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1 /* | 1 /* |
2 * Copyright (C) 2010 Google, Inc. All Rights Reserved. | 2 * Copyright (C) 2010 Google, Inc. All Rights Reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 20 matching lines...) Expand all Loading... |
31 #include "platform/heap/Handle.h" | 31 #include "platform/heap/Handle.h" |
32 #include "wtf/HashMap.h" | 32 #include "wtf/HashMap.h" |
33 #include "wtf/Noncopyable.h" | 33 #include "wtf/Noncopyable.h" |
34 #include "wtf/PassOwnPtr.h" | 34 #include "wtf/PassOwnPtr.h" |
35 #include "wtf/Vector.h" | 35 #include "wtf/Vector.h" |
36 | 36 |
37 namespace blink { | 37 namespace blink { |
38 | 38 |
39 class ScriptResource; | 39 class ScriptResource; |
40 class Document; | 40 class Document; |
41 class PendingScript; | |
42 class ScriptLoader; | 41 class ScriptLoader; |
43 | 42 |
44 class ScriptRunner final : public NoBaseWillBeGarbageCollectedFinalized<ScriptRu
nner> { | 43 class ScriptRunner final : public NoBaseWillBeGarbageCollectedFinalized<ScriptRu
nner> { |
45 WTF_MAKE_NONCOPYABLE(ScriptRunner); WTF_MAKE_FAST_ALLOCATED_WILL_BE_REMOVED; | 44 WTF_MAKE_NONCOPYABLE(ScriptRunner); WTF_MAKE_FAST_ALLOCATED_WILL_BE_REMOVED; |
46 public: | 45 public: |
47 static PassOwnPtrWillBeRawPtr<ScriptRunner> create(Document* document) | 46 static PassOwnPtrWillBeRawPtr<ScriptRunner> create(Document* document) |
48 { | 47 { |
49 return adoptPtrWillBeNoop(new ScriptRunner(document)); | 48 return adoptPtrWillBeNoop(new ScriptRunner(document)); |
50 } | 49 } |
51 ~ScriptRunner(); | 50 ~ScriptRunner(); |
52 | 51 |
53 enum ExecutionType { ASYNC_EXECUTION, IN_ORDER_EXECUTION }; | 52 enum ExecutionType { ASYNC_EXECUTION, IN_ORDER_EXECUTION }; |
54 void queueScriptForExecution(ScriptLoader*, ResourcePtr<ScriptResource>, Exe
cutionType); | 53 void queueScriptForExecution(ScriptLoader*, ExecutionType); |
55 bool hasPendingScripts() const { return !m_scriptsToExecuteSoon.isEmpty() ||
!m_scriptsToExecuteInOrder.isEmpty() || !m_pendingAsyncScripts.isEmpty(); } | 54 bool hasPendingScripts() const { return !m_scriptsToExecuteSoon.isEmpty() ||
!m_scriptsToExecuteInOrder.isEmpty() || !m_pendingAsyncScripts.isEmpty(); } |
56 void suspend(); | 55 void suspend(); |
57 void resume(); | 56 void resume(); |
58 void notifyScriptReady(ScriptLoader*, ExecutionType); | 57 void notifyScriptReady(ScriptLoader*, ExecutionType); |
59 void notifyScriptLoadError(ScriptLoader*, ExecutionType); | 58 void notifyScriptLoadError(ScriptLoader*, ExecutionType); |
60 | 59 |
61 void movePendingAsyncScript(ScriptRunner*, ScriptLoader*); | 60 void movePendingAsyncScript(ScriptRunner*, ScriptLoader*); |
62 | 61 |
63 void trace(Visitor*); | 62 void trace(Visitor*); |
64 | 63 |
65 private: | 64 private: |
66 explicit ScriptRunner(Document*); | 65 explicit ScriptRunner(Document*); |
67 | 66 |
68 void timerFired(Timer<ScriptRunner>*); | 67 void timerFired(Timer<ScriptRunner>*); |
69 | 68 |
70 void addPendingAsyncScript(ScriptLoader*, const PendingScript&); | 69 void addPendingAsyncScript(ScriptLoader*); |
71 | 70 |
72 RawPtrWillBeMember<Document> m_document; | 71 RawPtrWillBeMember<Document> m_document; |
73 // FIXME: Oilpan: consider using heap vectors and hash map here; | 72 Vector<ScriptLoader*> m_scriptsToExecuteInOrder; |
74 // PendingScript does have a (trivial) destructor, however. | 73 Vector<ScriptLoader*> m_scriptsToExecuteSoon; // http://www.whatwg.org/specs
/web-apps/current-work/#set-of-scripts-that-will-execute-as-soon-as-possible |
75 Vector<PendingScript> m_scriptsToExecuteInOrder; | 74 HashSet<ScriptLoader*> m_pendingAsyncScripts; |
76 Vector<PendingScript> m_scriptsToExecuteSoon; // http://www.whatwg.org/specs
/web-apps/current-work/#set-of-scripts-that-will-execute-as-soon-as-possible | |
77 WillBeHeapHashMap<ScriptLoader*, PendingScript> m_pendingAsyncScripts; | |
78 Timer<ScriptRunner> m_timer; | 75 Timer<ScriptRunner> m_timer; |
79 }; | 76 }; |
80 | 77 |
81 } | 78 } |
82 | 79 |
83 #endif | 80 #endif |
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