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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gl/builders/GrGLProgramBuilder.h" | 8 #include "gl/builders/GrGLProgramBuilder.h" |
9 #include "GrYUVtoRGBEffect.h" | 9 #include "GrYUVtoRGBEffect.h" |
10 | 10 |
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95 , fUAccess(uTexture) | 95 , fUAccess(uTexture) |
96 , fVAccess(vTexture) | 96 , fVAccess(vTexture) |
97 , fColorSpace(colorSpace) { | 97 , fColorSpace(colorSpace) { |
98 this->addCoordTransform(&fCoordTransform); | 98 this->addCoordTransform(&fCoordTransform); |
99 this->addTextureAccess(&fYAccess); | 99 this->addTextureAccess(&fYAccess); |
100 this->addTextureAccess(&fUAccess); | 100 this->addTextureAccess(&fUAccess); |
101 this->addTextureAccess(&fVAccess); | 101 this->addTextureAccess(&fVAccess); |
102 this->setWillNotUseInputColor(); | 102 this->setWillNotUseInputColor(); |
103 } | 103 } |
104 | 104 |
105 virtual bool onIsEqual(const GrProcessor& sBase) const { | 105 virtual bool onIsEqual(const GrFragmentProcessor& sBase) const { |
106 const YUVtoRGBEffect& s = sBase.cast<YUVtoRGBEffect>(); | 106 const YUVtoRGBEffect& s = sBase.cast<YUVtoRGBEffect>(); |
107 return fYAccess.getTexture() == s.fYAccess.getTexture() && | 107 return fYAccess.getTexture() == s.fYAccess.getTexture() && |
108 fUAccess.getTexture() == s.fUAccess.getTexture() && | 108 fUAccess.getTexture() == s.fUAccess.getTexture() && |
109 fVAccess.getTexture() == s.fVAccess.getTexture() && | 109 fVAccess.getTexture() == s.fVAccess.getTexture() && |
110 fColorSpace == s.getColorSpace(); | 110 fColorSpace == s.getColorSpace(); |
111 } | 111 } |
112 | 112 |
113 virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERR
IDE { | 113 virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERR
IDE { |
114 // YUV is opaque | 114 // YUV is opaque |
115 inout->setToOther(kA_GrColorComponentFlag, 0xFF << GrColor_SHIFT_A); | 115 inout->setToOther(kA_GrColorComponentFlag, 0xFF << GrColor_SHIFT_A); |
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136 0.0f, 0.0f, 0.0f, 1.0}; | 136 0.0f, 0.0f, 0.0f, 1.0}; |
137 } | 137 } |
138 | 138 |
139 ////////////////////////////////////////////////////////////////////////////// | 139 ////////////////////////////////////////////////////////////////////////////// |
140 | 140 |
141 GrFragmentProcessor* | 141 GrFragmentProcessor* |
142 GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vT
exture, | 142 GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vT
exture, |
143 SkYUVColorSpace colorSpace) { | 143 SkYUVColorSpace colorSpace) { |
144 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, colorSpace); | 144 return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, colorSpace); |
145 } | 145 } |
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