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Side by Side Diff: src/gpu/effects/GrDistanceFieldTextureEffect.cpp

Issue 654313002: Auto-compare GrProcessors' texture accesses in isEqual(). (Closed) Base URL: https://skia.googlesource.com/skia.git@xformcomp
Patch Set: update Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrDistanceFieldTextureEffect.h" 8 #include "GrDistanceFieldTextureEffect.h"
9 #include "gl/builders/GrGLProgramBuilder.h" 9 #include "gl/builders/GrGLProgramBuilder.h"
10 #include "gl/GrGLProcessor.h" 10 #include "gl/GrGLProcessor.h"
(...skipping 180 matching lines...) Expand 10 before | Expand all | Expand 10 after
191 GrShaderVar::kAttribute _TypeModifier))) { 191 GrShaderVar::kAttribute _TypeModifier))) {
192 SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); 192 SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask));
193 this->addTextureAccess(&fTextureAccess); 193 this->addTextureAccess(&fTextureAccess);
194 #ifdef SK_GAMMA_APPLY_TO_A8 194 #ifdef SK_GAMMA_APPLY_TO_A8
195 this->addTextureAccess(&fGammaTextureAccess); 195 this->addTextureAccess(&fGammaTextureAccess);
196 #endif 196 #endif
197 } 197 }
198 198
199 bool GrDistanceFieldTextureEffect::onIsEqual(const GrGeometryProcessor& other) c onst { 199 bool GrDistanceFieldTextureEffect::onIsEqual(const GrGeometryProcessor& other) c onst {
200 const GrDistanceFieldTextureEffect& cte = other.cast<GrDistanceFieldTextureE ffect>(); 200 const GrDistanceFieldTextureEffect& cte = other.cast<GrDistanceFieldTextureE ffect>();
201 return fTextureAccess == cte.fTextureAccess && 201 return
202 #ifdef SK_GAMMA_APPLY_TO_A8 202 #ifdef SK_GAMMA_APPLY_TO_A8
203 fGammaTextureAccess == cte.fGammaTextureAccess &&
204 fLuminance == cte.fLuminance && 203 fLuminance == cte.fLuminance &&
205 #endif 204 #endif
206 fFlags == cte.fFlags; 205 fFlags == cte.fFlags;
207 } 206 }
208 207
209 void GrDistanceFieldTextureEffect::onComputeInvariantOutput(InvariantOutput* ino ut) const { 208 void GrDistanceFieldTextureEffect::onComputeInvariantOutput(InvariantOutput* ino ut) const {
210 inout->mulByUnknownAlpha(); 209 inout->mulByUnknownAlpha();
211 } 210 }
212 211
213 const GrBackendGeometryProcessorFactory& GrDistanceFieldTextureEffect::getFactor y() const { 212 const GrBackendGeometryProcessorFactory& GrDistanceFieldTextureEffect::getFactor y() const {
(...skipping 161 matching lines...) Expand 10 before | Expand all | Expand 10 after
375 , fInTextureCoords(this->addVertexAttrib(GrShaderVar("inTextureCoords", 374 , fInTextureCoords(this->addVertexAttrib(GrShaderVar("inTextureCoords",
376 kVec2f_GrSLType, 375 kVec2f_GrSLType,
377 GrShaderVar::kAttribute_TypeModifier))) { 376 GrShaderVar::kAttribute_TypeModifier))) {
378 SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); 377 SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask));
379 this->addTextureAccess(&fTextureAccess); 378 this->addTextureAccess(&fTextureAccess);
380 } 379 }
381 380
382 bool GrDistanceFieldNoGammaTextureEffect::onIsEqual(const GrGeometryProcessor& o ther) const { 381 bool GrDistanceFieldNoGammaTextureEffect::onIsEqual(const GrGeometryProcessor& o ther) const {
383 const GrDistanceFieldNoGammaTextureEffect& cte = 382 const GrDistanceFieldNoGammaTextureEffect& cte =
384 other.cast<GrDistanceFieldNoGam maTextureEffect>(); 383 other.cast<GrDistanceFieldNoGam maTextureEffect>();
385 return fTextureAccess == cte.fTextureAccess && fFlags == cte.fFlags; 384 return fFlags == cte.fFlags;
386 } 385 }
387 386
