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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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115 | 115 |
116 // Check if the framebuffer is currently bound. | 116 // Check if the framebuffer is currently bound. |
117 bool isBound() const; | 117 bool isBound() const; |
118 | 118 |
119 // attach 'attachment' at 'attachmentPoint'. | 119 // attach 'attachment' at 'attachmentPoint'. |
120 void attach(GLenum attachment, GLenum attachmentPoint); | 120 void attach(GLenum attachment, GLenum attachmentPoint); |
121 | 121 |
122 // Check if a new drawBuffers call should be issued. This is called when we
add or remove an attachment. | 122 // Check if a new drawBuffers call should be issued. This is called when we
add or remove an attachment. |
123 void drawBuffersIfNecessary(bool force); | 123 void drawBuffersIfNecessary(bool force); |
124 | 124 |
125 typedef WillBeHeapHashMap<GLenum, RefPtrWillBeMember<WebGLAttachment> > Atta
chmentMap; | 125 typedef WillBeHeapHashMap<GLenum, RefPtrWillBeMember<WebGLAttachment>> Attac
hmentMap; |
126 | 126 |
127 AttachmentMap m_attachments; | 127 AttachmentMap m_attachments; |
128 | 128 |
129 bool m_hasEverBeenBound; | 129 bool m_hasEverBeenBound; |
130 | 130 |
131 Vector<GLenum> m_drawBuffers; | 131 Vector<GLenum> m_drawBuffers; |
132 Vector<GLenum> m_filteredDrawBuffers; | 132 Vector<GLenum> m_filteredDrawBuffers; |
133 }; | 133 }; |
134 | 134 |
135 } // namespace blink | 135 } // namespace blink |
136 | 136 |
137 #endif // WebGLFramebuffer_h | 137 #endif // WebGLFramebuffer_h |
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