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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 106 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 117 | 117 |
| 118 const LevelInfo* getLevelInfo(GLenum target, GLint level) const; | 118 const LevelInfo* getLevelInfo(GLenum target, GLint level) const; |
| 119 | 119 |
| 120 GLenum m_target; | 120 GLenum m_target; |
| 121 | 121 |
| 122 GLenum m_minFilter; | 122 GLenum m_minFilter; |
| 123 GLenum m_magFilter; | 123 GLenum m_magFilter; |
| 124 GLenum m_wrapS; | 124 GLenum m_wrapS; |
| 125 GLenum m_wrapT; | 125 GLenum m_wrapT; |
| 126 | 126 |
| 127 Vector<Vector<LevelInfo> > m_info; | 127 Vector<Vector<LevelInfo>> m_info; |
| 128 | 128 |
| 129 bool m_isNPOT; | 129 bool m_isNPOT; |
| 130 bool m_isCubeComplete; | 130 bool m_isCubeComplete; |
| 131 bool m_isComplete; | 131 bool m_isComplete; |
| 132 bool m_needToUseBlackTexture; | 132 bool m_needToUseBlackTexture; |
| 133 bool m_isFloatType; | 133 bool m_isFloatType; |
| 134 bool m_isHalfFloatType; | 134 bool m_isHalfFloatType; |
| 135 }; | 135 }; |
| 136 | 136 |
| 137 } // namespace blink | 137 } // namespace blink |
| 138 | 138 |
| 139 #endif // WebGLTexture_h | 139 #endif // WebGLTexture_h |
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