388 void GrDistanceFieldNoGammaTextureEffect::onComputeInvariantOutput(InvariantOutp ut* inout) const { 387 void GrDistanceFieldNoGammaTextureEffect::onComputeInvariantOutput(InvariantOutp ut* inout) const {
389 inout->mulByUnknownAlpha(); 388 inout->mulByUnknownAlpha();
390 } 389 }
391 390
392 const GrBackendGeometryProcessorFactory& GrDistanceFieldNoGammaTextureEffect::ge tFactory() const { 391 const GrBackendGeometryProcessorFactory& GrDistanceFieldNoGammaTextureEffect::ge tFactory() const {
393 return GrTBackendGeometryProcessorFactory<GrDistanceFieldNoGammaTextureEffec t>::getInstance(); 392 return GrTBackendGeometryProcessorFactory<GrDistanceFieldNoGammaTextureEffec t>::getInstance();
394 } 393 }
395 394
(...skipping 227 matching lines...) Expand 10 before | Expand all | Expand 10 after
623 kVec2f_GrSLType, 622 kVec2f_GrSLType,
624 GrShaderVar::kAttribute _TypeModifier))) { 623 GrShaderVar::kAttribute _TypeModifier))) {
625 SkASSERT(!(flags & ~kLCD_DistanceFieldEffectMask) && (flags & kUseLCD_Distan ceFieldEffectFlag)); 624 SkASSERT(!(flags & ~kLCD_DistanceFieldEffectMask) && (flags & kUseLCD_Distan ceFieldEffectFlag));
626 625
627 this->addTextureAccess(&fTextureAccess); 626 this->addTextureAccess(&fTextureAccess);
628 this->addTextureAccess(&fGammaTextureAccess); 627 this->addTextureAccess(&fGammaTextureAccess);
629 } 628 }
630 629
631 bool GrDistanceFieldLCDTextureEffect::onIsEqual(const GrGeometryProcessor& other ) const { 630 bool GrDistanceFieldLCDTextureEffect::onIsEqual(const GrGeometryProcessor& other ) const {
632 const GrDistanceFieldLCDTextureEffect& cte = other.cast<GrDistanceFieldLCDTe xtureEffect>(); 631 const GrDistanceFieldLCDTextureEffect& cte = other.cast<GrDistanceFieldLCDTe xtureEffect>();
633 return (fTextureAccess == cte.fTextureAccess && 632 return (fTextColor == cte.fTextColor &&
634 fGammaTextureAccess == cte.fGammaTextureAccess &&
635 fTextColor == cte.fTextColor &&
636 fFlags == cte.fFlags); 633 fFlags == cte.fFlags);
637 } 634 }
638 635
639 void GrDistanceFieldLCDTextureEffect::onComputeInvariantOutput(InvariantOutput* inout) const { 636 void GrDistanceFieldLCDTextureEffect::onComputeInvariantOutput(InvariantOutput* inout) const {
640 inout->mulByUnknownColor(); 637 inout->mulByUnknownColor();
641 } 638 }
642 639
643 const GrBackendGeometryProcessorFactory& GrDistanceFieldLCDTextureEffect::getFac tory() const { 640 const GrBackendGeometryProcessorFactory& GrDistanceFieldLCDTextureEffect::getFac tory() const {
644 return GrTBackendGeometryProcessorFactory<GrDistanceFieldLCDTextureEffect>:: getInstance(); 641 return GrTBackendGeometryProcessorFactory<GrDistanceFieldLCDTextureEffect>:: getInstance();
645 } 642 }
(...skipping 28 matching lines...) Expand all
674 random->nextULessThan(256), 671 random->nextULessThan(256),
675 random->nextULessThan(256)); 672 random->nextULessThan(256));
676 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; 673 uint32_t flags = kUseLCD_DistanceFieldEffectFlag;
677 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; 674 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0;
678 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; 675 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0;
679 return GrDistanceFieldLCDTextureEffect::Create(textures[texIdx], params, 676 return GrDistanceFieldLCDTextureEffect::Create(textures[texIdx], params,
680 textures[texIdx2], params2, 677 textures[texIdx2], params2,
681 textColor, 678 textColor,
682 flags); 679 flags);
683 } 680 }
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