| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 104 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 115 | 115 |
| 116 // Check if the framebuffer is currently bound. | 116 // Check if the framebuffer is currently bound. |
| 117 bool isBound() const; | 117 bool isBound() const; |
| 118 | 118 |
| 119 // attach 'attachment' at 'attachmentPoint'. | 119 // attach 'attachment' at 'attachmentPoint'. |
| 120 void attach(GLenum attachment, GLenum attachmentPoint); | 120 void attach(GLenum attachment, GLenum attachmentPoint); |
| 121 | 121 |
| 122 // Check if a new drawBuffers call should be issued. This is called when we
add or remove an attachment. | 122 // Check if a new drawBuffers call should be issued. This is called when we
add or remove an attachment. |
| 123 void drawBuffersIfNecessary(bool force); | 123 void drawBuffersIfNecessary(bool force); |
| 124 | 124 |
| 125 typedef WillBeHeapHashMap<GLenum, RefPtrWillBeMember<WebGLAttachment> > Atta
chmentMap; | 125 typedef WillBeHeapHashMap<GLenum, RefPtrWillBeMember<WebGLAttachment>> Attac
hmentMap; |
| 126 | 126 |
| 127 AttachmentMap m_attachments; | 127 AttachmentMap m_attachments; |
| 128 | 128 |
| 129 bool m_hasEverBeenBound; | 129 bool m_hasEverBeenBound; |
| 130 | 130 |
| 131 Vector<GLenum> m_drawBuffers; | 131 Vector<GLenum> m_drawBuffers; |
| 132 Vector<GLenum> m_filteredDrawBuffers; | 132 Vector<GLenum> m_filteredDrawBuffers; |
| 133 }; | 133 }; |
| 134 | 134 |
| 135 } // namespace blink | 135 } // namespace blink |
| 136 | 136 |
| 137 #endif // WebGLFramebuffer_h | 137 #endif // WebGLFramebuffer_h |
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