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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "android_webview/browser/shared_renderer_state.h" | 5 #include "android_webview/browser/shared_renderer_state.h" |
| 6 | 6 |
| 7 #include "android_webview/browser/browser_view_renderer_client.h" | 7 #include "android_webview/browser/browser_view_renderer.h" |
| 8 #include "base/bind.h" | 8 #include "base/bind.h" |
| 9 #include "base/lazy_instance.h" | 9 #include "base/lazy_instance.h" |
| 10 #include "base/location.h" | 10 #include "base/location.h" |
| 11 | 11 |
| 12 namespace android_webview { | 12 namespace android_webview { |
| 13 | 13 |
| 14 namespace internal { | 14 namespace internal { |
| 15 | 15 |
| 16 class RequestDrawGLTracker { | 16 class RequestDrawGLTracker { |
| 17 public: | 17 public: |
| 18 RequestDrawGLTracker(); | 18 RequestDrawGLTracker(); |
| 19 bool ShouldRequestOnNoneUiThread(SharedRendererState* state); | 19 bool ShouldRequestOnNonUiThread(SharedRendererState* state); |
| 20 bool ShouldRequestOnUiThread(SharedRendererState* state); | 20 bool ShouldRequestOnUiThread(SharedRendererState* state); |
| 21 void DidRequestOnUiThread(); | 21 void DidRequestOnUiThread(); |
| 22 void ResetPending(); | 22 void ResetPending(); |
| 23 | 23 |
| 24 private: | 24 private: |
| 25 base::Lock lock_; | 25 base::Lock lock_; |
| 26 SharedRendererState* pending_ui_; | 26 SharedRendererState* pending_ui_; |
| 27 SharedRendererState* pending_non_ui_; | 27 SharedRendererState* pending_non_ui_; |
| 28 }; | 28 }; |
| 29 | 29 |
| 30 RequestDrawGLTracker::RequestDrawGLTracker() | 30 RequestDrawGLTracker::RequestDrawGLTracker() |
| 31 : pending_ui_(NULL), pending_non_ui_(NULL) { | 31 : pending_ui_(NULL), pending_non_ui_(NULL) { |
| 32 } | 32 } |
| 33 | 33 |
| 34 bool RequestDrawGLTracker::ShouldRequestOnNoneUiThread( | 34 bool RequestDrawGLTracker::ShouldRequestOnNonUiThread( |
| 35 SharedRendererState* state) { | 35 SharedRendererState* state) { |
| 36 base::AutoLock lock(lock_); | 36 base::AutoLock lock(lock_); |
| 37 if (pending_ui_ || pending_non_ui_) | 37 if (pending_ui_ || pending_non_ui_) |
| 38 return false; | 38 return false; |
| 39 pending_non_ui_ = state; | 39 pending_non_ui_ = state; |
| 40 return true; | 40 return true; |
| 41 } | 41 } |
| 42 | 42 |
| 43 bool RequestDrawGLTracker::ShouldRequestOnUiThread(SharedRendererState* state) { | 43 bool RequestDrawGLTracker::ShouldRequestOnUiThread(SharedRendererState* state) { |
| 44 base::AutoLock lock(lock_); | 44 base::AutoLock lock(lock_); |
| (...skipping 16 matching lines...) Expand all Loading... |
| 61 } // namespace internal | 61 } // namespace internal |
| 62 | 62 |
| 63 namespace { | 63 namespace { |
| 64 | 64 |
| 65 base::LazyInstance<internal::RequestDrawGLTracker> g_request_draw_gl_tracker = | 65 base::LazyInstance<internal::RequestDrawGLTracker> g_request_draw_gl_tracker = |
| 66 LAZY_INSTANCE_INITIALIZER; | 66 LAZY_INSTANCE_INITIALIZER; |
| 67 | 67 |
| 68 } | 68 } |
| 69 | 69 |
| 70 SharedRendererState::SharedRendererState( | 70 SharedRendererState::SharedRendererState( |
| 71 scoped_refptr<base::MessageLoopProxy> ui_loop, | 71 const scoped_refptr<base::SingleThreadTaskRunner>& ui_loop, |
| 72 BrowserViewRendererClient* client) | 72 BrowserViewRenderer* browser_view_renderer) |
| 73 : ui_loop_(ui_loop), | 73 : ui_loop_(ui_loop), |
