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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/renderer/gpu/gpu_benchmarking_extension.h" | 5 #include "content/renderer/gpu/gpu_benchmarking_extension.h" |
| 6 | 6 |
| 7 #include <string> | 7 #include <string> |
| 8 | 8 |
| 9 #include "base/base64.h" | 9 #include "base/base64.h" |
| 10 #include "base/files/file_path.h" | 10 #include "base/files/file_path.h" |
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| 539 else { | 539 else { |
| 540 args.GetReturnValue().Set(false); | 540 args.GetReturnValue().Set(false); |
| 541 return; | 541 return; |
| 542 } | 542 } |
| 543 gesture_params->distances.push_back(distance); | 543 gesture_params->distances.push_back(distance); |
| 544 | 544 |
| 545 // TODO(nduca): If the render_view_impl is destroyed while the gesture is in | 545 // TODO(nduca): If the render_view_impl is destroyed while the gesture is in |
| 546 // progress, we will leak the callback and context. This needs to be fixed, | 546 // progress, we will leak the callback and context. This needs to be fixed, |
| 547 // somehow. | 547 // somehow. |
| 548 context.render_view_impl()->QueueSyntheticGesture( | 548 context.render_view_impl()->QueueSyntheticGesture( |
| 549 gesture_params.PassAs<SyntheticGestureParams>(), | 549 gesture_params.Pass(), |
| 550 base::Bind(&OnSyntheticGestureCompleted, | 550 base::Bind(&OnSyntheticGestureCompleted, callback_and_context)); |
| 551 callback_and_context)); | |
| 552 | 551 |
| 553 args.GetReturnValue().Set(true); | 552 args.GetReturnValue().Set(true); |
| 554 } | 553 } |
| 555 | 554 |
| 556 static void BeginScrollBounce( | 555 static void BeginScrollBounce( |
| 557 const v8::FunctionCallbackInfo<v8::Value>& args) { | 556 const v8::FunctionCallbackInfo<v8::Value>& args) { |
| 558 GpuBenchmarkingContext context; | 557 GpuBenchmarkingContext context; |
| 559 if (!context.Init(false)) | 558 if (!context.Init(false)) |
| 560 return; | 559 return; |
| 561 | 560 |
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| 633 gesture_params->anchor = start; | 632 gesture_params->anchor = start; |
| 634 for (int i = 0; i < repeat_count; i++) { | 633 for (int i = 0; i < repeat_count; i++) { |
| 635 gesture_params->distances.push_back(distance); | 634 gesture_params->distances.push_back(distance); |
| 636 gesture_params->distances.push_back(-distance + overscroll); | 635 gesture_params->distances.push_back(-distance + overscroll); |
| 637 } | 636 } |
| 638 | 637 |
| 639 // TODO(nduca): If the render_view_impl is destroyed while the gesture is in | 638 // TODO(nduca): If the render_view_impl is destroyed while the gesture is in |
| 640 // progress, we will leak the callback and context. This needs to be fixed, | 639 // progress, we will leak the callback and context. This needs to be fixed, |
| 641 // somehow. | 640 // somehow. |
| 642 context.render_view_impl()->QueueSyntheticGesture( | 641 context.render_view_impl()->QueueSyntheticGesture( |
| 643 gesture_params.PassAs<SyntheticGestureParams>(), | 642 gesture_params.Pass(), |
| 644 base::Bind(&OnSyntheticGestureCompleted, | 643 base::Bind(&OnSyntheticGestureCompleted, callback_and_context)); |
| 645 callback_and_context)); | |
| 646 | 644 |
| 647 args.GetReturnValue().Set(true); | 645 args.GetReturnValue().Set(true); |
| 648 } | 646 } |
| 649 | 647 |
| 650 static void BeginPinch( | 648 static void BeginPinch( |
| 651 const v8::FunctionCallbackInfo<v8::Value>& args) { | 649 const v8::FunctionCallbackInfo<v8::Value>& args) { |
| 652 GpuBenchmarkingContext context; | 650 GpuBenchmarkingContext context; |
| 653 if (!context.Init(false)) | 651 if (!context.Init(false)) |
| 654 return; | 652 return; |
| 655 | 653 |
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| 683 scoped_refptr<CallbackAndContext> callback_and_context = | 681 scoped_refptr<CallbackAndContext> callback_and_context = |
| 684 new CallbackAndContext(args.GetIsolate(), | 682 new CallbackAndContext(args.GetIsolate(), |
| 685 callback_local, | 683 callback_local, |
