmock.h" |
+#include "testing/gtest/include/gtest/gtest.h" |
+ |
+namespace content { |
+ |
+class RendererTaskQueueSelectorTest : public testing::Test { |
+ public: |
+ RendererTaskQueueSelectorTest() |
+ : test_closure_( |
+ base::Bind(&RendererTaskQueueSelectorTest::TestFunction)) {} |
+ ~RendererTaskQueueSelectorTest() override {} |
+ |
+ std::vector<base::PendingTask> GetTasks(int count) { |
+ std::vector<base::PendingTask> tasks; |
+ for (int i = 0; i < count; i++) { |
+ base::PendingTask task = base::PendingTask(FROM_HERE, test_closure_); |
+ task.sequence_num = i; |
+ tasks.push_back(task); |
+ } |
+ return tasks; |
+ } |
+ |
+ void PushTasks(const std::vector<base::PendingTask>& tasks, |
+ const std::vector<size_t>& queue_indices) { |
+ EXPECT_EQ(tasks.size(), queue_indices.size()); |
+ for (size_t i = 0; i < tasks.size(); i++) { |
+ task_queues_[queue_indices[i]]->push(tasks[i]); |
+ } |
+ } |
+ |
+ std::vector<size_t> PopTasks() { |
+ std::vector<size_t> order; |
+ size_t chosen_queue_index; |
+ while (selector_.SelectWorkQueueToService(&chosen_queue_index)) { |
+ order.push_back(chosen_queue_index); |
+ task_queues_[chosen_queue_index]->pop(); |
+ } |
+ return order; |
+ } |
+ |
+ static void TestFunction() {} |
+ |
+ protected: |
+ void SetUp() final { |
+ std::vector<const base::TaskQueue*> const_task_queues; |
+ for (size_t i = 0; i < kTaskQueueCount; i++) { |
+ scoped_ptr<base::TaskQueue> task_queue(new base::TaskQueue()); |
+ const_task_queues.push_back(task_queue.get()); |
+ task_queues_.push_back(task_queue.Pass()); |
+ } |
+ selector_.RegisterWorkQueues(const_task_queues); |
+ } |
+ |
+ const size_t kTaskQueueCount = 5; |
+ base::Closure test_closure_; |
+ RendererTaskQueueSelector selector_; |
+ std::vector<scoped_ptr<base::TaskQueue>> task_queues_; |
+}; |
+ |
+TEST_F(RendererTaskQueueSelectorTest, TestDefaultPriority) { |
+ std::vector<base::PendingTask> tasks = GetTasks(5); |
+ PushTasks(tasks, std::vector<size_t>{4, 3, 2, 1, 0}); |
Sami
2014/10/28 18:31:48
Turns out we ended up banning uniform initializers
rmcilroy
2014/10/28 18:37:40
Yeah I just noticed this, thanks. I'll update it
|
+ EXPECT_THAT(PopTasks(), testing::ElementsAre(4, 3, 2, 1, 0)); |
+} |
+ |
+TEST_F(RendererTaskQueueSelectorTest, TestHighPriority) { |
+ std::vector<base::PendingTask> tasks = GetTasks(5); |
+ PushTasks(tasks, std::vector<size_t>{0, 1, 2, 3, 4}); |
+ selector_.SetQueuePriority(2, RendererTaskQueueSelector::HIGH_PRIORITY); |
+ EXPECT_THAT(PopTasks(), testing::ElementsAre(2, 0, 1, 3, 4)); |
+} |
+ |
+TEST_F(RendererTaskQueueSelectorTest, TestBestEffortPriority) { |
+ std::vector<base::PendingTask> tasks = GetTasks(5); |
+ PushTasks(tasks, std::vector<size_t>{0, 1, 2, 3, 4}); |
+ selector_.SetQueuePriority(0, |
+ RendererTaskQueueSelector::BEST_EFFORT_PRIORITY); |
+ selector_.SetQueuePriority(2, RendererTaskQueueSelector::HIGH_PRIORITY); |
+ EXPECT_THAT(PopTasks(), testing::ElementsAre(2, 1, 3, 4, 0)); |
+} |
+ |
+TEST_F(RendererTaskQueueSelectorTest, TestControlPriority) { |
+ std::vector<base::PendingTask> tasks = GetTasks(5); |
+ PushTasks(tasks, std::vector<size_t>{0, 1, 2, 3, 4}); |
+ selector_.SetQueuePriority(4, RendererTaskQueueSelector::CONTROL_PRIORITY); |
+ selector_.SetQueuePriority(2, RendererTaskQueueSelector::HIGH_PRIORITY); |
+ EXPECT_THAT(PopTasks(), testing::ElementsAre(4, 2, 0, 1, 3)); |
+} |
+ |
+TEST_F(RendererTaskQueueSelectorTest, TestDisableEnable) { |
+ std::vector<base::PendingTask> tasks = GetTasks(5); |
+ PushTasks(tasks, std::vector<size_t>{0, 1, 2, 3, 4}); |
+ selector_.DisableQueue(2); |
+ selector_.DisableQueue(4); |
+ EXPECT_THAT(PopTasks(), testing::ElementsAre(0, 1, 3)); |
+ selector_.EnableQueue(2, RendererTaskQueueSelector::BEST_EFFORT_PRIORITY); |
+ EXPECT_THAT(PopTasks(), testing::ElementsAre(2)); |