| 74 client_on_ui_(client), | 74 browser_view_renderer_(browser_view_renderer), |
| 75 force_commit_(false), | 75 force_commit_(false), |
| 76 inside_hardware_release_(false), | 76 inside_hardware_release_(false), |
| 77 needs_force_invalidate_on_next_draw_gl_(false), | 77 needs_force_invalidate_on_next_draw_gl_(false), |
| 78 weak_factory_on_ui_thread_(this) { | 78 weak_factory_on_ui_thread_(this) { |
| 79 DCHECK(ui_loop_->BelongsToCurrentThread()); | 79 DCHECK(ui_loop_->BelongsToCurrentThread()); |
| 80 DCHECK(client_on_ui_); | 80 DCHECK(browser_view_renderer_); |
| 81 ui_thread_weak_ptr_ = weak_factory_on_ui_thread_.GetWeakPtr(); | 81 ui_thread_weak_ptr_ = weak_factory_on_ui_thread_.GetWeakPtr(); |
| 82 ResetRequestDrawGLCallback(); | 82 ResetRequestDrawGLCallback(); |
| 83 } | 83 } |
| 84 | 84 |
| 85 SharedRendererState::~SharedRendererState() { | 85 SharedRendererState::~SharedRendererState() { |
| 86 DCHECK(ui_loop_->BelongsToCurrentThread()); | 86 DCHECK(ui_loop_->BelongsToCurrentThread()); |
| 87 } | 87 } |
| 88 | 88 |
| 89 void SharedRendererState::ClientRequestDrawGL() { | 89 void SharedRendererState::ClientRequestDrawGL() { |
| 90 if (ui_loop_->BelongsToCurrentThread()) { | 90 if (ui_loop_->BelongsToCurrentThread()) { |
| 91 if (!g_request_draw_gl_tracker.Get().ShouldRequestOnUiThread(this)) | 91 if (!g_request_draw_gl_tracker.Get().ShouldRequestOnUiThread(this)) |
| 92 return; | 92 return; |
| 93 ClientRequestDrawGLOnUIThread(); | 93 ClientRequestDrawGLOnUIThread(); |
| 94 } else { | 94 } else { |
| 95 if (!g_request_draw_gl_tracker.Get().ShouldRequestOnNoneUiThread(this)) | 95 if (!g_request_draw_gl_tracker.Get().ShouldRequestOnNonUiThread(this)) |
| 96 return; | 96 return; |
| 97 base::Closure callback; | 97 base::Closure callback; |
| 98 { | 98 { |
| 99 base::AutoLock lock(lock_); | 99 base::AutoLock lock(lock_); |
| 100 callback = request_draw_gl_closure_; | 100 callback = request_draw_gl_closure_; |
| 101 } | 101 } |
| 102 ui_loop_->PostTask(FROM_HERE, callback); | 102 ui_loop_->PostTask(FROM_HERE, callback); |
| 103 } | 103 } |
| 104 } | 104 } |
| 105 | 105 |
| 106 void SharedRendererState::DidDrawGLProcess() { | 106 void SharedRendererState::DidDrawGLProcess() { |
| 107 g_request_draw_gl_tracker.Get().ResetPending(); | 107 g_request_draw_gl_tracker.Get().ResetPending(); |
| 108 } | 108 } |
| 109 | 109 |
| 110 void SharedRendererState::ResetRequestDrawGLCallback() { | 110 void SharedRendererState::ResetRequestDrawGLCallback() { |
| 111 DCHECK(ui_loop_->BelongsToCurrentThread()); | 111 DCHECK(ui_loop_->BelongsToCurrentThread()); |
| 112 base::AutoLock lock(lock_); | 112 base::AutoLock lock(lock_); |
| 113 request_draw_gl_cancelable_closure_.Reset( | 113 request_draw_gl_cancelable_closure_.Reset( |
| 114 base::Bind(&SharedRendererState::ClientRequestDrawGLOnUIThread, | 114 base::Bind(&SharedRendererState::ClientRequestDrawGLOnUIThread, |
| 115 base::Unretained(this))); | 115 base::Unretained(this))); |
| 116 request_draw_gl_closure_ = request_draw_gl_cancelable_closure_.callback(); | 116 request_draw_gl_closure_ = request_draw_gl_cancelable_closure_.callback(); |
| 117 } | 117 } |
| 118 | 118 |
| 119 void SharedRendererState::ClientRequestDrawGLOnUIThread() { | 119 void SharedRendererState::ClientRequestDrawGLOnUIThread() { |
