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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/gpu/gpu_benchmarking_extension.h" | 5 #include "content/renderer/gpu/gpu_benchmarking_extension.h" |
6 | 6 |
7 #include <string> | 7 #include <string> |
8 | 8 |
9 #include "base/base64.h" | 9 #include "base/base64.h" |
10 #include "base/files/file_path.h" | 10 #include "base/files/file_path.h" |
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539 else { | 539 else { |
540 args.GetReturnValue().Set(false); | 540 args.GetReturnValue().Set(false); |
541 return; | 541 return; |
542 } | 542 } |
543 gesture_params->distances.push_back(distance); | 543 gesture_params->distances.push_back(distance); |
544 | 544 |
545 // TODO(nduca): If the render_view_impl is destroyed while the gesture is in | 545 // TODO(nduca): If the render_view_impl is destroyed while the gesture is in |
546 // progress, we will leak the callback and context. This needs to be fixed, | 546 // progress, we will leak the callback and context. This needs to be fixed, |
547 // somehow. | 547 // somehow. |
548 context.render_view_impl()->QueueSyntheticGesture( | 548 context.render_view_impl()->QueueSyntheticGesture( |
549 gesture_params.PassAs<SyntheticGestureParams>(), | 549 gesture_params.Pass(), |
550 base::Bind(&OnSyntheticGestureCompleted, | 550 base::Bind(&OnSyntheticGestureCompleted, callback_and_context)); |
551 callback_and_context)); | |
552 | 551 |
553 args.GetReturnValue().Set(true); | 552 args.GetReturnValue().Set(true); |
554 } | 553 } |
555 | 554 |
556 static void BeginScrollBounce( | 555 static void BeginScrollBounce( |
557 const v8::FunctionCallbackInfo<v8::Value>& args) { | 556 const v8::FunctionCallbackInfo<v8::Value>& args) { |
558 GpuBenchmarkingContext context; | 557 GpuBenchmarkingContext context; |
559 if (!context.Init(false)) | 558 if (!context.Init(false)) |
560 return; | 559 return; |
561 | 560 |
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633 gesture_params->anchor = start; | 632 gesture_params->anchor = start; |
634 for (int i = 0; i < repeat_count; i++) { | 633 for (int i = 0; i < repeat_count; i++) { |
635 gesture_params->distances.push_back(distance); | 634 gesture_params->distances.push_back(distance); |
636 gesture_params->distances.push_back(-distance + overscroll); | 635 gesture_params->distances.push_back(-distance + overscroll); |
637 } | 636 } |
638 | 637 |
639 // TODO(nduca): If the render_view_impl is destroyed while the gesture is in | 638 // TODO(nduca): If the render_view_impl is destroyed while the gesture is in |
640 // progress, we will leak the callback and context. This needs to be fixed, | 639 // progress, we will leak the callback and context. This needs to be fixed, |
641 // somehow. | 640 // somehow. |
642 context.render_view_impl()->QueueSyntheticGesture( | 641 context.render_view_impl()->QueueSyntheticGesture( |
643 gesture_params.PassAs<SyntheticGestureParams>(), | 642 gesture_params.Pass(), |
644 base::Bind(&OnSyntheticGestureCompleted, | 643 base::Bind(&OnSyntheticGestureCompleted, callback_and_context)); |
645 callback_and_context)); | |
646 | 644 |
647 args.GetReturnValue().Set(true); | 645 args.GetReturnValue().Set(true); |
648 } | 646 } |
649 | 647 |
650 static void BeginPinch( | 648 static void BeginPinch( |
651 const v8::FunctionCallbackInfo<v8::Value>& args) { | 649 const v8::FunctionCallbackInfo<v8::Value>& args) { |
652 GpuBenchmarkingContext context; | 650 GpuBenchmarkingContext context; |
653 if (!context.Init(false)) | 651 if (!context.Init(false)) |
654 return; | 652 return; |
655 | 653 |
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683 scoped_refptr<CallbackAndContext> callback_and_context = | 681 scoped_refptr<CallbackAndContext> callback_and_context = |
684 new CallbackAndContext(args.GetIsolate(), | 682 new CallbackAndContext(args.GetIsolate(), |
685 callback_local, | 683 callback_local, |
