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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrDistanceFieldTextureEffect.h" | 8 #include "GrDistanceFieldTextureEffect.h" |
| 9 #include "gl/builders/GrGLProgramBuilder.h" | 9 #include "gl/builders/GrGLProgramBuilder.h" |
| 10 #include "gl/GrGLProcessor.h" | 10 #include "gl/GrGLProcessor.h" |
| (...skipping 178 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 189 , fInTextureCoords(this->addVertexAttrib(GrShaderVar("inTextureCoords", | 189 , fInTextureCoords(this->addVertexAttrib(GrShaderVar("inTextureCoords", |
| 190 kVec2f_GrSLType, | 190 kVec2f_GrSLType, |
| 191 GrShaderVar::kAttribute
_TypeModifier))) { | 191 GrShaderVar::kAttribute
_TypeModifier))) { |
| 192 SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); | 192 SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); |
| 193 this->addTextureAccess(&fTextureAccess); | 193 this->addTextureAccess(&fTextureAccess); |
| 194 #ifdef SK_GAMMA_APPLY_TO_A8 | 194 #ifdef SK_GAMMA_APPLY_TO_A8 |
| 195 this->addTextureAccess(&fGammaTextureAccess); | 195 this->addTextureAccess(&fGammaTextureAccess); |
| 196 #endif | 196 #endif |
| 197 } | 197 } |
| 198 | 198 |
| 199 bool GrDistanceFieldTextureEffect::onIsEqual(const GrProcessor& other) const { | 199 bool GrDistanceFieldTextureEffect::onIsEqual(const GrGeometryProcessor& other) c
onst { |
| 200 const GrDistanceFieldTextureEffect& cte = other.cast<GrDistanceFieldTextureE
ffect>(); | 200 const GrDistanceFieldTextureEffect& cte = other.cast<GrDistanceFieldTextureE
ffect>(); |
| 201 return fTextureAccess == cte.fTextureAccess && | 201 return fTextureAccess == cte.fTextureAccess && |
| 202 #ifdef SK_GAMMA_APPLY_TO_A8 | 202 #ifdef SK_GAMMA_APPLY_TO_A8 |
| 203 fGammaTextureAccess == cte.fGammaTextureAccess && | 203 fGammaTextureAccess == cte.fGammaTextureAccess && |
| 204 fLuminance == cte.fLuminance && | 204 fLuminance == cte.fLuminance && |
| 205 #endif | 205 #endif |
| 206 fFlags == cte.fFlags; | 206 fFlags == cte.fFlags; |
| 207 } | 207 } |
| 208 | 208 |
| 209 void GrDistanceFieldTextureEffect::onComputeInvariantOutput(InvariantOutput* ino
ut) const { | 209 void GrDistanceFieldTextureEffect::onComputeInvariantOutput(InvariantOutput* ino
ut) const { |
| (...skipping 162 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 372 uint32_t fla
gs) | 372 uint32_t fla
gs) |
| 373 : fTextureAccess(texture, params) | 373 : fTextureAccess(texture, params) |
| 374 , fFlags(flags & kNonLCD_DistanceFieldEffectMask) | 374 , fFlags(flags & kNonLCD_DistanceFieldEffectMask) |
| 375 , fInTextureCoords(this->addVertexAttrib(GrShaderVar("inTextureCoords", | 375 , fInTextureCoords(this->addVertexAttrib(GrShaderVar("inTextureCoords", |
| 376 kVec2f_GrSLType, | 376 kVec2f_GrSLType, |
| 377 GrShaderVar::kAttribute_TypeModifier))) { | 377 GrShaderVar::kAttribute_TypeModifier))) { |
| 378 SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); | 378 SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); |
| 379 this->addTextureAccess(&fTextureAccess); | 379 this->addTextureAccess(&fTextureAccess); |
| 380 } | 380 } |
| 381 | 381 |
| 382 bool GrDistanceFieldNoGammaTextureEffect::onIsEqual(const GrProcessor& other) co
nst { | 382 bool GrDistanceFieldNoGammaTextureEffect::onIsEqual(const GrGeometryProcessor& o
ther) const { |
| 383 const GrDistanceFieldNoGammaTextureEffect& cte = | 383 const GrDistanceFieldNoGammaTextureEffect& cte = |
| 384 other.cast<GrDistanceFieldNoGam
maTextureEffect>(); | 384 other.cast<GrDistanceFieldNoGam
maTextureEffect>(); |