| 120 DCHECK(ui_loop_->BelongsToCurrentThread()); | 120 DCHECK(ui_loop_->BelongsToCurrentThread()); |
| 121 ResetRequestDrawGLCallback(); | 121 ResetRequestDrawGLCallback(); |
| 122 if (!client_on_ui_->RequestDrawGL(NULL, false)) { | 122 if (!browser_view_renderer_->RequestDrawGL(NULL, false)) { |
| 123 g_request_draw_gl_tracker.Get().ResetPending(); | 123 g_request_draw_gl_tracker.Get().ResetPending(); |
| 124 LOG(ERROR) << "Failed to request GL process. Deadlock likely"; | 124 LOG(ERROR) << "Failed to request GL process. Deadlock likely"; |
| 125 } | 125 } |
| 126 } | 126 } |
| 127 | 127 |
| 128 void SharedRendererState::UpdateParentDrawConstraintsOnUIThread() { | 128 void SharedRendererState::UpdateParentDrawConstraintsOnUIThread() { |
| 129 DCHECK(ui_loop_->BelongsToCurrentThread()); | 129 DCHECK(ui_loop_->BelongsToCurrentThread()); |
| 130 client_on_ui_->UpdateParentDrawConstraints(); | 130 browser_view_renderer_->UpdateParentDrawConstraints(); |
| 131 } | 131 } |
| 132 | 132 |
| 133 void SharedRendererState::SetScrollOffset(gfx::Vector2d scroll_offset) { | 133 void SharedRendererState::SetScrollOffsetOnUI(gfx::Vector2d scroll_offset) { |
| 134 base::AutoLock lock(lock_); | 134 base::AutoLock lock(lock_); |
| 135 scroll_offset_ = scroll_offset; | 135 scroll_offset_ = scroll_offset; |
| 136 } | 136 } |
| 137 | 137 |
| 138 gfx::Vector2d SharedRendererState::GetScrollOffset() { | 138 gfx::Vector2d SharedRendererState::GetScrollOffsetOnRT() { |
| 139 base::AutoLock lock(lock_); | 139 base::AutoLock lock(lock_); |
| 140 return scroll_offset_; | 140 return scroll_offset_; |
| 141 } | 141 } |
| 142 | 142 |
| 143 bool SharedRendererState::HasCompositorFrame() const { | 143 bool SharedRendererState::HasCompositorFrameOnUI() const { |
| 144 base::AutoLock lock(lock_); | 144 base::AutoLock lock(lock_); |
| 145 return compositor_frame_.get(); | 145 return compositor_frame_.get(); |
| 146 } | 146 } |
| 147 | 147 |
| 148 void SharedRendererState::SetCompositorFrame( | 148 void SharedRendererState::SetCompositorFrameOnUI( |
| 149 scoped_ptr<cc::CompositorFrame> frame, bool force_commit) { | 149 scoped_ptr<cc::CompositorFrame> frame, |
| 150 bool force_commit) { |
| 150 base::AutoLock lock(lock_); | 151 base::AutoLock lock(lock_); |
| 151 DCHECK(!compositor_frame_.get()); | 152 DCHECK(!compositor_frame_.get()); |
| 152 compositor_frame_ = frame.Pass(); | 153 compositor_frame_ = frame.Pass(); |
| 153 force_commit_ = force_commit; | 154 force_commit_ = force_commit; |
| 154 } | 155 } |
| 155 | 156 |
| 156 scoped_ptr<cc::CompositorFrame> SharedRendererState::PassCompositorFrame() { | 157 scoped_ptr<cc::CompositorFrame> SharedRendererState::PassCompositorFrame() { |
| 157 base::AutoLock lock(lock_); | 158 base::AutoLock lock(lock_); |
| 158 return compositor_frame_.Pass(); | 159 return compositor_frame_.Pass(); |
| 159 } | 160 } |
| 160 | 161 |
| 161 bool SharedRendererState::ForceCommit() const { | 162 bool SharedRendererState::ForceCommitOnRT() const { |
| 162 base::AutoLock lock(lock_); | 163 base::AutoLock lock(lock_); |
| 163 return force_commit_; | 164 return force_commit_; |
| 164 } | 165 } |
| 165 | 166 |
| 166 bool SharedRendererState::UpdateDrawConstraints( | 167 bool SharedRendererState::UpdateDrawConstraintsOnRT( |
| 167 const ParentCompositorDrawConstraints& parent_draw_constraints) { | 168 const ParentCompositorDrawConstraints& parent_draw_constraints) { |
