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| 1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
| 11 // with the distribution. | 11 // with the distribution. |
| 12 // * Neither the name of Google Inc. nor the names of its | 12 // * Neither the name of Google Inc. nor the names of its |
| 13 // contributors may be used to endorse or promote products derived | 13 // contributors may be used to endorse or promote products derived |
| 14 // from this software without specific prior written permission. | 14 // from this software without specific prior written permission. |
| 15 // | 15 // |
| 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 | 27 |
| 28 | 28 |
| 29 #include "v8.h" | 29 #include "v8.h" |
| 30 #include "debug.h" |
| 30 #include "debug-agent.h" | 31 #include "debug-agent.h" |
| 31 | 32 |
| 32 #ifdef ENABLE_DEBUGGER_SUPPORT | 33 #ifdef ENABLE_DEBUGGER_SUPPORT |
| 34 |
| 33 namespace v8 { | 35 namespace v8 { |
| 34 namespace internal { | 36 namespace internal { |
| 35 | 37 |
| 36 // Public V8 debugger API message handler function. This function just delegates | 38 // Public V8 debugger API message handler function. This function just delegates |
| 37 // to the debugger agent through it's data parameter. | 39 // to the debugger agent through it's data parameter. |
| 38 void DebuggerAgentMessageHandler(const v8::Debug::Message& message) { | 40 void DebuggerAgentMessageHandler(const v8::Debug::Message& message) { |
| 39 DebuggerAgent* agent = Isolate::Current()->debugger_agent_instance(); | 41 DebuggerAgent* agent = Isolate::Current()->debugger_agent_instance(); |
| 40 ASSERT(agent != NULL); | 42 ASSERT(agent != NULL); |
| 41 agent->DebuggerMessage(message); | 43 agent->DebuggerMessage(message); |
| 42 } | 44 } |
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| 161 | 163 |
| 162 | 164 |
| 163 void DebuggerAgentSession::Run() { | 165 void DebuggerAgentSession::Run() { |
| 164 // Send the hello message. | 166 // Send the hello message. |
| 165 bool ok = DebuggerAgentUtil::SendConnectMessage(client_, *agent_->name_); | 167 bool ok = DebuggerAgentUtil::SendConnectMessage(client_, *agent_->name_); |
| 166 if (!ok) return; | 168 if (!ok) return; |
| 167 | 169 |
| 168 while (true) { | 170 while (true) { |
| 169 // Read data from the debugger front end. | 171 // Read data from the debugger front end. |
| 170 SmartPointer<char> message = DebuggerAgentUtil::ReceiveMessage(client_); | 172 SmartPointer<char> message = DebuggerAgentUtil::ReceiveMessage(client_); |
| 171 if (*message == NULL) { | 173 |
| 172 // Session is closed. | 174 const char* msg = *message; |
| 173 agent_->OnSessionClosed(this); | 175 bool is_closing_session = (msg == NULL); |
| 174 return; | 176 |
| 177 if (msg == NULL) { |
| 178 // If we lost the connection, then simulate a disconnect msg: |
| 179 msg = "{\"seq\":1,\"type\":\"request\",\"command\":\"disconnect\"}"; |
| 180 |
| 181 } else { |
| 182 // Check if we're getting a disconnect request: |
| 183 const char* disconnectRequestStr = |
| 184 "\"type\":\"request\",\"command\":\"disconnect\"}"; |
| 185 const char* result = strstr(msg, disconnectRequestStr); |
| 186 if (result != NULL) { |
| 187 is_closing_session = true; |
| 188 } |
| 175 } | 189 } |
| 176 | 190 |
| 177 // Convert UTF-8 to UTF-16. | 191 // Convert UTF-8 to UTF-16. |
| 178 unibrow::Utf8InputBuffer<> buf(*message, | 192 unibrow::Utf8InputBuffer<> buf(msg, StrLength(msg)); |
| 179 StrLength(*message)); | |
| 180 int len = 0; | 193 int len = 0; |
| 181 while (buf.has_more()) { | 194 while (buf.has_more()) { |
| 182 buf.GetNext(); | 195 buf.GetNext(); |
| 183 len++; | 196 len++; |
| 184 } | 197 } |
| 185 ScopedVector<int16_t> temp(len + 1); | 198 ScopedVector<int16_t> temp(len + 1); |
| 186 buf.Reset(*message, StrLength(*message)); | 199 buf.Reset(msg, StrLength(msg)); |
| 187 for (int i = 0; i < len; i++) { | 200 for (int i = 0; i < len; i++) { |
| 188 temp[i] = buf.GetNext(); | 201 temp[i] = buf.GetNext(); |
| 189 } | 202 } |
| 190 | 203 |
| 191 // Send the request received to the debugger. | 204 // Send the request received to the debugger. |
| 192 v8::Debug::SendCommand(reinterpret_cast<const uint16_t *>(temp.start()), | 205 v8::Debug::SendCommand(reinterpret_cast<const uint16_t *>(temp.start()), |
| 193 len); | 206 len); |
| 207 |
| 208 if (is_closing_session) { |
| 209 // Session is closed. |
| 210 agent_->OnSessionClosed(this); |
| 211 return; |
| 212 } |
| 194 } | 213 } |
| 195 } | 214 } |
| 196 | 215 |
| 197 | 216 |
| 198 void DebuggerAgentSession::DebuggerMessage(Vector<uint16_t> message) { | 217 void DebuggerAgentSession::DebuggerMessage(Vector<uint16_t> message) { |
| 199 DebuggerAgentUtil::SendMessage(client_, message); | 218 DebuggerAgentUtil::SendMessage(client_, message); |
| 200 } | 219 } |
| 201 | 220 |
| 202 | 221 |
| 203 void DebuggerAgentSession::Shutdown() { | 222 void DebuggerAgentSession::Shutdown() { |
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| 419 return total_received; | 438 return total_received; |
| 420 } | 439 } |
| 421 total_received += received; | 440 total_received += received; |
| 422 } | 441 } |
| 423 return total_received; | 442 return total_received; |
| 424 } | 443 } |
| 425 | 444 |
| 426 } } // namespace v8::internal | 445 } } // namespace v8::internal |
| 427 | 446 |
| 428 #endif // ENABLE_DEBUGGER_SUPPORT | 447 #endif // ENABLE_DEBUGGER_SUPPORT |
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