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Side by Side Diff: src/effects/gradients/SkGradientShader.cpp

Issue 655913003: Use texture strip atlas for color table filter (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGradientShaderPriv.h" 8 #include "SkGradientShaderPriv.h"
9 #include "SkLinearGradient.h" 9 #include "SkLinearGradient.h"
10 #include "SkRadialGradient.h" 10 #include "SkRadialGradient.h"
(...skipping 1141 matching lines...) Expand 10 before | Expand all | Expand 10 after
1152 fAtlas = GrTextureStripAtlas::GetAtlas(desc); 1152 fAtlas = GrTextureStripAtlas::GetAtlas(desc);
1153 SkASSERT(fAtlas); 1153 SkASSERT(fAtlas);
1154 1154
1155 // We always filter the gradient table. Each table is one row of a textu re, always y-clamp. 1155 // We always filter the gradient table. Each table is one row of a textu re, always y-clamp.
1156 GrTextureParams params; 1156 GrTextureParams params;
1157 params.setFilterMode(GrTextureParams::kBilerp_FilterMode); 1157 params.setFilterMode(GrTextureParams::kBilerp_FilterMode);
1158 params.setTileModeX(tileMode); 1158 params.setTileModeX(tileMode);
1159 1159
1160 fRow = fAtlas->lockRow(bitmap); 1160 fRow = fAtlas->lockRow(bitmap);
1161 if (-1 != fRow) { 1161 if (-1 != fRow) {
1162 fYCoord = fAtlas->getYOffset(fRow) + SK_ScalarHalf * 1162 fYCoord = fAtlas->getYOffset(fRow) + SK_ScalarHalf * fAtlas->getNorm alizedTexelHeight();
1163 fAtlas->getVerticalScaleFactor();
1164 fCoordTransform.reset(kCoordSet, matrix, fAtlas->getTexture()); 1163 fCoordTransform.reset(kCoordSet, matrix, fAtlas->getTexture());
1165 fTextureAccess.reset(fAtlas->getTexture(), params); 1164 fTextureAccess.reset(fAtlas->getTexture(), params);
1166 } else { 1165 } else {
1167 SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(ctx, bitmap , &params)); 1166 SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(ctx, bitmap , &params));
1168 fCoordTransform.reset(kCoordSet, matrix, texture); 1167 fCoordTransform.reset(kCoordSet, matrix, texture);
1169 fTextureAccess.reset(texture, params); 1168 fTextureAccess.reset(texture, params);
1170 fYCoord = SK_ScalarHalf; 1169 fYCoord = SK_ScalarHalf;
1171 } 1170 }
1172 this->addTextureAccess(&fTextureAccess); 1171 this->addTextureAccess(&fTextureAccess);
1173 } 1172 }
(...skipping 61 matching lines...) Expand 10 before | Expand all | Expand 10 after
1235 (*stops)[i] = stop; 1234 (*stops)[i] = stop;
1236 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f; 1235 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st op) : 1.f;
1237 } 1236 }
1238 } 1237 }
1239 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount)); 1238 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM odeCount));
1240 1239
1241 return outColors; 1240 return outColors;
1242 } 1241 }
1243 1242
1244 #endif 1243 #endif
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