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Unified Diff: src/effects/SkDisplacementMapEffect.cpp

Issue 656503002: Move willUseInputColor check to computeInvariantOutput (Closed) Base URL: https://skia.googlesource.com/skia.git@addMultFlag
Patch Set: Created 6 years, 2 months ago
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Index: src/effects/SkDisplacementMapEffect.cpp
diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp
index 59768fc15879ad036998045bbf46daa54068579b..23da1716479ed146acbdce22ddae537432d99b4f 100644
--- a/src/effects/SkDisplacementMapEffect.cpp
+++ b/src/effects/SkDisplacementMapEffect.cpp
@@ -472,7 +472,6 @@ GrDisplacementMapEffect::GrDisplacementMapEffect(
this->addTextureAccess(&fDisplacementAccess);
this->addCoordTransform(&fColorTransform);
this->addTextureAccess(&fColorAccess);
- this->setWillNotUseInputColor();
}
GrDisplacementMapEffect::~GrDisplacementMapEffect() {
@@ -497,7 +496,7 @@ void GrDisplacementMapEffect::onComputeInvariantOutput(InvariantOutput* inout) c
// and no displacement offset push any texture coordinates out of bounds OR if the constant
// alpha is 0. Since this isn't trivial to compute at this point, let's assume the output is
// not of constant color when a displacement effect is applied.
- inout->setToUnknown();
+ inout->setToUnknown(InvariantOutput::kWillNot_ReadInput);
}
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