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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrDistanceFieldTextureEffect.h" | 8 #include "GrDistanceFieldTextureEffect.h" |
9 #include "gl/builders/GrGLProgramBuilder.h" | 9 #include "gl/builders/GrGLProgramBuilder.h" |
10 #include "gl/GrGLProcessor.h" | 10 #include "gl/GrGLProcessor.h" |
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191 GrShaderVar::kAttribute
_TypeModifier))) { | 191 GrShaderVar::kAttribute
_TypeModifier))) { |
192 SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); | 192 SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); |
193 this->addTextureAccess(&fTextureAccess); | 193 this->addTextureAccess(&fTextureAccess); |
194 #ifdef SK_GAMMA_APPLY_TO_A8 | 194 #ifdef SK_GAMMA_APPLY_TO_A8 |
195 this->addTextureAccess(&fGammaTextureAccess); | 195 this->addTextureAccess(&fGammaTextureAccess); |
196 #endif | 196 #endif |
197 } | 197 } |
198 | 198 |
199 bool GrDistanceFieldTextureEffect::onIsEqual(const GrGeometryProcessor& other) c
onst { | 199 bool GrDistanceFieldTextureEffect::onIsEqual(const GrGeometryProcessor& other) c
onst { |
200 const GrDistanceFieldTextureEffect& cte = other.cast<GrDistanceFieldTextureE
ffect>(); | 200 const GrDistanceFieldTextureEffect& cte = other.cast<GrDistanceFieldTextureE
ffect>(); |
201 return fTextureAccess == cte.fTextureAccess && | 201 return |
202 #ifdef SK_GAMMA_APPLY_TO_A8 | 202 #ifdef SK_GAMMA_APPLY_TO_A8 |
203 fGammaTextureAccess == cte.fGammaTextureAccess && | |
204 fLuminance == cte.fLuminance && | 203 fLuminance == cte.fLuminance && |
205 #endif | 204 #endif |
206 fFlags == cte.fFlags; | 205 fFlags == cte.fFlags; |
207 } | 206 } |
208 | 207 |
209 void GrDistanceFieldTextureEffect::onComputeInvariantOutput(InvariantOutput* ino
ut) const { | 208 void GrDistanceFieldTextureEffect::onComputeInvariantOutput(InvariantOutput* ino
ut) const { |
210 inout->mulByUnknownAlpha(); | 209 inout->mulByUnknownAlpha(); |
211 } | 210 } |
212 | 211 |
213 const GrBackendGeometryProcessorFactory& GrDistanceFieldTextureEffect::getFactor
y() const { | 212 const GrBackendGeometryProcessorFactory& GrDistanceFieldTextureEffect::getFactor
y() const { |
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375 , fInTextureCoords(this->addVertexAttrib(GrShaderVar("inTextureCoords", | 374 , fInTextureCoords(this->addVertexAttrib(GrShaderVar("inTextureCoords", |
376 kVec2f_GrSLType, | 375 kVec2f_GrSLType, |
377 GrShaderVar::kAttribute_TypeModifier))) { | 376 GrShaderVar::kAttribute_TypeModifier))) { |
378 SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); | 377 SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); |
379 this->addTextureAccess(&fTextureAccess); | 378 this->addTextureAccess(&fTextureAccess); |
380 } | 379 } |
381 | 380 |
382 bool GrDistanceFieldNoGammaTextureEffect::onIsEqual(const GrGeometryProcessor& o
ther) const { | 381 bool GrDistanceFieldNoGammaTextureEffect::onIsEqual(const GrGeometryProcessor& o
ther) const { |
383 const GrDistanceFieldNoGammaTextureEffect& cte = | 382 const GrDistanceFieldNoGammaTextureEffect& cte = |
384 other.cast<GrDistanceFieldNoGam
maTextureEffect>(); | 383 other.cast<GrDistanceFieldNoGam
maTextureEffect>(); |
385 return fTextureAccess == cte.fTextureAccess && fFlags == cte.fFlags; | 384 return fFlags == cte.fFlags; |
386 } | 385 } |
387 | 386 |
388 void GrDistanceFieldNoGammaTextureEffect::onComputeInvariantOutput(InvariantOutp
ut* inout) const { | 387 void GrDistanceFieldNoGammaTextureEffect::onComputeInvariantOutput(InvariantOutp
