Chromium Code Reviews| Index: content/renderer/scheduler/renderer_task_queue_selector_unittest.cc |
| diff --git a/content/renderer/scheduler/renderer_task_queue_selector_unittest.cc b/content/renderer/scheduler/renderer_task_queue_selector_unittest.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..dc7974da01ebf1fa1d707ee00da2cfdb4163f7e3 |
| --- /dev/null |
| +++ b/content/renderer/scheduler/renderer_task_queue_selector_unittest.cc |
| @@ -0,0 +1,191 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "content/renderer/scheduler/renderer_task_queue_selector.h" |
| + |
| +#include "base/bind.h" |
| +#include "base/memory/scoped_ptr.h" |
| +#include "base/pending_task.h" |
| +#include "testing/gmock/include/gmock/gmock.h" |
| +#include "testing/gtest/include/gtest/gtest.h" |
| + |
| +namespace content { |
| + |
| +class RendererTaskQueueSelectorTest : public testing::Test { |
| + public: |
| + RendererTaskQueueSelectorTest() |
| + : test_closure_( |
| + base::Bind(&RendererTaskQueueSelectorTest::TestFunction)) {} |
| + ~RendererTaskQueueSelectorTest() override {} |
| + |
| + std::vector<base::PendingTask> GetTasks(int count) { |
| + std::vector<base::PendingTask> tasks; |
| + for (int i = 0; i < count; i++) { |
| + base::PendingTask task = base::PendingTask(FROM_HERE, test_closure_); |
| + task.sequence_num = i; |
| + tasks.push_back(task); |
| + } |
| + return tasks; |
| + } |
| + |
| + void PushTasks(const std::vector<base::PendingTask>& tasks, |
| + const std::vector<size_t>& queue_indices) { |
| + EXPECT_EQ(tasks.size(), queue_indices.size()); |
| + for (size_t i = 0; i < tasks.size(); i++) { |
| + task_queues_[queue_indices[i]]->push(tasks[i]); |
| + } |
| + } |
| + |
| + std::vector<size_t> PopTasks() { |
| + std::vector<size_t> order; |
| + size_t chosen_queue_index; |
| + while (selector_.SelectWorkQueueToService(&chosen_queue_index)) { |
| + order.push_back(chosen_queue_index); |
| + task_queues_[chosen_queue_index]->pop(); |
| + } |
| + return order; |
| + } |
| + |
| + static void TestFunction() {} |
| + |
| + protected: |
| + void SetUp() final { |
| + std::vector<const base::TaskQueue*> const_task_queues; |
| + for (size_t i = 0; i < kTaskQueueCount; i++) { |
| + scoped_ptr<base::TaskQueue> task_queue(new base::TaskQueue()); |
| + const_task_queues.push_back(task_queue.get()); |
| + task_queues_.push_back(task_queue.Pass()); |
| + } |
| + selector_.RegisterWorkQueues(const_task_queues); |
| + } |
| + |
| + const size_t kTaskQueueCount = 5; |
| + base::Closure test_closure_; |
| + RendererTaskQueueSelector selector_; |
| + std::vector<scoped_ptr<base::TaskQueue>> task_queues_; |
| +}; |
| + |
| +TEST_F(RendererTaskQueueSelectorTest, TestDefaultPriority) { |
| + std::vector<base::PendingTask> tasks = GetTasks(5); |
| + PushTasks(tasks, std::vector<size_t>{4, 3, 2, 1, 0}); |
|
Sami
2014/10/28 18:31:48
Turns out we ended up banning uniform initializers