| 168 base::AutoLock lock(lock_); | 169 base::AutoLock lock(lock_); |
| 169 if (needs_force_invalidate_on_next_draw_gl_ || | 170 if (needs_force_invalidate_on_next_draw_gl_ || |
| 170 !parent_draw_constraints_.Equals(parent_draw_constraints)) { | 171 !parent_draw_constraints_.Equals(parent_draw_constraints)) { |
| 171 parent_draw_constraints_ = parent_draw_constraints; | 172 parent_draw_constraints_ = parent_draw_constraints; |
| 172 return true; | 173 return true; |
| 173 } | 174 } |
| 174 | 175 |
| 175 return false; | 176 return false; |
| 176 } | 177 } |
| 177 | 178 |
| 178 void SharedRendererState::PostExternalDrawConstraintsToChildCompositor( | 179 void SharedRendererState::PostExternalDrawConstraintsToChildCompositorOnRT( |
| 179 const ParentCompositorDrawConstraints& parent_draw_constraints) { | 180 const ParentCompositorDrawConstraints& parent_draw_constraints) { |
| 180 if (UpdateDrawConstraints(parent_draw_constraints)) { | 181 if (UpdateDrawConstraintsOnRT(parent_draw_constraints)) { |
| 181 // No need to hold the lock_ during the post task. | 182 // No need to hold the lock_ during the post task. |
| 182 ui_loop_->PostTask( | 183 ui_loop_->PostTask( |
| 183 FROM_HERE, | 184 FROM_HERE, |
| 184 base::Bind(&SharedRendererState::UpdateParentDrawConstraintsOnUIThread, | 185 base::Bind(&SharedRendererState::UpdateParentDrawConstraintsOnUIThread, |
| 185 ui_thread_weak_ptr_)); | 186 ui_thread_weak_ptr_)); |
| 186 } | 187 } |
| 187 } | 188 } |
| 188 | 189 |
| 189 void SharedRendererState::DidSkipCommitFrame() { | 190 void SharedRendererState::DidSkipCommitFrameOnRT() { |
| 190 ui_loop_->PostTask( | 191 ui_loop_->PostTask(FROM_HERE, |
| 191 FROM_HERE, | 192 base::Bind(&SharedRendererState::DidSkipCommitFrameOnUI, |
| 192 base::Bind(&SharedRendererState::DidSkipCommitFrameOnUIThread, | 193 ui_thread_weak_ptr_)); |
| 193 ui_thread_weak_ptr_)); | |
| 194 } | 194 } |
| 195 | 195 |
| 196 void SharedRendererState::DidSkipCommitFrameOnUIThread() { | 196 void SharedRendererState::DidSkipCommitFrameOnUI() { |
| 197 DCHECK(ui_loop_->BelongsToCurrentThread()); | 197 DCHECK(ui_loop_->BelongsToCurrentThread()); |
| 198 client_on_ui_->DidSkipCommitFrame(); | 198 browser_view_renderer_->DidSkipCommitFrame(); |
| 199 } | 199 } |
| 200 | 200 |
| 201 const ParentCompositorDrawConstraints | 201 ParentCompositorDrawConstraints |
| 202 SharedRendererState::ParentDrawConstraints() const { | 202 SharedRendererState::GetParentDrawConstraintsOnUI() const { |
| 203 base::AutoLock lock(lock_); | 203 base::AutoLock lock(lock_); |
| 204 return parent_draw_constraints_; | 204 return parent_draw_constraints_; |
| 205 } | 205 } |
| 206 | 206 |
| 207 void SharedRendererState::SetForceInvalidateOnNextDrawGL( | 207 void SharedRendererState::SetForceInvalidateOnNextDrawGLOnUI( |
| 208 bool needs_force_invalidate_on_next_draw_gl) { | 208 bool needs_force_invalidate_on_next_draw_gl) { |
| 209 base::AutoLock lock(lock_); | 209 base::AutoLock lock(lock_); |
| 210 needs_force_invalidate_on_next_draw_gl_ = | 210 needs_force_invalidate_on_next_draw_gl_ = |
| 211 needs_force_invalidate_on_next_draw_gl; | 211 needs_force_invalidate_on_next_draw_gl; |
| 212 } | 212 } |
| 213 | 213 |