ut* inout) const { |
389 inout->mulByUnknownAlpha(); | 388 inout->mulByUnknownAlpha(); |
390 } | 389 } |
391 | 390 |
392 const GrBackendGeometryProcessorFactory& GrDistanceFieldNoGammaTextureEffect::ge
tFactory() const { | 391 const GrBackendGeometryProcessorFactory& GrDistanceFieldNoGammaTextureEffect::ge
tFactory() const { |
393 return GrTBackendGeometryProcessorFactory<GrDistanceFieldNoGammaTextureEffec
t>::getInstance(); | 392 return GrTBackendGeometryProcessorFactory<GrDistanceFieldNoGammaTextureEffec
t>::getInstance(); |
394 } | 393 } |
395 | 394 |
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623 kVec2f_GrSLType, | 622 kVec2f_GrSLType, |
624 GrShaderVar::kAttribute
_TypeModifier))) { | 623 GrShaderVar::kAttribute
_TypeModifier))) { |
625 SkASSERT(!(flags & ~kLCD_DistanceFieldEffectMask) && (flags & kUseLCD_Distan
ceFieldEffectFlag)); | 624 SkASSERT(!(flags & ~kLCD_DistanceFieldEffectMask) && (flags & kUseLCD_Distan
ceFieldEffectFlag)); |
626 | 625 |
627 this->addTextureAccess(&fTextureAccess); | 626 this->addTextureAccess(&fTextureAccess); |
628 this->addTextureAccess(&fGammaTextureAccess); | 627 this->addTextureAccess(&fGammaTextureAccess); |
629 } | 628 } |
630 | 629 |
631 bool GrDistanceFieldLCDTextureEffect::onIsEqual(const GrGeometryProcessor& other
) const { | 630 bool GrDistanceFieldLCDTextureEffect::onIsEqual(const GrGeometryProcessor& other
) const { |
632 const GrDistanceFieldLCDTextureEffect& cte = other.cast<GrDistanceFieldLCDTe
xtureEffect>(); | 631 const GrDistanceFieldLCDTextureEffect& cte = other.cast<GrDistanceFieldLCDTe
xtureEffect>(); |
633 return (fTextureAccess == cte.fTextureAccess && | 632 return (fTextColor == cte.fTextColor && |
634 fGammaTextureAccess == cte.fGammaTextureAccess && | |
635 fTextColor == cte.fTextColor && | |
636 fFlags == cte.fFlags); | 633 fFlags == cte.fFlags); |
637 } | 634 } |
638 | 635 |
639 void GrDistanceFieldLCDTextureEffect::onComputeInvariantOutput(InvariantOutput*
inout) const { | 636 void GrDistanceFieldLCDTextureEffect::onComputeInvariantOutput(InvariantOutput*
inout) const { |
640 inout->mulByUnknownColor(); | 637 inout->mulByUnknownColor(); |
641 } | 638 } |
642 | 639 |
643 const GrBackendGeometryProcessorFactory& GrDistanceFieldLCDTextureEffect::getFac
tory() const { | 640 const GrBackendGeometryProcessorFactory& GrDistanceFieldLCDTextureEffect::getFac
tory() const { |
644 return GrTBackendGeometryProcessorFactory<GrDistanceFieldLCDTextureEffect>::
getInstance(); | 641 return GrTBackendGeometryProcessorFactory<GrDistanceFieldLCDTextureEffect>::
getInstance(); |
645 } | 642 } |
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674 random->nextULessThan(256), | 671 random->nextULessThan(256), |
675 random->nextULessThan(256)); | 672 random->nextULessThan(256)); |
676 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; | 673 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; |
677 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; | 674 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; |
678 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; | 675 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; |
679 return GrDistanceFieldLCDTextureEffect::Create(textures[texIdx], params, | 676 return GrDistanceFieldLCDTextureEffect::Create(textures[texIdx], params, |
680 textures[texIdx2], params2, | 677 textures[texIdx2], params2, |
681 textColor, | 678 textColor, |
682 flags); | 679 flags); |
683 } | 680 } |
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