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Side by Side Diff: src/effects/SkDisplacementMapEffect.cpp

Issue 654313002: Auto-compare GrProcessors' texture accesses in isEqual(). (Closed) Base URL: https://skia.googlesource.com/skia.git@xformcomp
Patch Set: update Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkDisplacementMapEffect.h" 8 #include "SkDisplacementMapEffect.h"
9 #include "SkReadBuffer.h" 9 #include "SkReadBuffer.h"
10 #include "SkWriteBuffer.h" 10 #include "SkWriteBuffer.h"
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474 this->addCoordTransform(&fColorTransform); 474 this->addCoordTransform(&fColorTransform);
475 this->addTextureAccess(&fColorAccess); 475 this->addTextureAccess(&fColorAccess);
476 this->setWillNotUseInputColor(); 476 this->setWillNotUseInputColor();
477 } 477 }
478 478
479 GrDisplacementMapEffect::~GrDisplacementMapEffect() { 479 GrDisplacementMapEffect::~GrDisplacementMapEffect() {
480 } 480 }
481 481
482 bool GrDisplacementMapEffect::onIsEqual(const GrFragmentProcessor& sBase) const { 482 bool GrDisplacementMapEffect::onIsEqual(const GrFragmentProcessor& sBase) const {
483 const GrDisplacementMapEffect& s = sBase.cast<GrDisplacementMapEffect>(); 483 const GrDisplacementMapEffect& s = sBase.cast<GrDisplacementMapEffect>();
484 return fDisplacementAccess.getTexture() == s.fDisplacementAccess.getTexture( ) && 484 return fXChannelSelector == s.fXChannelSelector &&
485 fColorAccess.getTexture() == s.fColorAccess.getTexture() &&
486 fXChannelSelector == s.fXChannelSelector &&
487 fYChannelSelector == s.fYChannelSelector && 485 fYChannelSelector == s.fYChannelSelector &&
488 fScale == s.fScale; 486 fScale == s.fScale;
489 } 487 }
490 488
491 const GrBackendFragmentProcessorFactory& GrDisplacementMapEffect::getFactory() c onst { 489 const GrBackendFragmentProcessorFactory& GrDisplacementMapEffect::getFactory() c onst {
492 return GrTBackendFragmentProcessorFactory<GrDisplacementMapEffect>::getInsta nce(); 490 return GrTBackendFragmentProcessorFactory<GrDisplacementMapEffect>::getInsta nce();
493 } 491 }
494 492
495 void GrDisplacementMapEffect::onComputeInvariantOutput(InvariantOutput* inout) c onst { 493 void GrDisplacementMapEffect::onComputeInvariantOutput(InvariantOutput* inout) c onst {
496 // Any displacement offset bringing a pixel out of bounds will output a colo r of (0,0,0,0), 494 // Any displacement offset bringing a pixel out of bounds will output a colo r of (0,0,0,0),
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632 void GrGLDisplacementMapEffect::GenKey(const GrProcessor& proc, 630 void GrGLDisplacementMapEffect::GenKey(const GrProcessor& proc,
633 const GrGLCaps&, GrProcessorKeyBuilder* b ) { 631 const GrGLCaps&, GrProcessorKeyBuilder* b ) {
634 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap Effect>(); 632 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap Effect>();
635 633
636 uint32_t xKey = displacementMap.xChannelSelector(); 634 uint32_t xKey = displacementMap.xChannelSelector();
637 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit s; 635 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit s;
638 636
639 b->add32(xKey | yKey); 637 b->add32(xKey | yKey);
640 } 638 }
641 #endif 639 #endif
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