rmcilroy
2014/10/28 18:37:40
Yeah I just noticed this, thanks. I'll update it
|
| + EXPECT_THAT(PopTasks(), testing::ElementsAre(4, 3, 2, 1, 0)); |
| +} |
| + |
| +TEST_F(RendererTaskQueueSelectorTest, TestHighPriority) { |
| + std::vector<base::PendingTask> tasks = GetTasks(5); |
| + PushTasks(tasks, std::vector<size_t>{0, 1, 2, 3, 4}); |
| + selector_.SetQueuePriority(2, RendererTaskQueueSelector::HIGH_PRIORITY); |
| + EXPECT_THAT(PopTasks(), testing::ElementsAre(2, 0, 1, 3, 4)); |
| +} |
| + |
| +TEST_F(RendererTaskQueueSelectorTest, TestBestEffortPriority) { |
| + std::vector<base::PendingTask> tasks = GetTasks(5); |
| + PushTasks(tasks, std::vector<size_t>{0, 1, 2, 3, 4}); |
| + selector_.SetQueuePriority(0, |
| + RendererTaskQueueSelector::BEST_EFFORT_PRIORITY); |
| + selector_.SetQueuePriority(2, RendererTaskQueueSelector::HIGH_PRIORITY); |
| + EXPECT_THAT(PopTasks(), testing::ElementsAre(2, 1, 3, 4, 0)); |
| +} |
| + |
| +TEST_F(RendererTaskQueueSelectorTest, TestControlPriority) { |
| + std::vector<base::PendingTask> tasks = GetTasks(5); |
| + PushTasks(tasks, std::vector<size_t>{0, 1, 2, 3, 4}); |
| + selector_.SetQueuePriority(4, RendererTaskQueueSelector::CONTROL_PRIORITY); |
| + selector_.SetQueuePriority(2, RendererTaskQueueSelector::HIGH_PRIORITY); |
| + EXPECT_THAT(PopTasks(), testing::ElementsAre(4, 2, 0, 1, 3)); |
| +} |
| + |
| +TEST_F(RendererTaskQueueSelectorTest, TestDisableEnable) { |
| + std::vector<base::PendingTask> tasks = GetTasks(5); |
| + PushTasks(tasks, std::vector<size_t>{0, 1, 2, 3, 4}); |
| + selector_.DisableQueue(2); |
| + selector_.DisableQueue(4); |
| + EXPECT_THAT(PopTasks(), testing::ElementsAre(0, 1, 3)); |
| + selector_.EnableQueue(2, RendererTaskQueueSelector::BEST_EFFORT_PRIORITY); |
| + EXPECT_THAT(PopTasks(), testing::ElementsAre(2)); |
| + selector_.EnableQueue(4, RendererTaskQueueSelector::NORMAL_PRIORITY); |
| + EXPECT_THAT(PopTasks(), testing::ElementsAre(4)); |
| +} |
| + |
| +TEST_F(RendererTaskQueueSelectorTest, TestEmptyQueues) { |
| + size_t chosen_queue_index = 0; |
| + EXPECT_FALSE(selector_.SelectWorkQueueToService(&chosen_queue_index)); |
| + |
| + // Test only disabled queues. |
| + std::vector<base::PendingTask> tasks = GetTasks(1); |
| + PushTasks(tasks, std::vector<size_t>{0}); |
| + selector_.DisableQueue(0); |
| + EXPECT_FALSE(selector_.SelectWorkQueueToService(&chosen_queue_index)); |
| +} |
| + |
| +TEST_F(RendererTaskQueueSelectorTest, TestDelay) { |
| + std::vector<base::PendingTask> tasks = GetTasks(5); |
| + tasks[0].delayed_run_time = |
| + base::TimeTicks() + base::TimeDelta::FromMilliseconds(200); |
| + tasks[3].delayed_run_time = |
| + base::TimeTicks() + base::TimeDelta::FromMilliseconds(100); |
| + PushTasks(tasks, std::vector<size_t>{0, 1, 2, 3, 4}); |
| + EXPECT_THAT(PopTasks(), testing::ElementsAre(1, 2, 4, 3, 0)); |
| +} |
| + |
| +TEST_F(RendererTaskQueueSelectorTest, TestControlStarvesOthers) { |
