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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "mojo/services/network/tcp_bound_socket_impl.h" | 5 #include "mojo/services/network/tcp_bound_socket_impl.h" |
6 | 6 |
7 #include "mojo/services/network/net_adapters.h" | 7 #include "mojo/services/network/net_adapters.h" |
8 #include "mojo/services/network/net_address_type_converters.h" | 8 #include "mojo/services/network/net_address_type_converters.h" |
9 #include "mojo/services/network/tcp_connected_socket_impl.h" | 9 #include "mojo/services/network/tcp_connected_socket_impl.h" |
10 #include "mojo/services/network/tcp_server_socket_impl.h" | 10 #include "mojo/services/network/tcp_server_socket_impl.h" |
11 #include "net/base/net_errors.h" | 11 #include "net/base/net_errors.h" |
12 | 12 |
13 namespace mojo { | 13 namespace mojo { |
14 | 14 |
15 TCPBoundSocketImpl::TCPBoundSocketImpl() { | 15 TCPBoundSocketImpl::TCPBoundSocketImpl() { |
16 } | 16 } |
17 | 17 |
18 TCPBoundSocketImpl::~TCPBoundSocketImpl() { | 18 TCPBoundSocketImpl::~TCPBoundSocketImpl() { |
19 } | 19 } |
20 | 20 |
21 int TCPBoundSocketImpl::Bind(NetAddressPtr local_address) { | 21 int TCPBoundSocketImpl::Bind(NetAddressPtr local_address) { |
22 // The local address might be null to match any port. | 22 net::IPEndPoint end_point = local_address.To<net::IPEndPoint>(); |
23 net::IPEndPoint end_point; | |
24 if (!local_address.is_null()) | |
25 end_point = local_address.To<net::IPEndPoint>(); | |
26 | 23 |
27 socket_.reset(new net::TCPSocket(NULL, net::NetLog::Source())); | 24 socket_.reset(new net::TCPSocket(NULL, net::NetLog::Source())); |
28 int result = socket_->Open(end_point.GetFamily()); | 25 int result = socket_->Open(end_point.GetFamily()); |
29 if (result != net::OK) | 26 if (result != net::OK) |
30 return result; | 27 return result; |
31 | 28 |
32 result = socket_->SetDefaultOptionsForServer(); | 29 result = socket_->SetDefaultOptionsForServer(); |
33 if (result != net::OK) | 30 if (result != net::OK) |
34 return result; | 31 return result; |
35 | 32 |
36 result = socket_->Bind(end_point); | 33 result = socket_->Bind(end_point); |
37 if (result != net::OK) | 34 if (result != net::OK) |
38 return result; | 35 return result; |
39 | 36 |
40 return net::OK; | 37 return net::OK; |
41 } | 38 } |
42 | 39 |
43 NetAddressPtr TCPBoundSocketImpl::GetLocalAddress() const { | 40 NetAddressPtr TCPBoundSocketImpl::GetLocalAddress() const { |
44 net::IPEndPoint resolved_local_address; | 41 net::IPEndPoint resolved_local_address; |
45 if (socket_->GetLocalAddress(&resolved_local_address) != net::OK) | 42 if (socket_->GetLocalAddress(&resolved_local_address) != net::OK) |
46 return NetAddressPtr(); | 43 return NetAddressPtr(); |
47 return NetAddress::From(resolved_local_address); | 44 return NetAddress::From(resolved_local_address); |
48 } | 45 } |
49 | 46 |
50 void TCPBoundSocketImpl::StartListening( | 47 void TCPBoundSocketImpl::StartListening( |
51 InterfaceRequest<TCPServerSocket> server, | 48 InterfaceRequest<TCPServerSocket> server, |
52 const Callback<void(NetworkErrorPtr)>& callback) { | 49 const Callback<void(NetworkErrorPtr)>& callback) { |
53 if (!socket_) { | 50 if (!socket_ || pending_connect_socket_.is_pending()) { |
54 // A bound socket will only be returned to the caller after binding | 51 // A bound socket will only be returned to the caller after binding |
55 // succeeds, so if the socket doesn't exist, that means ownership was | 52 // succeeds, so if the socket doesn't exist, that means ownership was |
56 // already passed to a server socket or client socket. | 53 // already passed to a server socket or client socket. |
