Index: src/gpu/effects/GrYUVtoRGBEffect.cpp |
diff --git a/src/gpu/effects/GrYUVtoRGBEffect.cpp b/src/gpu/effects/GrYUVtoRGBEffect.cpp |
index e3d25a2f1d456119ec6049fd5c4242e5080f7d74..11d973f114f3091a0c904b175a228504c92bd0db 100644 |
--- a/src/gpu/effects/GrYUVtoRGBEffect.cpp |
+++ b/src/gpu/effects/GrYUVtoRGBEffect.cpp |
@@ -99,7 +99,6 @@ private: |
this->addTextureAccess(&fYAccess); |
this->addTextureAccess(&fUAccess); |
this->addTextureAccess(&fVAccess); |
- this->setWillNotUseInputColor(); |
} |
virtual bool onIsEqual(const GrProcessor& sBase) const { |
@@ -112,7 +111,8 @@ private: |
virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERRIDE { |
// YUV is opaque |
- inout->setToOther(kA_GrColorComponentFlag, 0xFF << GrColor_SHIFT_A); |
+ inout->setToOther(kA_GrColorComponentFlag, 0xFF << GrColor_SHIFT_A, |
+ InvariantOutput::kWill_ReadInput); |
} |
GrCoordTransform fCoordTransform; |