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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGpuGL.h" | 9 #include "GrGpuGL.h" |
10 #include "GrGLStencilBuffer.h" | 10 #include "GrGLStencilBuffer.h" |
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580 | 580 |
581 GrGLenum internalFormat; | 581 GrGLenum internalFormat; |
582 GrGLenum externalFormat = 0x0; // suprress warning | 582 GrGLenum externalFormat = 0x0; // suprress warning |
583 GrGLenum externalType = 0x0;// suprress warning | 583 GrGLenum externalType = 0x0;// suprress warning |
584 | 584 |
585 // glTexStorage requires sized internal formats on both desktop and ES. ES2
requires an unsized | 585 // glTexStorage requires sized internal formats on both desktop and ES. ES2
requires an unsized |
586 // format for glTexImage, unlike ES3 and desktop. However, we allow the driv
er to decide the | 586 // format for glTexImage, unlike ES3 and desktop. However, we allow the driv
er to decide the |
587 // size of the internal format whenever possible and so only use a sized int
ernal format when | 587 // size of the internal format whenever possible and so only use a sized int
ernal format when |
588 // using texture storage. | 588 // using texture storage. |
589 bool useSizedFormat = useTexStorage; | 589 bool useSizedFormat = useTexStorage; |
590 // At least some versions of the desktop ES3 drivers for NVIDIA won't accept
GL_RED in | 590 // At least some versions of the ES3 drivers for NVIDIA and IMG won't accept
GL_RED in |
591 // glTexImage2D for the internal format but will accept GL_R8. | 591 // glTexImage2D for the internal format but will accept GL_R8. |
592 if (!useSizedFormat && kNVIDIA_GrGLVendor == this->glContext().vendor() && | 592 if (kNVIDIA_GrGLVendor == this->glContext().vendor() || |
593 kGLES_GrGLStandard == this->glStandard() && this->glVersion() >= GR_GL_V
ER(3, 0)) { | 593 kImagination_GrGLVendor == this->glContext().vendor()) { |
594 useSizedFormat = true; | 594 if (kGLES_GrGLStandard == this->glStandard() && this->glVersion() >= GR_
GL_VER(3, 0)) { |
| 595 useSizedFormat = true; |
| 596 } |
595 } | 597 } |
596 if (!this->configToGLFormats(dataConfig, useSizedFormat, &internalFormat, | 598 if (!this->configToGLFormats(dataConfig, useSizedFormat, &internalFormat, |
597 &externalFormat, &externalType)) { | 599 &externalFormat, &externalType)) { |
598 return false; | 600 return false; |
599 } | 601 } |
600 | 602 |
601 /* | 603 /* |
602 * check whether to allocate a temporary buffer for flipping y or | 604 * check whether to allocate a temporary buffer for flipping y or |
603 * because our srcData has extra bytes past each row. If so, we need | 605 * because our srcData has extra bytes past each row. If so, we need |
604 * to trim those off here, since GL ES may not let us specify | 606 * to trim those off here, since GL ES may not let us specify |
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2603 this->setVertexArrayID(gpu, 0); | 2605 this->setVertexArrayID(gpu, 0); |
2604 } | 2606 } |
2605 int attrCount = gpu->glCaps().maxVertexAttributes(); | 2607 int attrCount = gpu->glCaps().maxVertexAttributes(); |
2606 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 2608 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
2607 fDefaultVertexArrayAttribState.resize(attrCount); | 2609 fDefaultVertexArrayAttribState.resize(attrCount); |
2608 } | 2610 } |
2609 attribState = &fDefaultVertexArrayAttribState; | 2611 attribState = &fDefaultVertexArrayAttribState; |
2610 } | 2612 } |
2611 return attribState; | 2613 return attribState; |
2612 } | 2614 } |
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