57 callback.Run(MakeNetworkError(net::ERR_FAILED)); | 54 callback.Run(MakeNetworkError(net::ERR_FAILED)); |
58 return; | 55 return; |
59 } | 56 } |
60 | 57 |
61 // TODO(brettw) set the backlog properly. | 58 // TODO(brettw) set the backlog properly. |
62 int result = socket_->Listen(4); | 59 int result = socket_->Listen(4); |
63 if (result != net::OK) { | 60 if (result != net::OK) { |
64 callback.Run(MakeNetworkError(result)); | 61 callback.Run(MakeNetworkError(result)); |
65 return; | 62 return; |
66 } | 63 } |
67 | 64 |
68 // The server socket object takes ownership of the socket. | 65 // The server socket object takes ownership of the socket. |
69 BindToRequest(new TCPServerSocketImpl(socket_.Pass()), &server); | 66 BindToRequest(new TCPServerSocketImpl(socket_.Pass()), &server); |
70 callback.Run(MakeNetworkError(net::OK)); | 67 callback.Run(MakeNetworkError(net::OK)); |
71 } | 68 } |
72 | 69 |
73 void TCPBoundSocketImpl::Connect( | 70 void TCPBoundSocketImpl::Connect( |
74 NetAddressPtr remote_address, | 71 NetAddressPtr remote_address, |
75 ScopedDataPipeConsumerHandle send_stream, | 72 ScopedDataPipeConsumerHandle send_stream, |
76 ScopedDataPipeProducerHandle receive_stream, | 73 ScopedDataPipeProducerHandle receive_stream, |
77 InterfaceRequest<TCPConnectedSocket> client_socket, | 74 InterfaceRequest<TCPConnectedSocket> client_socket, |
78 const Callback<void(NetworkErrorPtr)>& callback) { | 75 const Callback<void(NetworkErrorPtr)>& callback) { |
79 // TODO(brettw) write this. | 76 if (!socket_ || pending_connect_socket_.is_pending()) { |
77 // A bound socket will only be returned to the caller after binding | |
78 // succeeds, so if the socket doesn't exist, that means ownership was | |
79 // already passed to a server socket or client socket. | |
80 callback.Run(MakeNetworkError(net::ERR_FAILED)); | |
willchan no longer on Chromium
2014/10/17 00:41:00
We use ERR_UNEXPECTED for places where we believe
| |
81 return; | |
82 } | |
83 | |
84 net::IPEndPoint end_point = remote_address.To<net::IPEndPoint>(); | |
85 | |
86 pending_connect_send_stream_ = send_stream.Pass(); | |
87 pending_connect_receive_stream_ = receive_stream.Pass(); | |
88 pending_connect_socket_ = client_socket.Pass(); | |
89 pending_connect_callback_ = callback; | |
90 int result = socket_->Connect( | |
91 end_point, | |
92 base::Bind(&TCPBoundSocketImpl::OnConnected, base::Unretained(this))); | |
93 if (result == net::OK) { | |
94 OnConnected(result); | |
95 } else if (result != net::ERR_IO_PENDING) { | |
96 // Error occurred. | |
97 pending_connect_send_stream_.reset(); | |
98 pending_connect_receive_stream_.reset(); | |
99 pending_connect_socket_ = InterfaceRequest<TCPConnectedSocket>(); | |
100 pending_connect_callback_ = Callback<void(NetworkErrorPtr)>(); | |
101 callback.Run(MakeNetworkError(result)); | |
102 } | |
103 } | |
104 | |
105 void TCPBoundSocketImpl::OnConnected(int result) { | |
106 if (result == net::OK) { | |
107 BindToRequest(new TCPConnectedSocketImpl( | |
108 socket_.Pass(), | |
109 pending_connect_send_stream_.Pass(), | |
110 pending_connect_receive_stream_.Pass()), | |
111 &pending_connect_socket_); | |
112 } else { | |
113 pending_connect_send_stream_.reset(); | |
114 pending_connect_receive_stream_.reset(); | |
115 pending_connect_socket_ = InterfaceRequest<TCPConnectedSocket>(); | |
116 } | |
117 pending_connect_callback_.Run(MakeNetworkError(result)); | |
willchan no longer on Chromium
2014/10/17 00:41:00
This works fine here, but in general, for net/ pro
| |
118 pending_connect_callback_ = Callback<void(NetworkErrorPtr)>(); | |
80 } | 119 } |
81 | 120 |
82 } // namespace mojo | 121 } // namespace mojo |
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