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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkDisplacementMapEffect.h" | 8 #include "SkDisplacementMapEffect.h" |
9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
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466 , fDisplacementAccess(displacement) | 466 , fDisplacementAccess(displacement) |
467 , fColorTransform(kLocal_GrCoordSet, color) | 467 , fColorTransform(kLocal_GrCoordSet, color) |
468 , fColorAccess(color) | 468 , fColorAccess(color) |
469 , fXChannelSelector(xChannelSelector) | 469 , fXChannelSelector(xChannelSelector) |
470 , fYChannelSelector(yChannelSelector) | 470 , fYChannelSelector(yChannelSelector) |
471 , fScale(scale) { | 471 , fScale(scale) { |
472 this->addCoordTransform(&fDisplacementTransform); | 472 this->addCoordTransform(&fDisplacementTransform); |
473 this->addTextureAccess(&fDisplacementAccess); | 473 this->addTextureAccess(&fDisplacementAccess); |
474 this->addCoordTransform(&fColorTransform); | 474 this->addCoordTransform(&fColorTransform); |
475 this->addTextureAccess(&fColorAccess); | 475 this->addTextureAccess(&fColorAccess); |
476 this->setWillNotUseInputColor(); | |
477 } | 476 } |
478 | 477 |
479 GrDisplacementMapEffect::~GrDisplacementMapEffect() { | 478 GrDisplacementMapEffect::~GrDisplacementMapEffect() { |
480 } | 479 } |
481 | 480 |
482 bool GrDisplacementMapEffect::onIsEqual(const GrFragmentProcessor& sBase) const
{ | 481 bool GrDisplacementMapEffect::onIsEqual(const GrFragmentProcessor& sBase) const
{ |
483 const GrDisplacementMapEffect& s = sBase.cast<GrDisplacementMapEffect>(); | 482 const GrDisplacementMapEffect& s = sBase.cast<GrDisplacementMapEffect>(); |
484 return fDisplacementAccess.getTexture() == s.fDisplacementAccess.getTexture(
) && | 483 return fDisplacementAccess.getTexture() == s.fDisplacementAccess.getTexture(
) && |
485 fColorAccess.getTexture() == s.fColorAccess.getTexture() && | 484 fColorAccess.getTexture() == s.fColorAccess.getTexture() && |
486 fXChannelSelector == s.fXChannelSelector && | 485 fXChannelSelector == s.fXChannelSelector && |
487 fYChannelSelector == s.fYChannelSelector && | 486 fYChannelSelector == s.fYChannelSelector && |
488 fScale == s.fScale; | 487 fScale == s.fScale; |
489 } | 488 } |
490 | 489 |
491 const GrBackendFragmentProcessorFactory& GrDisplacementMapEffect::getFactory() c
onst { | 490 const GrBackendFragmentProcessorFactory& GrDisplacementMapEffect::getFactory() c
onst { |
492 return GrTBackendFragmentProcessorFactory<GrDisplacementMapEffect>::getInsta
nce(); | 491 return GrTBackendFragmentProcessorFactory<GrDisplacementMapEffect>::getInsta
nce(); |
493 } | 492 } |
494 | 493 |
495 void GrDisplacementMapEffect::onComputeInvariantOutput(InvariantOutput* inout) c
onst { | 494 void GrDisplacementMapEffect::onComputeInvariantOutput(InvariantOutput* inout) c
onst { |
496 // Any displacement offset bringing a pixel out of bounds will output a colo
r of (0,0,0,0), | 495 // Any displacement offset bringing a pixel out of bounds will output a colo
r of (0,0,0,0), |
497 // so the only way we'd get a constant alpha is if the input color image has
a constant alpha | 496 // so the only way we'd get a constant alpha is if the input color image has
a constant alpha |
498 // and no displacement offset push any texture coordinates out of bounds OR
if the constant | 497 // and no displacement offset push any texture coordinates out of bounds OR
if the constant |
499 // alpha is 0. Since this isn't trivial to compute at this point, let's assu
me the output is | 498 // alpha is 0. Since this isn't trivial to compute at this point, let's assu
me the output is |
500 // not of constant color when a displacement effect is applied. | 499 // not of constant color when a displacement effect is applied. |
501 inout->setToUnknown(); | 500 inout->setToUnknown(InvariantOutput::kWillNot_ReadInput); |
502 } | 501 } |
503 | 502 |
504 /////////////////////////////////////////////////////////////////////////////// | 503 /////////////////////////////////////////////////////////////////////////////// |
505 | 504 |
506 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrDisplacementMapEffect); | 505 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrDisplacementMapEffect); |
507 | 506 |
508 GrFragmentProcessor* GrDisplacementMapEffect::TestCreate(SkRandom* random, | 507 GrFragmentProcessor* GrDisplacementMapEffect::TestCreate(SkRandom* random, |
509 GrContext*, | 508 GrContext*, |
510 const GrDrawTargetCaps&, | 509 const GrDrawTargetCaps&, |
511 GrTexture* textures[]) { | 510 GrTexture* textures[]) { |
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632 void GrGLDisplacementMapEffect::GenKey(const GrProcessor& proc, | 631 void GrGLDisplacementMapEffect::GenKey(const GrProcessor& proc, |
633 const GrGLCaps&, GrProcessorKeyBuilder* b
) { | 632 const GrGLCaps&, GrProcessorKeyBuilder* b
) { |
634 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); | 633 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap
Effect>(); |
635 | 634 |
636 uint32_t xKey = displacementMap.xChannelSelector(); | 635 uint32_t xKey = displacementMap.xChannelSelector(); |
637 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; | 636 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit
s; |
638 | 637 |
639 b->add32(xKey | yKey); | 638 b->add32(xKey | yKey); |
640 } | 639 } |
641 #endif | 640 #endif |
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