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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This module contains the platform-specific code. This make the rest of the | 5 // This module contains the platform-specific code. This make the rest of the |
| 6 // code less dependent on operating system, compilers and runtime libraries. | 6 // code less dependent on operating system, compilers and runtime libraries. |
| 7 // This module does specifically not deal with differences between different | 7 // This module does specifically not deal with differences between different |
| 8 // processor architecture. | 8 // processor architecture. |
| 9 // The platform classes have the same definition for all platforms. The | 9 // The platform classes have the same definition for all platforms. The |
| 10 // implementation for a particular platform is put in platform_<os>.cc. | 10 // implementation for a particular platform is put in platform_<os>.cc. |
| 11 // The build system then uses the implementation for the target platform. | 11 // The build system then uses the implementation for the target platform. |
| 12 // | 12 // |
| 13 // This design has been chosen because it is simple and fast. Alternatively, | 13 // This design has been chosen because it is simple and fast. Alternatively, |
| 14 // the platform dependent classes could have been implemented using abstract | 14 // the platform dependent classes could have been implemented using abstract |
| 15 // superclasses with virtual methods and having specializations for each | 15 // superclasses with virtual methods and having specializations for each |
| 16 // platform. This design was rejected because it was more complicated and | 16 // platform. This design was rejected because it was more complicated and |
| 17 // slower. It would require factory methods for selecting the right | 17 // slower. It would require factory methods for selecting the right |
| 18 // implementation and the overhead of virtual methods for performance | 18 // implementation and the overhead of virtual methods for performance |
| 19 // sensitive like mutex locking/unlocking. | 19 // sensitive like mutex locking/unlocking. |
| 20 | 20 |
| 21 #ifndef V8_BASE_PLATFORM_PLATFORM_H_ | 21 #ifndef V8_BASE_PLATFORM_PLATFORM_H_ |
| 22 #define V8_BASE_PLATFORM_PLATFORM_H_ | 22 #define V8_BASE_PLATFORM_PLATFORM_H_ |
| 23 | 23 |
| 24 #include <stdarg.h> | 24 #include <cstdarg> |
| 25 #include <string> | 25 #include <string> |
| 26 #include <vector> | 26 #include <vector> |
| 27 | 27 |
| 28 #include "src/base/build_config.h" | 28 #include "src/base/build_config.h" |
| 29 #include "src/base/platform/mutex.h" | 29 #include "src/base/platform/mutex.h" |
| 30 #include "src/base/platform/semaphore.h" | 30 #include "src/base/platform/semaphore.h" |
| 31 | 31 |
| 32 #if V8_OS_QNX | 32 #if V8_OS_QNX |
| 33 #include "src/base/qnx-math.h" | 33 #include "src/base/qnx-math.h" |
| 34 #endif | 34 #endif |
| 35 | 35 |
| 36 // Microsoft Visual C++ specific stuff. | |
| 37 #if V8_LIBC_MSVCRT | |
| 38 | |
| 39 #include "src/base/win32-headers.h" | |
| 40 #include "src/base/win32-math.h" | |
| 41 | |
| 42 int strncasecmp(const char* s1, const char* s2, int n); | |
| 43 | |
| 44 // Visual C++ 2013 and higher implement this function. | |
| 45 #if (_MSC_VER < 1800) | |
| 46 inline int lrint(double flt) { | |
| 47 int intgr; | |
| 48 #if V8_TARGET_ARCH_IA32 || V8_TARGET_ARCH_X87 | |
| 49 __asm { | |
| 50 fld flt | |
| 51 fistp intgr | |
| 52 }; | |
| 53 #else | |
| 54 intgr = static_cast<int>(flt + 0.5); | |
| 55 if ((intgr & 1) != 0 && intgr - flt == 0.5) { | |
| 56 // If the number is halfway between two integers, round to the even one. | |
| 57 intgr--; | |
| 58 } | |
| 59 #endif | |
| 60 return intgr; | |
| 61 } | |
| 62 #endif // _MSC_VER < 1800 | |
| 63 | |
| 64 #endif // V8_LIBC_MSVCRT | |
| 65 | |
| 66 namespace v8 { | 36 namespace v8 { |
| 67 namespace base { | 37 namespace base { |
| 68 | 38 |
| 69 // ---------------------------------------------------------------------------- | 39 // ---------------------------------------------------------------------------- |
| 70 // Fast TLS support | 40 // Fast TLS support |
| 71 | 41 |
| 72 #ifndef V8_NO_FAST_TLS | 42 #ifndef V8_NO_FAST_TLS |
| 73 | 43 |
| 74 #if defined(_MSC_VER) && (V8_HOST_ARCH_IA32) | 44 #if V8_CC_MSVC && V8_HOST_ARCH_IA32 |
| 75 | 45 |
| 76 #define V8_FAST_TLS_SUPPORTED 1 | 46 #define V8_FAST_TLS_SUPPORTED 1 |
| 77 | 47 |
| 78 INLINE(intptr_t InternalGetExistingThreadLocal(intptr_t index)); | 48 INLINE(intptr_t InternalGetExistingThreadLocal(intptr_t index)); |
| 79 | 49 |
| 80 inline intptr_t InternalGetExistingThreadLocal(intptr_t index) { | 50 inline intptr_t InternalGetExistingThreadLocal(intptr_t index) { |
| 81 const intptr_t kTibInlineTlsOffset = 0xE10; | 51 const intptr_t kTibInlineTlsOffset = 0xE10; |
| 82 const intptr_t kTibExtraTlsOffset = 0xF94; | 52 const intptr_t kTibExtraTlsOffset = 0xF94; |
| 83 const intptr_t kMaxInlineSlots = 64; | 53 const intptr_t kMaxInlineSlots = 64; |
| 84 const intptr_t kMaxSlots = kMaxInlineSlots + 1024; | 54 const intptr_t kMaxSlots = kMaxInlineSlots + 1024; |
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| 499 char name_[kMaxThreadNameLength]; | 469 char name_[kMaxThreadNameLength]; |
| 500 int stack_size_; | 470 int stack_size_; |
| 501 Semaphore* start_semaphore_; | 471 Semaphore* start_semaphore_; |
| 502 | 472 |
| 503 DISALLOW_COPY_AND_ASSIGN(Thread); | 473 DISALLOW_COPY_AND_ASSIGN(Thread); |
| 504 }; | 474 }; |
| 505 | 475 |
| 506 } } // namespace v8::base | 476 } } // namespace v8::base |
| 507 | 477 |
| 508 #endif // V8_BASE_PLATFORM_PLATFORM_H_ | 478 #endif // V8_BASE_PLATFORM_PLATFORM_H_ |
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