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Side by Side Diff: Source/core/html/canvas/WebGLContextGroup.cpp

Issue 656723005: Use C++11 features in core/html (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Use meaningful names Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Apple Inc. All rights reserved. 2 * Copyright (C) 2011 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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84 (*it)->detachContextGroup(); 84 (*it)->detachContextGroup();
85 } 85 }
86 } 86 }
87 87
88 void WebGLContextGroup::loseContextGroup(WebGLRenderingContextBase::LostContextM ode mode, WebGLRenderingContextBase::AutoRecoveryMethod autoRecoveryMethod) 88 void WebGLContextGroup::loseContextGroup(WebGLRenderingContextBase::LostContextM ode mode, WebGLRenderingContextBase::AutoRecoveryMethod autoRecoveryMethod)
89 { 89 {
90 // Detach must happen before loseContextImpl, which destroys the GraphicsCon text3D 90 // Detach must happen before loseContextImpl, which destroys the GraphicsCon text3D
91 // and prevents groupObjects from being properly deleted. 91 // and prevents groupObjects from being properly deleted.
92 detachAndRemoveAllObjects(); 92 detachAndRemoveAllObjects();
93 93
94 for (HashSet<WebGLRenderingContextBase*>::iterator it = m_contexts.begin(); it != m_contexts.end(); ++it) 94 for (const auto& context : m_contexts)
95 (*it)->loseContextImpl(mode, autoRecoveryMethod); 95 context->loseContextImpl(mode, autoRecoveryMethod);
96 } 96 }
97 97
98 } // namespace blink 98 } // namespace blink
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