686 context.web_frame()->mainWorldScriptContext()); | 684 context.web_frame()->mainWorldScriptContext()); |
687 | 685 |
688 | 686 |
689 // TODO(nduca): If the render_view_impl is destroyed while the gesture is in | 687 // TODO(nduca): If the render_view_impl is destroyed while the gesture is in |
690 // progress, we will leak the callback and context. This needs to be fixed, | 688 // progress, we will leak the callback and context. This needs to be fixed, |
691 // somehow. | 689 // somehow. |
692 context.render_view_impl()->QueueSyntheticGesture( | 690 context.render_view_impl()->QueueSyntheticGesture( |
693 gesture_params.PassAs<SyntheticGestureParams>(), | 691 gesture_params.Pass(), |
694 base::Bind(&OnSyntheticGestureCompleted, | 692 base::Bind(&OnSyntheticGestureCompleted, callback_and_context)); |
695 callback_and_context)); | |
696 | 693 |
697 args.GetReturnValue().Set(true); | 694 args.GetReturnValue().Set(true); |
698 } | 695 } |
699 | 696 |
700 static void BeginTap( | 697 static void BeginTap( |
701 const v8::FunctionCallbackInfo<v8::Value>& args) { | 698 const v8::FunctionCallbackInfo<v8::Value>& args) { |
702 GpuBenchmarkingContext context; | 699 GpuBenchmarkingContext context; |
703 if (!context.Init(false)) | 700 if (!context.Init(false)) |
704 return; | 701 return; |
705 | 702 |
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741 scoped_refptr<CallbackAndContext> callback_and_context = | 738 scoped_refptr<CallbackAndContext> callback_and_context = |
742 new CallbackAndContext(args.GetIsolate(), | 739 new CallbackAndContext(args.GetIsolate(), |
743 callback_local, | 740 callback_local, |
744 context.web_frame()->mainWorldScriptContext()); | 741 context.web_frame()->mainWorldScriptContext()); |
745 | 742 |
746 | 743 |
747 // TODO(nduca): If the render_view_impl is destroyed while the gesture is in | 744 // TODO(nduca): If the render_view_impl is destroyed while the gesture is in |
748 // progress, we will leak the callback and context. This needs to be fixed, | 745 // progress, we will leak the callback and context. This needs to be fixed, |
749 // somehow. | 746 // somehow. |
750 context.render_view_impl()->QueueSyntheticGesture( | 747 context.render_view_impl()->QueueSyntheticGesture( |
751 gesture_params.PassAs<SyntheticGestureParams>(), | 748 gesture_params.Pass(), |
752 base::Bind(&OnSyntheticGestureCompleted, | 749 base::Bind(&OnSyntheticGestureCompleted, callback_and_context)); |
753 callback_and_context)); | |
754 | 750 |
755 args.GetReturnValue().Set(true); | 751 args.GetReturnValue().Set(true); |
756 } | 752 } |
757 | 753 |
758 static void OnSnapshotCompleted(CallbackAndContext* callback_and_context, | 754 static void OnSnapshotCompleted(CallbackAndContext* callback_and_context, |
759 const gfx::Size& size, | 755 const gfx::Size& size, |
760 const std::vector<unsigned char>& png) { | 756 const std::vector<unsigned char>& png) { |
761 v8::Isolate* isolate = callback_and_context->isolate(); | 757 v8::Isolate* isolate = callback_and_context->isolate(); |
762 v8::HandleScope scope(isolate); | 758 v8::HandleScope scope(isolate); |
763 v8::Handle<v8::Context> context = callback_and_context->GetContext(); | 759 v8::Handle<v8::Context> context = callback_and_context->GetContext(); |
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918 GpuChannelHost* gpu_channel = RenderThreadImpl::current()->GetGpuChannel(); | 914 GpuChannelHost* gpu_channel = RenderThreadImpl::current()->GetGpuChannel(); |
919 args.GetReturnValue().Set(!!gpu_channel); | 915 args.GetReturnValue().Set(!!gpu_channel); |
920 } | 916 } |
921 }; | 917 }; |
922 | 918 |
923 v8::Extension* GpuBenchmarkingExtension::Get() { | 919 v8::Extension* GpuBenchmarkingExtension::Get() { |
924 return new GpuBenchmarkingWrapper(); | 920 return new GpuBenchmarkingWrapper(); |
925 } | 921 } |
926 | 922 |
927 } // namespace content | 923 } // namespace content |
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