| 686 context.web_frame()->mainWorldScriptContext()); | 684 context.web_frame()->mainWorldScriptContext()); |
| 687 | 685 |
| 688 | 686 |
| 689 // TODO(nduca): If the render_view_impl is destroyed while the gesture is in | 687 // TODO(nduca): If the render_view_impl is destroyed while the gesture is in |
| 690 // progress, we will leak the callback and context. This needs to be fixed, | 688 // progress, we will leak the callback and context. This needs to be fixed, |
| 691 // somehow. | 689 // somehow. |
| 692 context.render_view_impl()->QueueSyntheticGesture( | 690 context.render_view_impl()->QueueSyntheticGesture( |
| 693 gesture_params.PassAs<SyntheticGestureParams>(), | 691 gesture_params.Pass(), |
| 694 base::Bind(&OnSyntheticGestureCompleted, | 692 base::Bind(&OnSyntheticGestureCompleted, callback_and_context)); |
| 695 callback_and_context)); | |
| 696 | 693 |
| 697 args.GetReturnValue().Set(true); | 694 args.GetReturnValue().Set(true); |
| 698 } | 695 } |
| 699 | 696 |
| 700 static void BeginTap( | 697 static void BeginTap( |
| 701 const v8::FunctionCallbackInfo<v8::Value>& args) { | 698 const v8::FunctionCallbackInfo<v8::Value>& args) { |
| 702 GpuBenchmarkingContext context; | 699 GpuBenchmarkingContext context; |
| 703 if (!context.Init(false)) | 700 if (!context.Init(false)) |
| 704 return; | 701 return; |
| 705 | 702 |
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| 741 scoped_refptr<CallbackAndContext> callback_and_context = | 738 scoped_refptr<CallbackAndContext> callback_and_context = |
| 742 new CallbackAndContext(args.GetIsolate(), | 739 new CallbackAndContext(args.GetIsolate(), |
| 743 callback_local, | 740 callback_local, |
| 744 context.web_frame()->mainWorldScriptContext()); | 741 context.web_frame()->mainWorldScriptContext()); |
| 745 | 742 |
| 746 | 743 |
| 747 // TODO(nduca): If the render_view_impl is destroyed while the gesture is in | 744 // TODO(nduca): If the render_view_impl is destroyed while the gesture is in |
| 748 // progress, we will leak the callback and context. This needs to be fixed, | 745 // progress, we will leak the callback and context. This needs to be fixed, |
| 749 // somehow. | 746 // somehow. |
| 750 context.render_view_impl()->QueueSyntheticGesture( | 747 context.render_view_impl()->QueueSyntheticGesture( |
| 751 gesture_params.PassAs<SyntheticGestureParams>(), | 748 gesture_params.Pass(), |
| 752 base::Bind(&OnSyntheticGestureCompleted, | 749 base::Bind(&OnSyntheticGestureCompleted, callback_and_context)); |
| 753 callback_and_context)); | |
| 754 | 750 |
| 755 args.GetReturnValue().Set(true); | 751 args.GetReturnValue().Set(true); |
| 756 } | 752 } |
| 757 | 753 |
| 758 static void OnSnapshotCompleted(CallbackAndContext* callback_and_context, | 754 static void OnSnapshotCompleted(CallbackAndContext* callback_and_context, |
| 759 const gfx::Size& size, | 755 const gfx::Size& size, |
| 760 const std::vector<unsigned char>& png) { | 756 const std::vector<unsigned char>& png) { |
| 761 v8::Isolate* isolate = callback_and_context->isolate(); | 757 v8::Isolate* isolate = callback_and_context->isolate(); |
| 762 v8::HandleScope scope(isolate); | 758 v8::HandleScope scope(isolate); |
| 763 v8::Handle<v8::Context> context = callback_and_context->GetContext(); | 759 v8::Handle<v8::Context> context = callback_and_context->GetContext(); |
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| 918 GpuChannelHost* gpu_channel = RenderThreadImpl::current()->GetGpuChannel(); | 914 GpuChannelHost* gpu_channel = RenderThreadImpl::current()->GetGpuChannel(); |
| 919 args.GetReturnValue().Set(!!gpu_channel); | 915 args.GetReturnValue().Set(!!gpu_channel); |
| 920 } | 916 } |
| 921 }; | 917 }; |
| 922 | 918 |
| 923 v8::Extension* GpuBenchmarkingExtension::Get() { | 919 v8::Extension* GpuBenchmarkingExtension::Get() { |
| 924 return new GpuBenchmarkingWrapper(); | 920 return new GpuBenchmarkingWrapper(); |
| 925 } | 921 } |
| 926 | 922 |
| 927 } // namespace content | 923 } // namespace content |
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