| + std::vector<base::PendingTask> tasks = GetTasks(4); |
| + PushTasks(tasks, std::vector<size_t>{0, 1, 2, 3}); |
| + selector_.SetQueuePriority(3, RendererTaskQueueSelector::CONTROL_PRIORITY); |
| + selector_.SetQueuePriority(2, RendererTaskQueueSelector::HIGH_PRIORITY); |
| + selector_.SetQueuePriority(1, |
| + RendererTaskQueueSelector::BEST_EFFORT_PRIORITY); |
| + for (int i = 0; i < 100; i++) { |
| + size_t chosen_queue_index = 0; |
| + EXPECT_TRUE(selector_.SelectWorkQueueToService(&chosen_queue_index)); |
| + EXPECT_EQ(3ul, chosen_queue_index); |
| + // Don't remove task from queue to simulate all queues still being full. |
| + } |
| +} |
| + |
| +TEST_F(RendererTaskQueueSelectorTest, TestHighPriorityDoesNotStarveNormal) { |
| + std::vector<base::PendingTask> tasks = GetTasks(3); |
| + PushTasks(tasks, std::vector<size_t>{0, 1, 2}); |
| + selector_.SetQueuePriority(2, RendererTaskQueueSelector::HIGH_PRIORITY); |
| + selector_.SetQueuePriority(1, |
| + RendererTaskQueueSelector::BEST_EFFORT_PRIORITY); |
| + std::vector<size_t> counts = {0, 0, 0}; |
| + for (int i = 0; i < 100; i++) { |
| + size_t chosen_queue_index = 0; |
| + EXPECT_TRUE(selector_.SelectWorkQueueToService(&chosen_queue_index)); |
| + counts[chosen_queue_index]++; |
| + // Don't remove task from queue to simulate all queues still being full. |
| + } |
| + EXPECT_GT(counts[0], 0ul); // Check high doesn't starve normal. |
| + EXPECT_GT(counts[2], counts[0]); // Check high gets more chance to run. |
| + EXPECT_EQ(0ul, counts[1]); // Check best effort is starved. |
| +} |
| + |
| +TEST_F(RendererTaskQueueSelectorTest, TestBestEffortGetsStarved) { |
| + std::vector<base::PendingTask> tasks = GetTasks(2); |
| + PushTasks(tasks, std::vector<size_t>{0, 1}); |
| + selector_.SetQueuePriority(0, |
| + RendererTaskQueueSelector::BEST_EFFORT_PRIORITY); |
| + selector_.SetQueuePriority(1, RendererTaskQueueSelector::NORMAL_PRIORITY); |
| + size_t chosen_queue_index = 0; |
| + for (int i = 0; i < 100; i++) { |
| + EXPECT_TRUE(selector_.SelectWorkQueueToService(&chosen_queue_index)); |
| + EXPECT_EQ(1ul, chosen_queue_index); |
| + // Don't remove task from queue to simulate all queues still being full. |
| + } |
| + selector_.SetQueuePriority(1, RendererTaskQueueSelector::HIGH_PRIORITY); |
| + for (int i = 0; i < 100; i++) { |
| + EXPECT_TRUE(selector_.SelectWorkQueueToService(&chosen_queue_index)); |
| + EXPECT_EQ(1ul, chosen_queue_index); |
| + // Don't remove task from queue to simulate all queues still being full. |
| + } |
| + selector_.SetQueuePriority(1, RendererTaskQueueSelector::CONTROL_PRIORITY); |
| + for (int i = 0; i < 100; i++) { |
| + EXPECT_TRUE(selector_.SelectWorkQueueToService(&chosen_queue_index)); |
| + EXPECT_EQ(1ul, chosen_queue_index); |
| + // Don't remove task from queue to simulate all queues still being full. |
| + } |
| +} |
| + |
| +} // namespace content |