| 214 bool SharedRendererState::NeedsForceInvalidateOnNextDrawGL() const { | 214 bool SharedRendererState::NeedsForceInvalidateOnNextDrawGLOnUI() const { |
| 215 base::AutoLock lock(lock_); | 215 base::AutoLock lock(lock_); |
| 216 return needs_force_invalidate_on_next_draw_gl_; | 216 return needs_force_invalidate_on_next_draw_gl_; |
| 217 } | 217 } |
| 218 | 218 |
| 219 void SharedRendererState::SetInsideHardwareRelease(bool inside) { | 219 void SharedRendererState::SetInsideHardwareRelease(bool inside) { |
| 220 base::AutoLock lock(lock_); | 220 base::AutoLock lock(lock_); |
| 221 inside_hardware_release_ = inside; | 221 inside_hardware_release_ = inside; |
| 222 } | 222 } |
| 223 | 223 |
| 224 bool SharedRendererState::IsInsideHardwareRelease() const { | 224 bool SharedRendererState::IsInsideHardwareRelease() const { |
| 225 base::AutoLock lock(lock_); | 225 base::AutoLock lock(lock_); |
| 226 return inside_hardware_release_; | 226 return inside_hardware_release_; |
| 227 } | 227 } |
| 228 | 228 |
| 229 void SharedRendererState::InsertReturnedResources( | 229 void SharedRendererState::InsertReturnedResourcesOnRT( |
| 230 const cc::ReturnedResourceArray& resources) { | 230 const cc::ReturnedResourceArray& resources) { |
| 231 base::AutoLock lock(lock_); | 231 base::AutoLock lock(lock_); |
| 232 returned_resources_.insert( | 232 returned_resources_.insert( |
| 233 returned_resources_.end(), resources.begin(), resources.end()); | 233 returned_resources_.end(), resources.begin(), resources.end()); |
| 234 } | 234 } |
| 235 | 235 |
| 236 void SharedRendererState::SwapReturnedResources( | 236 void SharedRendererState::SwapReturnedResourcesOnUI( |
| 237 cc::ReturnedResourceArray* resources) { | 237 cc::ReturnedResourceArray* resources) { |
| 238 DCHECK(resources->empty()); | 238 DCHECK(resources->empty()); |
| 239 base::AutoLock lock(lock_); | 239 base::AutoLock lock(lock_); |
| 240 resources->swap(returned_resources_); | 240 resources->swap(returned_resources_); |
| 241 } | 241 } |
| 242 | 242 |
| 243 bool SharedRendererState::ReturnedResourcesEmpty() const { | 243 bool SharedRendererState::ReturnedResourcesEmpty() const { |
| 244 base::AutoLock lock(lock_); | 244 base::AutoLock lock(lock_); |
| 245 return returned_resources_.empty(); | 245 return returned_resources_.empty(); |
| 246 } | 246 } |
| 247 | 247 |
| 248 InsideHardwareReleaseReset::InsideHardwareReleaseReset( | 248 InsideHardwareReleaseReset::InsideHardwareReleaseReset( |
| 249 SharedRendererState* shared_renderer_state) | 249 SharedRendererState* shared_renderer_state) |
| 250 : shared_renderer_state_(shared_renderer_state) { | 250 : shared_renderer_state_(shared_renderer_state) { |
| 251 DCHECK(!shared_renderer_state_->IsInsideHardwareRelease()); | 251 DCHECK(!shared_renderer_state_->IsInsideHardwareRelease()); |
| 252 shared_renderer_state_->SetInsideHardwareRelease(true); | 252 shared_renderer_state_->SetInsideHardwareRelease(true); |
| 253 } | 253 } |
| 254 | 254 |
| 255 InsideHardwareReleaseReset::~InsideHardwareReleaseReset() { | 255 InsideHardwareReleaseReset::~InsideHardwareReleaseReset() { |
| 256 shared_renderer_state_->SetInsideHardwareRelease(false); | 256 shared_renderer_state_->SetInsideHardwareRelease(false); |
| 257 } | 257 } |
| 258 | 258 |
| 259 } // namespace android_webview | 259 } // namespace android_webview |
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