| 385 return fTextureAccess == cte.fTextureAccess && fFlags == cte.fFlags; | 385 return fTextureAccess == cte.fTextureAccess && fFlags == cte.fFlags; |
| 386 } | 386 } |
| 387 | 387 |
| 388 void GrDistanceFieldNoGammaTextureEffect::onComputeInvariantOutput(InvariantOutp
ut* inout) const { | 388 void GrDistanceFieldNoGammaTextureEffect::onComputeInvariantOutput(InvariantOutp
ut* inout) const { |
| 389 inout->mulByUnknownAlpha(); | 389 inout->mulByUnknownAlpha(); |
| 390 } | 390 } |
| 391 | 391 |
| 392 const GrBackendGeometryProcessorFactory& GrDistanceFieldNoGammaTextureEffect::ge
tFactory() const { | 392 const GrBackendGeometryProcessorFactory& GrDistanceFieldNoGammaTextureEffect::ge
tFactory() const { |
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| 621 , fFlags(flags & kLCD_DistanceFieldEffectMask) | 621 , fFlags(flags & kLCD_DistanceFieldEffectMask) |
| 622 , fInTextureCoords(this->addVertexAttrib(GrShaderVar("inTextureCoords", | 622 , fInTextureCoords(this->addVertexAttrib(GrShaderVar("inTextureCoords", |
| 623 kVec2f_GrSLType, | 623 kVec2f_GrSLType, |
| 624 GrShaderVar::kAttribute
_TypeModifier))) { | 624 GrShaderVar::kAttribute
_TypeModifier))) { |
| 625 SkASSERT(!(flags & ~kLCD_DistanceFieldEffectMask) && (flags & kUseLCD_Distan
ceFieldEffectFlag)); | 625 SkASSERT(!(flags & ~kLCD_DistanceFieldEffectMask) && (flags & kUseLCD_Distan
ceFieldEffectFlag)); |
| 626 | 626 |
| 627 this->addTextureAccess(&fTextureAccess); | 627 this->addTextureAccess(&fTextureAccess); |
| 628 this->addTextureAccess(&fGammaTextureAccess); | 628 this->addTextureAccess(&fGammaTextureAccess); |
| 629 } | 629 } |
| 630 | 630 |
| 631 bool GrDistanceFieldLCDTextureEffect::onIsEqual(const GrProcessor& other) const
{ | 631 bool GrDistanceFieldLCDTextureEffect::onIsEqual(const GrGeometryProcessor& other
) const { |
| 632 const GrDistanceFieldLCDTextureEffect& cte = other.cast<GrDistanceFieldLCDTe
xtureEffect>(); | 632 const GrDistanceFieldLCDTextureEffect& cte = other.cast<GrDistanceFieldLCDTe
xtureEffect>(); |
| 633 return (fTextureAccess == cte.fTextureAccess && | 633 return (fTextureAccess == cte.fTextureAccess && |
| 634 fGammaTextureAccess == cte.fGammaTextureAccess && | 634 fGammaTextureAccess == cte.fGammaTextureAccess && |
| 635 fTextColor == cte.fTextColor && | 635 fTextColor == cte.fTextColor && |
| 636 fFlags == cte.fFlags); | 636 fFlags == cte.fFlags); |
| 637 } | 637 } |
| 638 | 638 |
| 639 void GrDistanceFieldLCDTextureEffect::onComputeInvariantOutput(InvariantOutput*
inout) const { | 639 void GrDistanceFieldLCDTextureEffect::onComputeInvariantOutput(InvariantOutput*
inout) const { |
| 640 inout->mulByUnknownColor(); | 640 inout->mulByUnknownColor(); |
| 641 } | 641 } |
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| 674 random->nextULessThan(256), | 674 random->nextULessThan(256), |
| 675 random->nextULessThan(256)); | 675 random->nextULessThan(256)); |
| 676 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; | 676 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; |
| 677 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; | 677 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; |
| 678 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; | 678 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; |
| 679 return GrDistanceFieldLCDTextureEffect::Create(textures[texIdx], params, | 679 return GrDistanceFieldLCDTextureEffect::Create(textures[texIdx], params, |
| 680 textures[texIdx2], params2, | 680 textures[texIdx2], params2, |
| 681 textColor, | 681 textColor, |
| 682 flags); | 682 flags); |
| 683 } | 683 } |
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