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Side by Side Diff: Source/core/dom/ScriptRunner.h

Issue 656113002: Refactor Script(Loader|Runner): don't access Resources all over the place... (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: code review (haraken) Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2010 Google, Inc. All Rights Reserved. 2 * Copyright (C) 2010 Google, Inc. All Rights Reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 20 matching lines...) Expand all
31 #include "platform/heap/Handle.h" 31 #include "platform/heap/Handle.h"
32 #include "wtf/HashMap.h" 32 #include "wtf/HashMap.h"
33 #include "wtf/Noncopyable.h" 33 #include "wtf/Noncopyable.h"
34 #include "wtf/PassOwnPtr.h" 34 #include "wtf/PassOwnPtr.h"
35 #include "wtf/Vector.h" 35 #include "wtf/Vector.h"
36 36
37 namespace blink { 37 namespace blink {
38 38
39 class ScriptResource; 39 class ScriptResource;
40 class Document; 40 class Document;
41 class PendingScript;
42 class ScriptLoader; 41 class ScriptLoader;
43 42
44 class ScriptRunner final : public NoBaseWillBeGarbageCollectedFinalized<ScriptRu nner> { 43 class ScriptRunner final : public NoBaseWillBeGarbageCollectedFinalized<ScriptRu nner> {
45 WTF_MAKE_NONCOPYABLE(ScriptRunner); WTF_MAKE_FAST_ALLOCATED_WILL_BE_REMOVED; 44 WTF_MAKE_NONCOPYABLE(ScriptRunner); WTF_MAKE_FAST_ALLOCATED_WILL_BE_REMOVED;
46 public: 45 public:
47 static PassOwnPtrWillBeRawPtr<ScriptRunner> create(Document* document) 46 static PassOwnPtrWillBeRawPtr<ScriptRunner> create(Document* document)
48 { 47 {
49 return adoptPtrWillBeNoop(new ScriptRunner(document)); 48 return adoptPtrWillBeNoop(new ScriptRunner(document));
50 } 49 }
51 ~ScriptRunner(); 50 ~ScriptRunner();
52 51
53 enum ExecutionType { ASYNC_EXECUTION, IN_ORDER_EXECUTION }; 52 enum ExecutionType { ASYNC_EXECUTION, IN_ORDER_EXECUTION };
54 void queueScriptForExecution(ScriptLoader*, ResourcePtr<ScriptResource>, Exe cutionType); 53 void queueScriptForExecution(ScriptLoader*, ExecutionType);
55 bool hasPendingScripts() const { return !m_scriptsToExecuteSoon.isEmpty() || !m_scriptsToExecuteInOrder.isEmpty() || !m_pendingAsyncScripts.isEmpty(); } 54 bool hasPendingScripts() const { return !m_scriptsToExecuteSoon.isEmpty() || !m_scriptsToExecuteInOrder.isEmpty() || !m_pendingAsyncScripts.isEmpty(); }
56 void suspend(); 55 void suspend();
57 void resume(); 56 void resume();
58 void notifyScriptReady(ScriptLoader*, ExecutionType); 57 void notifyScriptReady(ScriptLoader*, ExecutionType);
59 void notifyScriptLoadError(ScriptLoader*, ExecutionType); 58 void notifyScriptLoadError(ScriptLoader*, ExecutionType);
60 59
61 void movePendingAsyncScript(ScriptRunner*, ScriptLoader*); 60 void movePendingAsyncScript(ScriptRunner*, ScriptLoader*);
62 61
63 void trace(Visitor*); 62 void trace(Visitor*);
64 63
65 private: 64 private:
66 explicit ScriptRunner(Document*); 65 explicit ScriptRunner(Document*);
67 66
68 void timerFired(Timer<ScriptRunner>*); 67 void timerFired(Timer<ScriptRunner>*);
69 68
70 void addPendingAsyncScript(ScriptLoader*, const PendingScript&); 69 void addPendingAsyncScript(ScriptLoader*);
71 70
72 RawPtrWillBeMember<Document> m_document; 71 RawPtrWillBeMember<Document> m_document;
73 // FIXME: Oilpan: consider using heap vectors and hash map here; 72 Vector<ScriptLoader*> m_scriptsToExecuteInOrder;
74 // PendingScript does have a (trivial) destructor, however. 73 Vector<ScriptLoader*> m_scriptsToExecuteSoon; // http://www.whatwg.org/specs /web-apps/current-work/#set-of-scripts-that-will-execute-as-soon-as-possible
75 Vector<PendingScript> m_scriptsToExecuteInOrder; 74 HashSet<ScriptLoader*> m_pendingAsyncScripts;
76 Vector<PendingScript> m_scriptsToExecuteSoon; // http://www.whatwg.org/specs /web-apps/current-work/#set-of-scripts-that-will-execute-as-soon-as-possible
77 WillBeHeapHashMap<ScriptLoader*, PendingScript> m_pendingAsyncScripts;
78 Timer<ScriptRunner> m_timer; 75 Timer<ScriptRunner> m_timer;
79 }; 76 };
80 77
81 } 78 }
82 79
83 #endif 80 #endif
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