| Index: Source/core/dom/ScriptRunner.h
|
| diff --git a/Source/core/dom/ScriptRunner.h b/Source/core/dom/ScriptRunner.h
|
| index ffd7bf2e9f80bf06c6fd0e4b4b79c7a7863055a9..e3236475d30eb1d3f5c92d34e6bfc0c1e8177bc0 100644
|
| --- a/Source/core/dom/ScriptRunner.h
|
| +++ b/Source/core/dom/ScriptRunner.h
|
| @@ -38,7 +38,6 @@ namespace blink {
|
|
|
| class ScriptResource;
|
| class Document;
|
| -class PendingScript;
|
| class ScriptLoader;
|
|
|
| class ScriptRunner final : public NoBaseWillBeGarbageCollectedFinalized<ScriptRunner> {
|
| @@ -51,7 +50,7 @@ public:
|
| ~ScriptRunner();
|
|
|
| enum ExecutionType { ASYNC_EXECUTION, IN_ORDER_EXECUTION };
|
| - void queueScriptForExecution(ScriptLoader*, ResourcePtr<ScriptResource>, ExecutionType);
|
| + void queueScriptForExecution(ScriptLoader*, ExecutionType);
|
| bool hasPendingScripts() const { return !m_scriptsToExecuteSoon.isEmpty() || !m_scriptsToExecuteInOrder.isEmpty() || !m_pendingAsyncScripts.isEmpty(); }
|
| void suspend();
|
| void resume();
|
| @@ -67,14 +66,12 @@ private:
|
|
|
| void timerFired(Timer<ScriptRunner>*);
|
|
|
| - void addPendingAsyncScript(ScriptLoader*, const PendingScript&);
|
| + void addPendingAsyncScript(ScriptLoader*);
|
|
|
| RawPtrWillBeMember<Document> m_document;
|
| - // FIXME: Oilpan: consider using heap vectors and hash map here;
|
| - // PendingScript does have a (trivial) destructor, however.
|
| - Vector<PendingScript> m_scriptsToExecuteInOrder;
|
| - Vector<PendingScript> m_scriptsToExecuteSoon; // http://www.whatwg.org/specs/web-apps/current-work/#set-of-scripts-that-will-execute-as-soon-as-possible
|
| - WillBeHeapHashMap<ScriptLoader*, PendingScript> m_pendingAsyncScripts;
|
| + Vector<ScriptLoader*> m_scriptsToExecuteInOrder;
|
| + Vector<ScriptLoader*> m_scriptsToExecuteSoon; // http://www.whatwg.org/specs/web-apps/current-work/#set-of-scripts-that-will-execute-as-soon-as-possible
|
| + HashSet<ScriptLoader*> m_pendingAsyncScripts;
|
| Timer<ScriptRunner> m_timer;
|
| };
|
|
|
|
|