| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrFragmentProcessor_DEFINED | 8 #ifndef GrFragmentProcessor_DEFINED |
| 9 #define GrFragmentProcessor_DEFINED | 9 #define GrFragmentProcessor_DEFINED |
| 10 | 10 |
| (...skipping 27 matching lines...) Expand all Loading... |
| 38 /** Will this prceossor read the source color value? */ | 38 /** Will this prceossor read the source color value? */ |
| 39 bool willUseInputColor() const { return fWillUseInputColor; } | 39 bool willUseInputColor() const { return fWillUseInputColor; } |
| 40 | 40 |
| 41 /** Returns true if this and other prceossor conservatively draw identically
. It can only return | 41 /** Returns true if this and other prceossor conservatively draw identically
. It can only return |
| 42 true when the two prceossor are of the same subclass (i.e. they return t
he same object from | 42 true when the two prceossor are of the same subclass (i.e. they return t
he same object from |
| 43 from getFactory()). | 43 from getFactory()). |
| 44 | 44 |
| 45 A return value of true from isEqual() should not be used to test whether
the prceossor would | 45 A return value of true from isEqual() should not be used to test whether
the prceossor would |
| 46 generate the same shader code. To test for identical code generation use
the prceossor' keys | 46 generate the same shader code. To test for identical code generation use
the prceossor' keys |
| 47 computed by the GrBackendProcessorFactory. */ | 47 computed by the GrBackendProcessorFactory. */ |
| 48 bool isEqual(const GrFragmentProcessor& other) const { | 48 bool isEqual(const GrFragmentProcessor& that) const { |
| 49 if (&this->getFactory() != &other.getFactory() || !this->hasSameTransfor
ms(other)) { | 49 if (&this->getFactory() != &that.getFactory() || |
| 50 !this->hasSameTransforms(that) || |
| 51 !this->hasSameTextureAccesses(that)) { |
| 50 return false; | 52 return false; |
| 51 } | 53 } |
| 52 bool result = this->onIsEqual(other); | 54 return this->onIsEqual(that); |
| 53 #ifdef SK_DEBUG | |
| 54 if (result) { | |
| 55 this->assertTexturesEqual(other); | |
| 56 } | |
| 57 #endif | |
| 58 return result; | |
| 59 } | 55 } |
| 60 | 56 |
| 61 protected: | 57 protected: |
| 62 /** | 58 /** |
| 63 * Fragment Processor subclasses call this from their constructor to registe
r coordinate | 59 * Fragment Processor subclasses call this from their constructor to registe
r coordinate |
| 64 * transformations. Coord transforms provide a mechanism for a processor to
receive coordinates | 60 * transformations. Coord transforms provide a mechanism for a processor to
receive coordinates |
| 65 * in their FS code. The matrix expresses a transformation from local space.
For a given | 61 * in their FS code. The matrix expresses a transformation from local space.
For a given |
| 66 * fragment the matrix will be applied to the local coordinate that maps to
the fragment. | 62 * fragment the matrix will be applied to the local coordinate that maps to
the fragment. |
| 67 * | 63 * |
| 68 * When the transformation has perspective, the transformed coordinates will
have | 64 * When the transformation has perspective, the transformed coordinates will
have |
| (...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 104 bool hasSameTransforms(const GrFragmentProcessor&) const; | 100 bool hasSameTransforms(const GrFragmentProcessor&) const; |
| 105 | 101 |
| 106 SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms; | 102 SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms; |
| 107 bool fWillReadDstColor; | 103 bool fWillReadDstColor; |
| 108 bool fWillUseInputColor; | 104 bool fWillUseInputColor; |
| 109 | 105 |
| 110 typedef GrProcessor INHERITED; | 106 typedef GrProcessor INHERITED; |
| 111 }; | 107 }; |
| 112 | 108 |
| 113 #endif | 109 #endif |
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