+ selector_.EnableQueue(4, RendererTaskQueueSelector::NORMAL_PRIORITY); |
+ EXPECT_THAT(PopTasks(), testing::ElementsAre(4)); |
+} |
+ |
+TEST_F(RendererTaskQueueSelectorTest, TestEmptyQueues) { |
+ size_t chosen_queue_index = 0; |
+ EXPECT_FALSE(selector_.SelectWorkQueueToService(&chosen_queue_index)); |
+ |
+ // Test only disabled queues. |
+ std::vector<base::PendingTask> tasks = GetTasks(1); |
+ PushTasks(tasks, std::vector<size_t>{0}); |
+ selector_.DisableQueue(0); |
+ EXPECT_FALSE(selector_.SelectWorkQueueToService(&chosen_queue_index)); |
+} |
+ |
+TEST_F(RendererTaskQueueSelectorTest, TestDelay) { |
+ std::vector<base::PendingTask> tasks = GetTasks(5); |
+ tasks[0].delayed_run_time = |
+ base::TimeTicks() + base::TimeDelta::FromMilliseconds(200); |
+ tasks[3].delayed_run_time = |
+ base::TimeTicks() + base::TimeDelta::FromMilliseconds(100); |
+ PushTasks(tasks, std::vector<size_t>{0, 1, 2, 3, 4}); |
+ EXPECT_THAT(PopTasks(), testing::ElementsAre(1, 2, 4, 3, 0)); |
+} |
+ |
+TEST_F(RendererTaskQueueSelectorTest, TestControlStarvesOthers) { |
+ std::vector<base::PendingTask> tasks = GetTasks(4); |
+ PushTasks(tasks, std::vector<size_t>{0, 1, 2, 3}); |
+ selector_.SetQueuePriority(3, RendererTaskQueueSelector::CONTROL_PRIORITY); |
+ selector_.SetQueuePriority(2, RendererTaskQueueSelector::HIGH_PRIORITY); |
+ selector_.SetQueuePriority(1, |
+ RendererTaskQueueSelector::BEST_EFFORT_PRIORITY); |
+ for (int i = 0; i < 100; i++) { |
+ size_t chosen_queue_index = 0; |
+ EXPECT_TRUE(selector_.SelectWorkQueueToService(&chosen_queue_index)); |
+ EXPECT_EQ(3ul, chosen_queue_index); |
+ // Don't remove task from queue to simulate all queues still being full. |
+ } |
+} |
+ |
+TEST_F(RendererTaskQueueSelectorTest, TestHighPriorityDoesNotStarveNormal) { |
+ std::vector<base::PendingTask> tasks = GetTasks(3); |
+ PushTasks(tasks, std::vector<size_t>{0, 1, 2}); |
+ selector_.SetQueuePriority(2, RendererTaskQueueSelector::HIGH_PRIORITY); |
+ selector_.SetQueuePriority(1, |
+ RendererTaskQueueSelector::BEST_EFFORT_PRIORITY); |
+ std::vector<size_t> counts = {0, 0, 0}; |
+ for (int i = 0; i < 100; i++) { |
+ size_t chosen_queue_index = 0; |
+ EXPECT_TRUE(selector_.SelectWorkQueueToService(&chosen_queue_index)); |
+ counts[chosen_queue_index]++; |
+ // Don't remove task from queue to simulate all queues still being full. |
+ } |
+ EXPECT_GT(counts[0], 0ul); // Check high doesn't starve normal. |
+ EXPECT_GT(counts[2], counts[0]); // Check high gets more chance to run. |
+ EXPECT_EQ(0ul, counts[1]); // Check best effort is starved. |
+} |
+ |
+TEST_F(RendererTaskQueueSelectorTest, TestBestEffortGetsStarved) { |
+ std::vector<base::PendingTask> tasks = GetTasks(2); |
+ PushTasks(tasks, std::vector<size_t>{0, 1}); |
+ selector_.SetQueuePriority(0, |
+ RendererTaskQueueSelector::BEST_EFFORT_PRIORITY); |
+ selector_.SetQueuePriority(1, RendererTaskQueueSelector::NORMAL_PRIORITY); |
+ size_t chosen_queue_index = 0; |
+ for (int i = 0; i < 100; i++) { |
+ EXPECT_TRUE(selector_.SelectWorkQueueToService(&chosen_queue_index)); |
+ EXPECT_EQ(1ul, chosen_queue_index); |
+ // Don't remove task from queue to simulate all queues still being full. |
+ } |
+ selector_.SetQueuePriority(1, RendererTaskQueueSelector::HIGH_PRIORITY); |
+ for (int i = 0; i < 100; i++) { |
+ EXPECT_TRUE(selector_.SelectWorkQueueToService(&chosen_queue_index)); |
+ EXPECT_EQ(1ul, chosen_queue_index); |
+ // Don't remove task from queue to simulate all queues still being full. |
+ } |
+ selector_.SetQueuePriority(1, RendererTaskQueueSelector::CONTROL_PRIORITY); |
+ for (int i = 0; i < 100; i++) { |
+ EXPECT_TRUE(selector_.SelectWorkQueueToService(&chosen_queue_index)); |
+ EXPECT_EQ(1ul, chosen_queue_index); |
+ // Don't remove task from queue to simulate all queues still being full. |
+ } |
+} |
+ |
+} // namespace content |